While in your squad and still standing, it gains Stars whenever any Lumi on the field gets a stat change or a debuff.
Lumi Master/Lumis

At a glance
- Why this tier
The Scorpio round trip with a 10-power signature. Astrasting is where the line pays off.
Hooksting's skills
Fixed kit always on Hooksting, can't be swapped
Hits the current enemy, then slips into Ambush and leaves. Coming back in from Ambush it fires Scorpio Gleam I, hits again, spreads 1 of its Poison to the enemy's other Lumi, and spends this Lumi's Stars.
Swappable skills choose which one to equip
Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.
Hits the current enemy and applies 2 Poison.
Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Hooksting. See those line-ups.
How to use Hooksting
Hooksting starts the Scorpio line with the same round trip: Stinger hits, ducks into Ambush, and returns with Scorpio Gleam I to spread its Poison. At 10 power the hit is weak. Earth Spike and Poison Swamp give it traps. Astrasting does the whole routine with far more bite, so evolve it rather than building this form.
Recommended build
The game's own in-client line-ups run Hooksting with Poison Swamp equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Star Sting: While in your squad and still standing, it gains Stars whenever any Lumi on the field gets a stat change or a debuff. Stinger: Hits the current enemy, then slips into Ambush and leaves. Coming back in from Ambush it fires Scorpio Gleam I, hits again, spreads 1 of its Poison to the enemy's other Lumi, and spends this Lumi's Stars.
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Hooksting KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 56 | 88 | |
| 63 | 95 | |
| 53 | 85 | |
| 28 | 60 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Dark / Water

