Heals 25% of its max HP when it leaves the field.
Lumi Master/Lumis

At a glance
- Why this tier
Wizpiggy is B as a hit-and-run piece: Curtain Call heals it on every exit and Star Wand triples on its third cast. With 80 DEF it has to keep moving, and Gambir switches with more payoff.
Wizpiggy's skills
Fixed kit always on Wizpiggy, can't be swapped
Hits the current enemy and switches out. After two uses in the same duel it no longer switches out and deals triple damage.
Swappable skills choose which one to equip
Hits the current enemy; this Lumi builds double Flickergy.
Swaps Flicker skill effects and counts with the current enemy.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Wizpiggy. See those line-ups.
How to use Wizpiggy
Wizpiggy heals by leaving: Curtain Call restores 25% whenever it switches out, and Star Wand hits and switches out on its own. After two uses in the same duel Star Wand stops switching and deals triple damage, so the third cast is the payoff. Chase Light, its line-up pick, builds double Flickergy.
80 DEF is weak, so it should keep moving and never trade hits. Gambir plays the switching game with more damage.
Compared with
The strongest Standard on the tier list and the ones placed just above Wizpiggy, strongest first.
Recommended build
The game's own in-client line-ups run Wizpiggy with Magic Trick equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Curtain CallTrait
Star WandSignature skillCurtain Call: Heals 25% of its max HP when it leaves the field. Star Wand: Hits the current enemy and switches out. After two uses in the same duel it no longer switches out and deals triple damage.
Magic TrickChosen in 2 of 3 official setups
Chase LightChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Wizpiggy KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 67 | 99 | |
| 48 | 80 | |
| 63 | 95 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Psychic


