Lumi MasterAll games

Lumi Master/Lumis

Water52–84Finlym

Finlym

GreenBluePurpleGoldRating 52–84WaterBattle

Job tagsPlanting

At a glance

C
Why this tier

Self-Destruct plus a squad-wide Wet on its knockout. Plain 85 stats make it a one-use tool.

Finlym's skills

Fixed kit always on Finlym, can't be swapped

Trait · passiveWet Gel

When this Lumi is knocked out, every Lumi in your squad gains 1 Wet.

Signature skillSelf-Destruct - Water

Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

WaterCost 5Power 75

Basic attackCollide - Water

Its automatic attack: a Water hit every 1s for 10 power.

WaterPower 10Interval 1s

Swappable skills choose which one to equip

WaveUsed in official line-ups

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Water RetreatUsed in official line-ups

Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.

WaterCost 4Power 30

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Pray for Rain

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Finlym. See those line-ups.

How to use Finlym

Water finisher of the Gel line, Finlym hits hardest with Self-Destruct from full health, and Wet Gel gives your whole squad a Wet when it goes down, which feeds Wave or Clionia behind it. Water Retreat can pull it out to save it for the right moment. 85 ATK, DEF and HP are weak. Royal Slime turns its sacrifice into more damage.

Compared with

The strongest Battle on the tier list and the ones placed just above Finlym, strongest first.

Recommended build

The game's own in-client line-ups run Finlym with Water Retreat equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Wet GelWet GelTrait
Self-Destruct - WaterSelf-Destruct - WaterSignature skill

Wet Gel: When this Lumi is knocked out, every Lumi in your squad gains 1 Wet. Self-Destruct - Water: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

Skill to equip
Water RetreatWater RetreatChosen in 2 of 3 official setups
WaveWaveChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Aqualime KeepsakeAqualime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Aqualime StarcoreAqualime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
FinlymFinlymLv. 15 · Evolution Fruit ×1

Attributes

ATK53–85DEF53–85HP53–85Work49–81

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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