Crafting work is 30% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Motiham is the second Crafting worker at D, with Hard at Work adding 30% on 123 Work. Hushhare does more at the same stations.
Motiham's skills
Fixed kit always on Motiham, can't be swapped
Rams the current enemy, applying 1 Paralysis and giving this Lumi 1 Swift.
Its automatic attack: a Electric hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Hits the current enemy with an electric wave and applies 2 Paralysis.
Hits the current enemy, applies 1 Paralysis and switches out.
Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.
Every Lumi in your squad gains 1 Swift.
How to use Motiham
Motiham speeds Crafting by 30% with Hard at Work, on 123 Work. Hushhare does the same job faster with more Work, so Motiham is the second Crafting worker, useful when one is not enough. Pair the two when the crafting queue backs up.
Compared with
No Worker is placed above Motiham. These are the nearest behind.
Recommended build
No official in-client line-up features Motiham yet, so this covers the materials it levels, stars up and evolves with.
Hard at WorkTrait
Burning AmbitionSignature skillHard at Work: Crafting work is 30% faster. Burning Ambition: Rams the current enemy, applying 1 Paralysis and giving this Lumi 1 Swift.
Motiham KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 46 | 70 | |
| 41 | 65 | |
| 46 | 70 | |
| 67 | 123 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Electric

