Palmon Survival/Palmon

Where Servolt ranks
Current meta tier listestimate
Extra crits land on targets its bolts already picked for being nearly dead, which makes it a dependable closer. It stays at A because its value peaks in the mid game; our Conquest Pure Electric team has no slot for it.
Is Servolt worth it?
Servolt is where Abuzzinian stops being a stopgap front-liner and becomes a reliable closer. The Evolution III step, at 15 stars and 80 Evolution Essence, grants Gathering Storm, a flat 35% Crit Rate. On most Palmon that would be a weak upgrade. Here it lands on Nightstorm, whose two bolts already go to the two enemies with the lowest HP, so the extra crits fall on targets that are nearly dead and turn near-kills into kills.
This form does its best work in the mid game. Our First evolved team and the Switching to Electric lineup both use it. The Pure Electric team for Conquest does not: it keeps Fulgairy on the front line, and Fulgairy's damage cut overlaps with the one Shadowvolt brings later.
Finish Evolution IV if Electric is your main element. Its 7% squad Defense and HP counts whether or not Servolt is fielded, and it is the gate to Shadowvolt. If Abuzzinian is only filling in for another element, stop at Evolution III and spend the Essence elsewhere.
Stats
Servolt keeps Abuzzinian's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 520 | 57,133 | |
| 68 | 11,630 | |
| 13,000 | 8,520,071 |
How to reach Servolt
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Gathering Storm
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Servolt unlocks
Gathering StormEvolution IIICrit Rate Increase: 35%
At skill Lv 1: Crit Rate Increase: 3.5% The 10 levels are bought with 1,200 Electric Energy each.
Talents Servolt opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Gathering Storm | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Electric type
Frontliner
Charging
Holy Tower maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader