Stationed on a farm plot: mushrooms grow 45% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Mushcluck ranks D because it never earns a team slot, yet on the mushroom plot Spore Spread's +45% puts it ahead of Fungoneer's 40%.
Mushcluck's skills
Fixed kit always on Mushcluck, can't be swapped
Lobs a mushroom at the current enemy with a 50% chance of 2 Poisoned.
Its automatic attack: a Grass hit every 0.8s for 8 power.
Swappable skills choose which one to equip
Throws fruit at the current enemy, with a 25% chance to crit.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy with dragon fire and lowers its DEF by 1 stage.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
How to use Mushcluck
Mushcluck belongs on the mushroom plot. Spore Spread makes mushrooms grow 45% faster, a step ahead of Fungoneer's 40%, so it takes that plot when you own both. Succupurr still covers every crop and is the better single pick if you farm one thing at a time. In battle it is weak; keep it at home.
Compared with
No Worker is placed above Mushcluck. These are the nearest behind.
Recommended build
The materials Mushcluck levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Spore SpreadTraitSpore Spread: Stationed on a farm plot: mushrooms grow 45% faster. Poisonous Mushroom: Lobs a mushroom at the current enemy with a 50% chance of 2 Poisoned.
Mushcluck KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 46 | 70 | |
| 42 | 66 | |
| 46 | 70 | |
| 70 | 126 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Grass

