Lumi MasterAll games

Lumi Master/Lumis

Light52–84Lunabelle

Lunabelle

GreenBluePurpleGoldRating 52–84LightWorker

Job tagsBlessing

At a glance

D
Why this tier

Lunabelle works the nursery at D, with Moonpray adding 40% to Starlight leaves. Lunabelle - Variant does the same job faster, so replace it once you have one.

Lunabelle's skills

Fixed kit always on Lunabelle, can't be swapped

Trait · passiveMoonpray

Stationed at the Starlight nursery: Starlight leaves are produced 40% faster.

Signature skillMoon Chase

Heals every Lumi on your side of the field for 20% of max HP and lowers the ATK of every enemy on the field by 1 stage.

LightCost 5Power 0

Basic attackLight Bullet

Its automatic attack: a Light hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

LightPower 9Interval 0.9s

Swappable skills choose which one to equip

Luster Ball

Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.

LightCost 4Power 50

Radiant Blast

Hits the current enemy and heals this Lumi for 20% of its max HP.

LightCost 5Power 75

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Healing Light

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Blinding Light

Hits every enemy on the field with light. Costs 3 less Energy on Electric Field.

LightCost 8Power 120

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

How to use Lunabelle

Station Lunabelle at the Starlight nursery: Moonpray produces Starlight leaves 40% faster there, with 129 Work. Its Variant has a bigger bonus plus a chance of extra leaves, so Lunabelle - Variant is the better nursery pick if you have it.

Compared with

No Worker is placed above Lunabelle. These are the nearest behind.

Recommended build

No official in-client line-up features Lunabelle yet, so this covers the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
MoonprayMoonprayTrait
Moon ChaseMoon ChaseSignature skill

Moonpray: Stationed at the Starlight nursery: Starlight leaves are produced 40% faster. Moon Chase: Heals every Lumi on your side of the field for 20% of max HP and lowers the ATK of every enemy on the field by 1 stage.

Level up & ascension
Lunabelle KeepsakeLunabelle KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Lunabelle StarcoreLunabelle StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Fire×0.5Dark×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK31–55DEF53–77HP51–75Work73–129

MaxMin

MinMax
ATK3155
DEF5377
HP5175
Work73129
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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