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Palmon Survival/Palmon

Servolt

Evolved form · evolves from Abuzzinian

Servolt

URElectric typeFrontliner20★ to finish

Job tagsChargingHoly Tower maintenance

Servolt is Abuzzinian's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Abuzzinian's own, on its page.

Where Servolt ranks

A

Current meta tier listestimate

Extra crits land on targets its bolts already picked for being nearly dead, which makes it a dependable closer. It stays at A because its value peaks in the mid game; our Conquest Pure Electric team has no slot for it.

Is Servolt worth it?

Servolt is where Abuzzinian stops being a stopgap front-liner and becomes a reliable closer. The Evolution III step, at 15 stars and 80 Evolution Essence, grants Gathering Storm, a flat 35% Crit Rate. On most Palmon that would be a weak upgrade. Here it lands on Nightstorm, whose two bolts already go to the two enemies with the lowest HP, so the extra crits fall on targets that are nearly dead and turn near-kills into kills.

This form does its best work in the mid game. Our First evolved team and the Switching to Electric lineup both use it. The Pure Electric team for Conquest does not: it keeps Fulgairy on the front line, and Fulgairy's damage cut overlaps with the one Shadowvolt brings later.

Finish Evolution IV if Electric is your main element. Its 7% squad Defense and HP counts whether or not Servolt is fielded, and it is the gate to Shadowvolt. If Abuzzinian is only filling in for another element, stop at Evolution III and spend the Essence elsewhere.

Stats

Servolt keeps Abuzzinian's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack52057,133
Defense6811,630
HP13,0008,520,071

How to reach Servolt

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Gathering Storm

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Defense & HP (Even When Undeployed) Increase: 7%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Servolt unlocks

Gathering StormEvolution III

Crit Rate Increase: 35%

At skill Lv 1: Crit Rate Increase: 3.5% The 10 levels are bought with 1,200 Electric Energy each.

Talents Servolt opens

Talents are bought with Electric Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedElectric Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIGathering StormSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVLeaderSquad Defense & HP (Even When Undeployed)+7%58,000

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