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Palmon Survival/Palmon

Ampereina

Evolved form · evolves from Battereina

Ampereina

URElectric typeBackliner20★ to finish

Job tagsCombatChargingHoly Tower maintenance

Ampereina is Battereina's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Battereina's own, on its page.

Where Ampereina ranks

B

Current meta tier list

Pure Electric keeps her for the stronger aura, which lifts every Electric ally's damage. She stays at B because she deals little damage herself, and in any mixed squad the aura is wasted.

Is Ampereina worth it?

Ampereina is one of the cleaner Evolutions in the game because the skill it adds multiplies the reason Battereina is on the team at all. Bow to the Queen gives every Electric ally 12.5% more damage; Radiant Thunder raises that effect by 50%, so the aura your whole squad is built around gets noticeably stronger for one Evolution III purchase. Nothing else changes. Dynamic Discharge still fires at 2 random back-row enemies for 837.1%, still cannot be aimed, and still never touches the front line, so Ampereina is no closer to carrying a fight than Battereina was. Fund it anyway on an Electric account, and treat Evolution III as the finish line rather than the halfway point unless you want Evolution IV's 5% squad Attack. Outside an Electric squad the aura does nothing for anyone, and this Evolution is Essence spent on a Palmon that should not be in the team.

Stats

Ampereina keeps Battereina's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack52657,139
Defense4811,610
HP13,1508,520,221

How to reach Ampereina

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Radiant Thunder

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Ampereina unlocks

Radiant ThunderEvolution III

Bow to the Queen effect increased by 50%.

At skill Lv 1: Bow to the Queen effect increased by 5%. The 10 levels are bought with 1,200 Electric Energy each.

Talents Ampereina opens

Talents are bought with Electric Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedElectric Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIRadiant ThunderSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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