Blessing work is 30% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Capy sits at the bottom of the worker pool, with 114 Work, the lowest of any Worker, and a 30% Daydream boost to Blessing. Lamphin and Somina both do that job better.
Capy's skills
Fixed kit always on Capy, can't be swapped
Hurls a star at the current enemy.
Swappable skills choose which one to equip
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Rams the current enemy; this Lumi loses HP equal to 20% of the damage dealt.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
How to use Capy
Capy is a Blessing worker: Daydream speeds Blessing work by 30%. 114 Work is the lowest of any Worker-class Lumi, so the trait is doing all the lifting. Lamphin and Somina both do Blessing faster with more Work, so Capy is worth a slot only until one of them arrives.
Compared with
No Worker is placed above Capy. These are the nearest behind.
Recommended build
No official in-client line-up features Capy yet, so this covers the materials it levels, stars up and evolves with.
DaydreamTrait
Dream MeteorSignature skillDaydream: Blessing work is 30% faster. Dream Meteor: Hurls a star at the current enemy.
Capy KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 16 | 40 | |
| 61 | 85 | |
| 61 | 85 | |
| 58 | 114 | |
| Attack Speed | Slower than most1.4s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 49–81
Normal

