Lumi MasterAll games

Lumi Master/Lumis

Normal52–84Chickadet

Chickadet

GreenBluePurpleGoldRating 52–84NormalBattle

At a glance

C
Why this tier

Chickadet is C because Rehearsal needs several skills to snowball up to 250%, and 75 HP, the lowest in the game, rarely allows them. Charigon deals its damage from the first entry.

Chickadet's skills

Fixed kit always on Chickadet, can't be swapped

Trait · passiveRehearsal

Each skill it uses raises the damage of its later skills by 25%, up to 250%.

Signature skillSlam Dunk

Hurls a basketball at the current enemy, then randomly gains 1 buff stack or raises its own ATK or DEF by 1 stage.

NormalCost 4Power 60

Basic attackPeck

Its automatic attack: a Normal hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

NormalPower 8Interval 0.8s

Swappable skills choose which one to equip

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Baton PassUsed in official line-ups

Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.

NormalCost 4Power 30

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Focus Blast

Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

BrawlerCost 5Power 70

Weight Drop

Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.

GroundCost 4Power 40

Charge Up

The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.

NormalCost 4Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Chickadet. See those line-ups.

How to use Chickadet

Chickadet has the lowest HP in the game at 75, yet its kit wants a long fight. Rehearsal adds 25% to every later skill, up to 250%, and Slam Dunk grants a random stage or buff each cast, so it snowballs if it survives, which is risky. 105 ATK helps. It is only worth a slot behind a strong tank; Charigon hits as hard with less risk.

Compared with

The strongest Battle on the tier list and the ones placed just above Chickadet, strongest first.

Recommended build

The game's own in-client line-ups run Chickadet with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
RehearsalRehearsalTrait
Slam DunkSlam DunkSignature skill

Rehearsal: Each skill it uses raises the damage of its later skills by 25%, up to 250%. Slam Dunk: Hurls a basketball at the current enemy, then randomly gains 1 buff stack or raises its own ATK or DEF by 1 stage.

Skill to equip
FortifyFortifyChosen in 2 of 3 official setups
Baton PassBaton PassChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Chickadet KeepsakeChickadet KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Chickadet StarcoreChickadet StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Royal×2

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK73–105DEF62–94HP43–75Work30–62

MaxMin

MinMax
ATK73105
DEF6294
HP4375
Work3062
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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