Lumi MasterAll games

Lumi Master/Lumis

Electric51–83Crackle

Crackle

GreenBluePurpleGoldRating 51–83ElectricWorker

Job tagsPower generation

At a glance

D
Why this tier

Crackle ranks D in combat but is the only worker that speeds Power generation, 30% with Chop Chop, so keep it on that job.

Crackle's skills

Fixed kit always on Crackle, can't be swapped

Trait · passiveChop Chop

Power generation is 30% faster.

Signature skillCrackling Shock

Strikes the current enemy with lightning.

ElectricCost 4Power 60

Swappable skills choose which one to equip

Electric Orb

Hits the current enemy with an electric orb, with a 20% chance to apply 1 Paralysis.

ElectricCost 4Power 55

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Thunder Orb

Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

ElectricCost 8Power 120

Thunder Flash

Hits the current enemy, applies 1 Paralysis and switches out.

ElectricCost 4Power 30

Arc Impact

Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

ElectricCost 5Power 75

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

How to use Crackle

Power generation is Crackle's job: Chop Chop speeds it by 30%, with 126 Work behind it. It is the only worker in the game with a Power generation trait, so it is worth keeping on that job. Jolkat and Zaphound list Power generation too, but carry no work bonus, so Crackle is still the better generator.

Compared with

No Worker is placed above Crackle. These are the nearest behind.

Recommended build

No official in-client line-up features Crackle yet, so this covers the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Chop ChopChop ChopTrait
Crackling ShockCrackling ShockSignature skill

Chop Chop: Power generation is 30% faster. Crackling Shock: Strikes the current enemy with lightning.

Level up & ascension
Crackle KeepsakeCrackle KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Crackle StarcoreCrackle StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK36–60DEF52–76HP46–70Work70–126

MaxMin

MinMax
ATK3660
DEF5276
HP4670
Work70126
Attack SpeedFaster than most0.7s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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