Stationed at the amethyst mine: amethyst sand is dug 45% faster.
Lumi Master/Lumis

At a glance
- Why this tier
TIKI never fights well enough to rank above D. At the amethyst mine its 45% bonus ties base Ironhorn and beats Rockilla's 40%.
TIKI's skills
Fixed kit always on TIKI, can't be swapped
A plain heavy hit on the current enemy.
Its automatic attack: a Ground hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.
How to use TIKI
Tiki goes to the amethyst mine and stays there. Crystal Cutter digs sand 45% faster, level with base Ironhorn and ahead of Rockilla, so it is worth a mine slot over Rockilla. Its 129 Work is fine for the job. Skip it for battle.
Compared with
No Worker is placed above TIKI. These are the nearest behind.
Recommended build
The materials TIKI levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Crystal CutterTraitCrystal Cutter: Stationed at the amethyst mine: amethyst sand is dug 45% faster. Bear Hug: A plain heavy hit on the current enemy.
TIKI KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 21 | 45 | |
| 57 | 81 | |
| 57 | 81 | |
| 73 | 129 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Ground

