Cooling work is 30% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Icitle is D and the second Cooling choice: Quick Freeze adds 30% on 132 Work, behind Lazferret's bigger bonus.
Icitle's skills
Fixed kit always on Icitle, can't be swapped
Blasts the current enemy with a blizzard.
Its automatic attack: a Ice hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Hits the current enemy and applies 1 Frostbite — 3 during Snow.
Raises this Lumi's DEF by 2 stages.
Pelts every enemy on the field with hail for 3 hits in total.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
How to use Icitle
Icitle does Cooling: Quick Freeze speeds it by 30%, with 132 Work. That Work is high, but Lazferret's bigger Cooling bonus makes it the faster pick. Icitle is a good second Cooling worker. Run it alongside Lazferret when one Cooling worker is not enough.
Compared with
No Worker is placed above Icitle. These are the nearest behind.
Recommended build
No official in-client line-up features Icitle yet, so this covers the materials it levels, stars up and evolves with.
Quick FreezeTrait
Icy SighSignature skillQuick Freeze: Cooling work is 30% faster. Icy Sigh: Blasts the current enemy with a blizzard.
Icitle KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 14 | 38 | |
| 76 | 100 | |
| 50 | 74 | |
| 76 | 132 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Ice

