While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy.
Lumi Master/Lumis

At a glance
- Why this tier
Cryswolf holds B in the mid-game with Frost Claw and an 80-power signature that heals on knockouts. Crysion is the same Lumi with more ATK and a bigger heal.
Cryswolf's skills
Fixed kit always on Cryswolf, can't be swapped
Hits the current enemy; if it is knocked out, this Lumi heals 15% of its max HP.
Swappable skills choose which one to equip
Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.
Hits the current enemy and applies 1 Frostbite — 3 during Snow.
Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Drops a Frostbite trap where the current enemy is standing, applying 1 Frostbite to any enemy Lumi that moves onto it.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Cryswolf. See those line-ups.
How to use Cryswolf
Cryswolf sits between Cryspaw and Crysion with the same Frost Claw tax and Frost Crystal trap. Icy Cross Claw hits for 80 and heals 15% on a knockout, a step up from Cryspaw. 84 HP is thin. Crysion adds 106 ATK and a 20% heal, so it is only worth keeping until Lv. 35.
Compared with
The strongest Standard on the tier list and the ones placed just above Cryswolf, strongest first.
Recommended build
The game's own in-client line-ups run Cryswolf with Ice Shards equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Frost ClawTrait
Icy Cross ClawSignature skillFrost Claw: While on the field: if every enemy on the field carries at least 1/3/5 Frostbite, their skills cost 1/2/3 more Energy. Icy Cross Claw: Hits the current enemy; if it is knocked out, this Lumi heals 15% of its max HP.
Ice ShardsChosen in 2 of 3 official setups
Ice ShardChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Cryspaw KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → CrysionThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 62 | 94 | |
| 52 | 84 | |
| 30 | 62 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 53–85
Ice




