After being hit by a skill, gains 1 ATK stage.
Lumi Master/Lumis

At a glance
- Why this tier
Gooscle stays C: Grit turns every skill it takes into ATK and Ice Crush lifesteals off those stages, but seven double weaknesses end it before the loop pays. Muscledog holds the Brawler slot longer.
Gooscle's skills
Fixed kit always on Gooscle, can't be swapped
Rams the current enemy; every ATK stage this Lumi has gained gives this hit 10% lifesteal.
Its automatic attack: a Ice hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy and heals this Lumi for 50% of the damage dealt.
Hits the current enemy; +20% power for each ATK stage this Lumi holds above the target.
Hits the current enemy ignoring its DEF boosts, then removes those boosts.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.
Pelts every enemy on the field with hail for 3 hits in total.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Gooscle. See those line-ups.
How to use Gooscle
Gooscle gets stronger as it is hit: Grit adds an ATK stage after every skill that lands on it, and Ice Crush hits for 95 with 10% lifesteal per stage gained. Uphill Fight and Focus Blast cash those stages in too. Seven types hit it for double, which makes it hard to keep alive. Muscledog is the steadier Brawler.
Compared with
The strongest Battle on the tier list and the ones placed just above Gooscle, strongest first.
Recommended build
The game's own in-client line-ups run Gooscle with Healing Strike equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
GritTrait
Ice CrushSignature skillGrit: After being hit by a skill, gains 1 ATK stage. Ice Crush: Rams the current enemy; every ATK stage this Lumi has gained gives this hit 10% lifesteal.
Healing StrikeChosen in 2 of 3 official setups
Uphill FightChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Gooscle KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 64 | 96 | |
| 53 | 85 | |
| 31 | 63 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Ice / Brawler

