Lumi MasterAll games

Lumi Master/Lumis

Water51–83Shrielet

Shrielet

GreenBluePurpleGoldRating 51–83WaterStandard

Job tagsPlanting

At a glance

Best.
Why this tier

Shrielet is B as the start of the Shriegon line: Hydrated doubles its Wet early, but 86 ATK caps it. Evolve it into Shriegon.

Shrielet's skills

Fixed kit always on Shrielet, can't be swapped

Trait · passiveHydrated

While on the field, gains 1 extra Wet whenever it gains Wet.

Signature skillSnuffle Water Gun

Hits the current enemy with a jet of water; +10% damage for every point its Energy cost has been reduced.

WaterCost 5Power 80

Basic attackWater Bullet

Its automatic attack: a Water hit every 1s for 10 power.

WaterPower 10Interval 1s

Swappable skills choose which one to equip

Pray for RainUsed in official line-ups

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Tidal SurgeUsed in official line-ups

Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.

WaterCost 8Power 60

Wave

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Tail Whip

Hits the current enemy, lowers its DEF by 1 stage and switches out.

DragonCost 4Power 30

Dragon Rage

Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.

DragonCost 5Power 40

Dancing Flames

Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).

DragonCost 8Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Shrielet. See those line-ups.

How to use Shrielet

Shrielet starts the Shriegon line with Hydrated, which doubles every Wet it gains, and Snuffle Water Gun gains 10% per point of Energy cost cut. Pray for Rain gets that going early. 86 ATK is weak. Shriegon ends the line with Rain Summoner and 110 DEF, so it is the better pick.

Compared with

The strongest Standard on the tier list and the ones placed just above Shrielet, strongest first.

Recommended build

The game's own in-client line-ups run Shrielet with Tidal Surge equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
HydratedHydratedTrait
Snuffle Water GunSnuffle Water GunSignature skill

Hydrated: While on the field, gains 1 extra Wet whenever it gains Wet. Snuffle Water Gun: Hits the current enemy with a jet of water; +10% damage for every point its Energy cost has been reduced.

Skill to equip
Tidal SurgeTidal SurgeChosen in 2 of 3 official setups
Pray for RainPray for RainChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Shrielet KeepsakeShrielet KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Shrielet StarcoreShrielet StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Shriewyn

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK54–86DEF63–95HP58–90Work29–61

MaxMin

MinMax
ATK5486
DEF6395
HP5890
Work2961
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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