When this Lumi is knocked out, the current enemy loses 2 DEF stages.
Lumi Master/Lumis

Verdict
SkipSkip the whole line for fights. Rochelon is the Ground pick.
- Why this tier
Terralime is D on flat 81 stats, offering Rock Throw, a trap and a DEF drop on its knockout. Neither it nor Roclym is worth much investment; Rochelon is the Ground pick.
Terralime's skills
Fixed kit always on Terralime, can't be swapped
Throws a stone at the current enemy.
Its automatic attack: a Ground hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a trap where the current enemy is standing. Any enemy Lumi that moves onto it loses 10% of its max HP.
Raises this Lumi's ATK by 2 stages.
Raises this Lumi's DEF by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Terralime. See those line-ups.
How to use Terralime
The thinnest Gel, Terralime brings Rock Throw for 60, Earth Spike for a trap, and Earth Gel's 2-stage DEF drop on the enemy when it falls. Its stats are a flat 81, which is weak. Roclym adds Self-Destruct but little else, so neither is worth much investment. Rochelon lays Earth Spike far more safely.
Compared with
The strongest Battle on the tier list and the ones placed just above Terralime, strongest first.
Recommended build
The game's own in-client line-ups run Terralime with Earth Spike equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Earth GelTrait
Rock ThrowSignature skillEarth Gel: When this Lumi is knocked out, the current enemy loses 2 DEF stages. Rock Throw: Throws a stone at the current enemy.
InspireRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsInspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Terralime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → RoclymThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
TerralimeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 49 | 81 | |
| 49 | 81 | |
| 49 | 81 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 49–81
Ground


