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Palmon Survival/Palmon

Wattweiler

Evolved form · evolves from Barkplug

Wattweiler

URElectric typeFrontliner20★ to finish

Job tagsChargingHoly Tower maintenance

Wattweiler is Barkplug's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Barkplug's own, on its page.

Where Wattweiler ranks

A

Current meta tier list

Its chaining basic attack rolls the shock chance on up to 5 enemies per swing, so the whole Electric squad hits harder. It stays at A because the shock is a 10% roll, never a guarantee.

Is Wattweiler worth it?

Wattweiler earns its Evolution through a single line of text. Electro Field gives every hit, normal attack or Rage Skill, a 10% chance to shock the target into taking 20% more damage for 10 seconds. Barkplug is unusual in that its basic attack, Maelstrom Bolt, chains to five enemies, so it rolls that 10% five times per swing instead of once, and the shock ends up spread across the enemy front rather than parked on one target. It is a team-damage upgrade more than a personal one. The step is Evolution III, 15 stars and 80 Evolution Essence. Evolution IV follows with 7% squad Defense and HP for the whole squad, and it is the gate to Voltfang, so anyone planning the Mega pays for it on the way. If Barkplug is not in an Electric squad, none of this is urgent: outside Electric it collects no element buff and a Water or Earth tank holds the front better.

Stats

Wattweiler keeps Barkplug's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack40357,016
Defense3511,597
HP16,1208,523,191

How to reach Wattweiler

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Electro Field

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Defense & HP (Even When Undeployed) Increase: 7%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Wattweiler unlocks

Electro FieldEvolution III

Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 20% for 10s.

At skill Lv 1: Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 2% for 10s. The 10 levels are bought with 1,200 Electric Energy each.

Talents Wattweiler opens

Talents are bought with Electric Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedElectric Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIElectro FieldSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVLeaderSquad Defense & HP (Even When Undeployed)+7%58,000

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