Stationed at the Dewpool: each drop of Star Dew has a 45% chance of 1 extra.
Lumi Master/Lumis

At a glance
- Why this tier
MICO is D for its fighting. At the Dewpool it pairs with Somina rather than replacing it, a support worker for the Star Dew line.
MICO's skills
Fixed kit always on MICO, can't be swapped
A plain Light hit on the current enemy.
Its automatic attack: a Light hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Hits the current enemy and heals this Lumi for 20% of its max HP.
Heals every Lumi in your squad for 15% of max HP and cures all their Poison.
Hits every enemy on the field with light. Costs 3 less Energy on Electric Field.
This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
How to use MICO
Mico works the Dewpool. Counting Sheep gives each drop of Star Dew a 45% chance of one more, close to half again on average. Somina speeds the same station by 40% instead, so the two pair well: one makes Dew faster, the other makes each drop worth more. Keep it there.
Compared with
No Worker is placed above MICO. These are the nearest behind.
Recommended build
The materials MICO levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Counting SheepTraitCounting Sheep: Stationed at the Dewpool: each drop of Star Dew has a 45% chance of 1 extra. Meeky's Prayers: A plain Light hit on the current enemy.
MICO KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 21 | 45 | |
| 57 | 81 | |
| 57 | 81 | |
| 73 | 129 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Light

