Palmon Survival/Palmon

Where Wattweiler ranks
Current meta tier list
Its chaining basic attack rolls the shock chance on up to 5 enemies per swing, so the whole Electric squad hits harder. It stays at A because the shock is a 10% roll, never a guarantee.
Is Wattweiler worth it?
Wattweiler earns its Evolution through a single line of text. Electro Field gives every hit, normal attack or Rage Skill, a 10% chance to shock the target into taking 20% more damage for 10 seconds. Barkplug is unusual in that its basic attack, Maelstrom Bolt, chains to five enemies, so it rolls that 10% five times per swing instead of once, and the shock ends up spread across the enemy front rather than parked on one target. It is a team-damage upgrade more than a personal one. The step is Evolution III, 15 stars and 80 Evolution Essence. Evolution IV follows with 7% squad Defense and HP for the whole squad, and it is the gate to Voltfang, so anyone planning the Mega pays for it on the way. If Barkplug is not in an Electric squad, none of this is urgent: outside Electric it collects no element buff and a Water or Earth tank holds the front better.
Stats
Wattweiler keeps Barkplug's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 403 | 57,016 | |
| 35 | 11,597 | |
| 16,120 | 8,523,191 |
How to reach Wattweiler
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Electro Field
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Wattweiler unlocks
Electro FieldEvolution IIIHits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 20% for 10s.
At skill Lv 1: Hits (from normal attacks or Rage Skills) have a 10% chance to shock the target, increasing their damage taken by 2% for 10s. The 10 levels are bought with 1,200 Electric Energy each.
Talents Wattweiler opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Electro Field | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Electric type
Frontliner
Charging
Holy Tower maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader