Lumi MasterAll games

Lumi Master/Lumis

Light50–82Luxlime

Luxlime

GreenBluePurpleGoldRating 50–82LightBattle

Job tagsBlessing

Verdict

SkipDon't raise it to fight. Lucelym is the evolution with a finisher.

Dest.
Why this tier

ATK cuts on its signature and its knockout plus Healing Light, on flat 82 stats. Lucelym is the evolution with a finisher.

Luxlime's skills

Fixed kit always on Luxlime, can't be swapped

Trait · passiveLight Gel

When this Lumi is knocked out, the current enemy loses 2 ATK stages.

Signature skillLuster Ball

Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.

LightCost 4Power 50

Basic attackCollide - Light

Its automatic attack: a Light hit every 1s for 10 power.

LightPower 10Interval 1s

Swappable skills choose which one to equip

Healing LightUsed in official line-ups

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

SacrificeUsed in official line-ups

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

MimicUsed in official line-ups

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Luxlime. See those line-ups.

How to use Luxlime

Luxlime has the most useful first-stage Gel kit: Luster Ball has a 50% chance to cut the enemy's ATK, Healing Light heals the squad, and Light Gel strips 2 ATK stages off whoever it was fighting when it goes down. 82 in every stat is still weak. Lucelym adds Self-Destruct, so it is worth evolving at Lv. 15.

Compared with

The strongest Battle on the tier list and the ones placed just above Luxlime, strongest first.

Recommended build

The game's own in-client line-ups run Luxlime with Healing Light equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Light GelLight GelTrait
Luster BallLuster BallSignature skill

Light Gel: When this Lumi is knocked out, the current enemy loses 2 ATK stages. Luster Ball: Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.

Skill to equip
Healing LightHealing LightChosen in 1 of 3 official setups
MimicMimicChosen in 1 of 3 official setups
SacrificeSacrificeChosen in 1 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Luxlime KeepsakeLuxlime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Luxlime StarcoreLuxlime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Lucelym

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Fire×0.5Dark×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
LuxlimeLuxlime

Attributes

ATK50–82DEF50–82HP50–82Work50–82

MaxMin

MinMax
ATK5082
DEF5082
HP5082
Work5082
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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