Stationed at the Candy House: candy is made 40% faster.
Lumi Master/Lumis

At a glance
- Why this tier
SISSIE is a D-rank home worker whose place is the Candy House, where Dessert Master adds 40% and no earlier worker helps.
SISSIE's skills
Fixed kit always on SISSIE, can't be swapped
A plain tackle on the current enemy.
Its automatic attack: a Normal hit every 1s for 10 power.
Swappable skills choose which one to equip
Throws a stone at the current enemy.
Raises this Lumi's DEF by 2 stages.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
How to use SISSIE
Sissie earns its keep at the Candy House. Dessert Master makes candy 40% faster there, so give it the regular candy line and let Driftling take Magic Candy, where its bonus is bigger. Anywhere else it works at the base rate, so other workers are better picks off that building.
Compared with
No Worker is placed above SISSIE. These are the nearest behind.
Recommended build
The materials SISSIE levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Dessert MasterTraitDessert Master: Stationed at the Candy House: candy is made 40% faster. Squeakie Tackle: A plain tackle on the current enemy.
SISSIE KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 21 | 45 | |
| 57 | 81 | |
| 57 | 81 | |
| 73 | 129 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Normal

