Deals 5% more damage for each otter still standing on its side.
Lumi Master/Lumis

At a glance
- Why this tier
Otterblade is C as the attacking otter, with 97 ATK and a signature that stacks ATK, but Otter-charged only matters with other otters beside it. Build it only alongside Otterknight and the rest of the otters.
Otterblade's skills
Fixed kit always on Otterblade, can't be swapped
Hits the current enemy and raises this Lumi's ATK by 1 stage.
Its automatic attack: a Steel hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and gives this Lumi 1 Swift.
Hits the current enemy; +20% power for each ATK stage this Lumi holds above the target.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Every Lumi in your squad gains 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Otterblade. See those line-ups.
How to use Otterblade
The attacking otter, Otterblade carries 97 ATK, and Sword Spin adds an ATK stage with every 75-power cast. Otter-charged gives 5% more damage for each otter still standing on your side, so it belongs beside Otterknight. On its own it is ordinary. A rainbow copy is worth keeping: one of each otter type goes into the Otterknight unlock.
Compared with
The strongest Battle on the tier list and the ones placed just above Otterblade, strongest first.
Recommended build
The game's own in-client line-ups run Otterblade with Uphill Fight equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Otter-chargedTrait
Sword SpinSignature skillOtter-charged: Deals 5% more damage for each otter still standing on its side. Sword Spin: Hits the current enemy and raises this Lumi's ATK by 1 stage.
Uphill FightChosen in 1 of 3 official setups
Swift StrikeChosen in 1 of 3 official setups
Call for HelpChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Otterblade KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 65 | 97 | |
| 55 | 87 | |
| 55 | 87 | |
| 29 | 61 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Steel

