Each skill it uses raises the damage of its later skills by 25%, up to 250%.
Lumi Master/Lumis

At a glance
- Why this tier
Chickadet is C because Rehearsal needs several skills to snowball up to 250%, and 75 HP, the lowest in the game, rarely allows them. Charigon deals its damage from the first entry.
Chickadet's skills
Fixed kit always on Chickadet, can't be swapped
Hurls a basketball at the current enemy, then randomly gains 1 buff stack or raises its own ATK or DEF by 1 stage.
Its automatic attack: a Normal hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Chickadet. See those line-ups.
How to use Chickadet
Chickadet has the lowest HP in the game at 75, yet its kit wants a long fight. Rehearsal adds 25% to every later skill, up to 250%, and Slam Dunk grants a random stage or buff each cast, so it snowballs if it survives, which is risky. 105 ATK helps. It is only worth a slot behind a strong tank; Charigon hits as hard with less risk.
Compared with
The strongest Battle on the tier list and the ones placed just above Chickadet, strongest first.
Recommended build
The game's own in-client line-ups run Chickadet with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
RehearsalTrait
Slam DunkSignature skillRehearsal: Each skill it uses raises the damage of its later skills by 25%, up to 250%. Slam Dunk: Hurls a basketball at the current enemy, then randomly gains 1 buff stack or raises its own ATK or DEF by 1 stage.
FortifyChosen in 2 of 3 official setups
Baton PassChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Chickadet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 73 | 105 | |
| 62 | 94 | |
| 43 | 75 | |
| 30 | 62 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Normal

