Using a skill consumes Asleep from Lumi on the field, gaining 1 Energy for each one consumed.
Lumi Master/Lumis

At a glance
- Why this tier
Dreamtapir is B for sleep teams, since every Asleep it consumes returns Energy and powers Dreamy Illusion, backed by 104 HP. With 80 ATK it trails Meteofly, which turns naps into stat stages.
Dreamtapir's skills
Fixed kit always on Dreamtapir, can't be swapped
Hits the current enemy; for each Asleep this Lumi has consumed, +20% damage and 10% lifesteal.
Its automatic attack: a Psychic hit every 1.3s for 13 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Raises this Lumi's ATK and DEF by 1 stage each.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Swaps Flicker skill effects and counts with the current enemy.
Casts a random Flicker skill. Builds no extra Flickergy.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Dreamtapir. See those line-ups.
How to use Dreamtapir
Dreamtapir feeds on sleep. Dream Walker consumes Asleep from any Lumi on the field when it casts, gaining 1 Energy each, and Dreamy Illusion gains 20% damage and 10% lifesteal per Asleep consumed. Fall Asleep lets it supply its own. 104 HP is sturdy, but 80 ATK is weak. Meteofly is the better sleep pick.
Compared with
The strongest Standard on the tier list and the ones placed just above Dreamtapir, strongest first.
Recommended build
The game's own in-client line-ups run Dreamtapir with Fall Asleep equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Dream WalkerTrait
Dreamy IllusionSignature skillDream Walker: Using a skill consumes Asleep from Lumi on the field, gaining 1 Energy for each one consumed. Dreamy Illusion: Hits the current enemy; for each Asleep this Lumi has consumed, +20% damage and 10% lifesteal.
Fall AsleepChosen in 3 of 3 official setups
ShieldRun in 2 of 3 official setups
PurifyRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Purify: Removes all debuffs and stat degrades from ally Lumi on the field.
Dreamtapir KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 48 | 80 | |
| 68 | 100 | |
| 72 | 104 | |
| 32 | 64 | |
| Attack Speed | Slower than most1.3s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–87
Psychic

