Heals 10% of its max HP whenever it uses a Grass skill.
Lumi Master/Lumis

At a glance
- Why this tier
Pan Pan is C because Panda Crush only crits in sunlight and 86 ATK keeps those crits small. Sunbelle does more for a sun team.
Pan Pan's skills
Fixed kit always on Pan Pan, can't be swapped
Belly-flops onto the current enemy. Always crits during Harsh Sunlight.
Its automatic attack: a Grass hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Raises this Lumi's ATK and DEF by 1 stage each.
Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.
Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Pan Pan. See those line-ups.
How to use Pan Pan
Pan Pan heals itself 10% with every Grass skill through Gluttony, and Panda Crush always crits in Harsh Sunlight, which Clear Skies sets. That gives it a simple plan: sun up, then crush. 100 HP holds. 86 ATK is weak, and Petalina or Sunbelle make better use of a sunlight team.
Compared with
The strongest Battle on the tier list and the ones placed just above Pan Pan, strongest first.
Recommended build
The game's own in-client line-ups run Pan Pan with Clear Skies equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
GluttonyTrait
Panda CrushSignature skillGluttony: Heals 10% of its max HP whenever it uses a Grass skill. Panda Crush: Belly-flops onto the current enemy. Always crits during Harsh Sunlight.
Clear SkiesChosen in 1 of 3 official setups
Mud ChargeChosen in 1 of 3 official setups
Earth RetreatChosen in 1 of 3 official setups
ShieldRun in 1 of 3 official setups
HealingRun in 1 of 3 official setups
InspireRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field. Inspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving.
Pan Pan KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 56 | 88 | |
| 68 | 100 | |
| 30 | 62 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Grass

