Whenever it applies Burn, it applies 1 extra stack.
Lumi Master/Lumis

At a glance
- Why this tier
Charlet is B only as the first Charigon form, with Dragonfire doubling every Burn early. Charigon keeps the trait on 110 ATK, so move it along.
Charlet's skills
Fixed kit always on Charlet, can't be swapped
Hits the current enemy with a fireball and applies 1 Burn.
Its automatic attack: a Fire hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.
Hits the current enemy with dragon fire and lowers its DEF by 1 stage.
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Rams the current enemy. Costs 3 less Energy during Storm.
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Charlet. See those line-ups.
How to use Charlet
Charlet starts the Charigon line with Dragonfire already on: every Burn it applies adds an extra stack, so Scorch and Flaming Ball burn twice as hard as they read. 95 ATK is decent for a first stage, but 86 HP is not. It turns weak past the early game, so evolve it at Lv. 15 toward Charigon.
Compared with
The strongest Standard on the tier list and the ones placed just above Charlet, strongest first.
Recommended build
The game's own in-client line-ups run Charlet with Dragon Rage equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
DragonfireTrait
Flaming BallSignature skillDragonfire: Whenever it applies Burn, it applies 1 extra stack. Flaming Ball: Hits the current enemy with a fireball and applies 1 Burn.
Dragon RageChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Charlet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → CharwynThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 63 | 95 | |
| 58 | 90 | |
| 54 | 86 | |
| 29 | 61 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Fire



