Palmon Survival/Palmon

Where Ampereina ranks
Current meta tier list
Pure Electric keeps her for the stronger aura, which lifts every Electric ally's damage. She stays at B because she deals little damage herself, and in any mixed squad the aura is wasted.
Is Ampereina worth it?
Ampereina is one of the cleaner Evolutions in the game because the skill it adds multiplies the reason Battereina is on the team at all. Bow to the Queen gives every Electric ally 12.5% more damage; Radiant Thunder raises that effect by 50%, so the aura your whole squad is built around gets noticeably stronger for one Evolution III purchase. Nothing else changes. Dynamic Discharge still fires at 2 random back-row enemies for 837.1%, still cannot be aimed, and still never touches the front line, so Ampereina is no closer to carrying a fight than Battereina was. Fund it anyway on an Electric account, and treat Evolution III as the finish line rather than the halfway point unless you want Evolution IV's 5% squad Attack. Outside an Electric squad the aura does nothing for anyone, and this Evolution is Essence spent on a Palmon that should not be in the team.
Stats
Ampereina keeps Battereina's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 526 | 57,139 | |
| 48 | 11,610 | |
| 13,150 | 8,520,221 |
How to reach Ampereina
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Radiant Thunder
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Ampereina unlocks
Radiant ThunderEvolution IIIBow to the Queen effect increased by 50%.
At skill Lv 1: Bow to the Queen effect increased by 5%. The 10 levels are bought with 1,200 Electric Energy each.
Talents Ampereina opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Radiant Thunder | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Electric type
Backliner
Combat
Charging
Holy Tower maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative