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Palmon Survival/Palmon

AbuzzinianUR

Abuzzinian

URElectric typeFrontliner

Job tagsChargingHoly Tower maintenance

Abuzzinian · Current meta: B (estimate) on the Palmon Survival tier list

Its case at this stage is early access: it fills a front slot in the All-UR team before anyone evolves. B, because its front-line defense is an Evasion roll rather than real bulk.

Servolt · Current meta: A (estimate) on the Palmon Survival tier list

Extra crits land on targets its bolts already picked for being nearly dead, which makes it a dependable closer. It stays at A because its value peaks in the mid game; our Conquest Pure Electric team has no slot for it.

Shadowvolt · Current meta: A (estimate) on the Palmon Survival tier list

The only Electric damage that hits every enemy on a timer without aiming, and the September buff made it count. A, not S: its damage cut overlaps with Fulgairy's, so a Pure Electric squad can't use both fully.

Overview

Few URs reach a new account sooner than Abuzzinian, and our early teams lean on it for exactly that. It holds a front slot in the All-UR lineup before anyone has evolved, then carries over when an account moves from Water into Electric. Nightstorm is what earns the slot: its two bolts go to the two enemies with the lowest HP, so it cleans up whatever the rest of the squad has already hurt, and Servolt's 35% Crit Rate makes those kills far more dependable.

The endgame is where it slips. As Shadowvolt it gained a thundercloud that strikes every enemy on a timer, but the cloud's damage reduction overlaps with Fulgairy's instead of stacking, and our Pure Electric team for Conquest keeps Fulgairy. Its only defensive passive is an Evasion roll, too, where Barkplug brings 20% more HP to the same row.

Stages

The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.

Abuzzinian
AbuzzinianBase
→
Servolt
ServoltEvolved
→
Shadowvolt
ShadowvoltMega

Attributes

Attack57,133 · 99%Defense11,630 · 99%HP8,520,071 · 100%

Abuzzinian at Lv 300, 25 starsUR average

Each axis is scaled to the best Palmon on that stat (100%).

Lv 1Lv 300, 25 stars
Attack52057,133
Defense6811,630
HP13,0008,520,071

Skills & traits

This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.

  1. NightstormRage Skill

    Calls down 2 bolts of lightning, zapping the 2 enemies with the lowest HP for 1315% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  2. Electric SurgeBasic skill

    Deals 122% damage to a single enemy. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  3. Phantom StepPassive skill

    Gains +20% Evasion in combat. (Ascension: Evasion +2% / Evasion +4% / Evasion +6% / Evasion +8% / Evasion +10%)

  4. Gathering StormEvolved — Servolt

    Crit Rate Increase: 35% (Lv 1: Crit Rate Increase: 3.5%)

  5. StormcallMega — Shadowvolt

    At the start of battle, summon a thundercloud. After 15s, it strikes all enemies, then every 10s after that. Deals 480% damage per strike. Boosts all Electric Palmon's damage reduction by 20%. (Does not stack with Fulgairy's Thunderous Boon damage reduction.)

  6. Thunder HuntMega — Shadowvolt

    Stormcall: Each lightning strike has a 60% chance to become a Super Strike. Deals 800% damage. In battle, boosts all allied Electric Palmon's Stun Resist by 20% and Freeze Resist by 20%.

  7. PromisingUR trait

    Shared by every UR Palmon: gains +20% Total Attack, Defense, and HP.

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