Lumi MasterAll games

Lumi Master/Lumis

Psychic52–84Wizpiggy

Wizpiggy

GreenBluePurpleGoldRating 52–84PsychicStandard

Job tagsBlessing

At a glance

B
Why this tier

Wizpiggy is B as a hit-and-run piece: Curtain Call heals it on every exit and Star Wand triples on its third cast. With 80 DEF it has to keep moving, and Gambir switches with more payoff.

Wizpiggy's skills

Fixed kit always on Wizpiggy, can't be swapped

Trait · passiveCurtain Call

Heals 25% of its max HP when it leaves the field.

Signature skillStar Wand

Hits the current enemy and switches out. After two uses in the same duel it no longer switches out and deals triple damage.

PsychicCost 4Power 40

Swappable skills choose which one to equip

Chase LightUsed in official line-ups

Hits the current enemy; this Lumi builds double Flickergy.

FairyCost 5Power 80

Magic TrickUsed in official line-ups

Swaps Flicker skill effects and counts with the current enemy.

FairyCost 3Power 10

Fall Asleep

This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.

PsychicCost 4Power 0

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Wizpiggy. See those line-ups.

How to use Wizpiggy

Wizpiggy heals by leaving: Curtain Call restores 25% whenever it switches out, and Star Wand hits and switches out on its own. After two uses in the same duel Star Wand stops switching and deals triple damage, so the third cast is the payoff. Chase Light, its line-up pick, builds double Flickergy.

80 DEF is weak, so it should keep moving and never trade hits. Gambir plays the switching game with more damage.

Compared with

The strongest Standard on the tier list and the ones placed just above Wizpiggy, strongest first.

Recommended build

The game's own in-client line-ups run Wizpiggy with Magic Trick equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Curtain CallCurtain CallTrait
Star WandStar WandSignature skill

Curtain Call: Heals 25% of its max HP when it leaves the field. Star Wand: Hits the current enemy and switches out. After two uses in the same duel it no longer switches out and deals triple damage.

Skill to equip
Magic TrickMagic TrickChosen in 2 of 3 official setups
Chase LightChase LightChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Wizpiggy KeepsakeWizpiggy KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Wizpiggy StarcoreWizpiggy StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Dark×2
Takes reduced damage from
Brawler×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK67–99DEF48–80HP63–95Work30–62

MaxMin

MinMax
ATK6799
DEF4880
HP6395
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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