Palmon Survival/Palmon

Where Wildfuror ranks
Current meta tier list
Evolution III makes the opening cast into a full wave hit very hard, which lifts it a band. Boss fights undo most of that, and it still never lays its own burn.
Is Wildfuror worth it?
Wildfuror is an Evolution for accounts that farm waves. RAAAGH!, bought at Evolution III, adds 5% damage for every enemy still standing, so the first Huuuah! of a fresh wave is the hardest Blazeal ever hits, and each kill after that trims the bonus. Against a lone boss it is worth 5% and stays there. Plan the Essence around the content you actually run: wave stages repay it, boss stages barely notice.
The Evolution leaves the base form's dependence alone. Huuuah! still needs burning targets for its 1.5x, and nothing in this line sets burn, so a squad without a burn setter is stacking one bonus on top of a plain line hit.
Where Wildfuror pays regardless of lineup is Evolution IV. It costs 160 Evolution Essence and adds 5% Attack to the whole squad even on days it stays out of the lineup, which makes the line worth finishing on a Fire account that rarely fields it. That bench bonus, more than the Rage skill, is the reason to take it past III.
Stats
Wildfuror keeps Blazeal's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 465 | 57,078 | |
| 72 | 11,634 | |
| 18,600 | 8,525,671 |
How to reach Wildfuror
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: RAAAGH!
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Wildfuror unlocks
RAAAGH!Evolution IIIFor each enemy alive, increases damage by 5%.
At skill Lv 1: For each enemy alive, increases damage by 0.5%. The 10 levels are bought with 1,200 Fire Energy each.
Talents Wildfuror opens
Talents are bought with Fire Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | RAAAGH! | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Fire type
Backliner
Combat
Mining
Generator maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative