Lumi MasterAll games

Lumi Master/Lumis

FairyBrawler54–86Fistune

Fistune

GreenBluePurpleGoldRating 54–86Fairy / BrawlerBattle

Job tagsBlessing

At a glance

C
Why this tier

Fistune stays C because Lucky Slam needs hits taken first to charge Flickergy, and 85 ATK dulls the payoff when it comes. Unicorn gives Flicker teams a stronger finisher.

Fistune's skills

Fixed kit always on Fistune, can't be swapped

Trait · passiveFortune Coming

Gains 8 Flickergy whenever it is hit by a skill.

Signature skillLucky Slam

Hits the current enemy; +50% damage while this Lumi is Enhanced.

FairyCost 6Power 95

Basic attackLucky Punch

Its automatic attack: a Fairy hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

FairyPower 12Interval 1.2s

Swappable skills choose which one to equip

Flicker AssistUsed in official line-ups

Casts a random Flicker skill. Builds no extra Flickergy.

FairyCost 5Power 0

Chase Light

Hits the current enemy; this Lumi builds double Flickergy.

FairyCost 5Power 80

Armor Break

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

Starfall

Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.

FairyCost 4Power 40

Earth Barrier

Raises this Lumi's DEF by 2 stages.

GroundCost 3Power 0

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Fistune. See those line-ups.

How to use Fistune

Getting hit powers Fistune: Fortune Coming banks 8 Flickergy every time a skill lands on it, and Lucky Slam hits for 95, or 50% more while Enhanced. 100 DEF lets it take those hits. 85 ATK is weak, so the slam lands softer than it reads. Unicorn is the better Flicker Fairy.

Compared with

The strongest Battle on the tier list and the ones placed just above Fistune, strongest first.

Recommended build

The game's own in-client line-ups run Fistune with Flicker Assist equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Fortune ComingFortune ComingTrait
Lucky SlamLucky SlamSignature skill

Fortune Coming: Gains 8 Flickergy whenever it is hit by a skill. Lucky Slam: Hits the current enemy; +50% damage while this Lumi is Enhanced.

Skill to equip
Flicker AssistFlicker AssistChosen in 3 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Fistune KeepsakeFistune KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Fistune StarcoreFistune StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Psychic×2Fairy×2Steel×2
Takes reduced damage from
Ground×0.5Ice×0.5Dragon×0.5Brawler×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK53–85DEF68–100HP64–96Work31–63

MaxMin

MinMax
ATK5385
DEF68100
HP6496
Work3163
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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