Lumi MasterAll games

Lumi Master/Lumis

IceBrawler54–86Gooscle

Gooscle

GreenBluePurpleGoldRating 54–86Ice / BrawlerBattle

Job tagsCooling

At a glance

C
Why this tier

Gooscle stays C: Grit turns every skill it takes into ATK and Ice Crush lifesteals off those stages, but seven double weaknesses end it before the loop pays. Muscledog holds the Brawler slot longer.

Gooscle's skills

Fixed kit always on Gooscle, can't be swapped

Trait · passiveGrit

After being hit by a skill, gains 1 ATK stage.

Signature skillIce Crush

Rams the current enemy; every ATK stage this Lumi has gained gives this hit 10% lifesteal.

IceCost 6Power 95

Basic attackIce Punch

Its automatic attack: a Ice hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.

IcePower 12Interval 1.2s

Swappable skills choose which one to equip

Healing StrikeUsed in official line-ups

Hits the current enemy and heals this Lumi for 50% of the damage dealt.

BrawlerCost 5Power 60

Uphill FightUsed in official line-ups

Hits the current enemy; +20% power for each ATK stage this Lumi holds above the target.

BrawlerCost 4Power 60

Armor Break

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

Focus Blast

Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

BrawlerCost 5Power 70

Dis-Charged

Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.

BrawlerCost 0Power 0

Hail

Pelts every enemy on the field with hail for 3 hits in total.

IceCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Gooscle. See those line-ups.

How to use Gooscle

Gooscle gets stronger as it is hit: Grit adds an ATK stage after every skill that lands on it, and Ice Crush hits for 95 with 10% lifesteal per stage gained. Uphill Fight and Focus Blast cash those stages in too. Seven types hit it for double, which makes it hard to keep alive. Muscledog is the steadier Brawler.

Compared with

The strongest Battle on the tier list and the ones placed just above Gooscle, strongest first.

Recommended build

The game's own in-client line-ups run Gooscle with Healing Strike equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
GritGritTrait
Ice CrushIce CrushSignature skill

Grit: After being hit by a skill, gains 1 ATK stage. Ice Crush: Rams the current enemy; every ATK stage this Lumi has gained gives this hit 10% lifesteal.

Skill to equip
Healing StrikeHealing StrikeChosen in 2 of 3 official setups
Uphill FightUphill FightChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Gooscle KeepsakeGooscle KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Gooscle StarcoreGooscle StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Flying×2Brawler×2Psychic×2Fairy×2Steel×2Royal×2
Takes reduced damage from
Ice×0.25Water×0.5Ground×0.5Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK68–100DEF64–96HP53–85Work31–63

MaxMin

MinMax
ATK68100
DEF6496
HP5385
Work3163
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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