Lumi MasterAll games

Lumi Master/Lumis

Psychic52–84Dreamee

Dreamee

GreenBluePurpleGoldRating 52–84PsychicBattle

Job tagsBlessing

At a glance

C
Why this tier

Dreamee sits in C as a stall piece: Sleepwalk heals it for all its damage while Asleep, yet Sound Sleep halves its own output too. Dreamtapir turns sleep into Energy and damage, which a team needs more.

Dreamee's skills

Fixed kit always on Dreamee, can't be swapped

Trait · passiveSound Sleep

While Asleep, the damage it deals and the damage it takes are both reduced by 50%.

Signature skillSleepwalk

Hits the current enemy and puts this Lumi to sleep. If it was already Asleep, the hit has 100% lifesteal and applies 1 random status effect(s).

PsychicCost 5Power 60

Swappable skills choose which one to equip

Fall AsleepUsed in official line-ups

This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.

PsychicCost 4Power 0

Sweet Dreams

Hits the current enemy with a dreamscape, with a 20% chance to apply Asleep to it.

PsychicCost 4Power 60

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Bad Dreams

Attacks the current enemy inside its dreams; if it is Asleep, damage is doubled and it wakes up.

PsychicCost 5Power 75

Hypnotize

Puts the current enemy to sleep.

PsychicCost 4Power 20

Dream Eater

Attacks the current enemy inside its dreams; if it is Asleep, this Lumi heals for 100% of the damage dealt.

PsychicCost 6Power 95

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Dreamee. See those line-ups.

How to use Dreamee

Dreamee fights in its sleep. Sleepwalk puts it to sleep, and cast again while Asleep it heals for all the damage dealt and adds a random status. Sound Sleep halves the damage it takes while Asleep, but also the damage it deals. That makes it a stall piece with 84 ATK. Dreamtapir turns sleep into Energy and damage far better.

Compared with

The strongest Battle on the tier list and the ones placed just above Dreamee, strongest first.

Recommended build

The game's own in-client line-ups run Dreamee with Fall Asleep equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Sound SleepSound SleepTrait
SleepwalkSleepwalkSignature skill

Sound Sleep: While Asleep, the damage it deals and the damage it takes are both reduced by 50%. Sleepwalk: Hits the current enemy and puts this Lumi to sleep. If it was already Asleep, the hit has 100% lifesteal and applies 1 random status effect(s).

Skill to equip
Fall AsleepFall AsleepChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Dreamee KeepsakeDreamee KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Dreamee StarcoreDreamee StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Dark×2
Takes reduced damage from
Brawler×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK52–84DEF63–95HP63–95Work30–62

MaxMin

MinMax
ATK5284
DEF6395
HP6395
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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