Palmon Survival/Palmon

Where Adolphonis ranks
Current meta tier list
Halving damage taken below 50% HP lifts it a band, because the second half of its health bar becomes the hard part to chew through. It still buffs nobody, which holds it under S.
Is Adolphonis worth it?
Adolphonis takes a tank that was already hard to kill and makes the last half of its health bar the dangerous part. Porpoised and Ready cuts damage taken by 50% below 50% HP, and it stacks with Tidal Guard's 20% max HP, so the health pool grows and then costs twice as much to chew through. Against wave content that means Dolphriend usually survives long enough for Rush Wave's 70% stun to come around again. It is the Evolution to buy right after Ninjump's on a Water account, and none of it is wasted: Evolution IV is the entry fee for Leviadolph later. The limitation is unchanged by any of it. Dolphriend still buffs nobody, so Adolphonis holding the front line only matters if Gnashley or Regalion is beside it doing the team's work. A solo-tank Water squad still loses to a squad with an aura in it.
Stats
Adolphonis keeps Dolphriend's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 399 | 57,012 | |
| 75 | 11,637 | |
| 15,960 | 8,523,031 |
How to reach Adolphonis
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Porpoised and Ready
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Adolphonis unlocks
Porpoised and ReadyEvolution IIIWhen HP is below 50%, reduces damage taken by 50%.
At skill Lv 1: When HP is below 50%, reduces damage taken by 5%. The 10 levels are bought with 1,200 Water Energy each.
Talents Adolphonis opens
Talents are bought with Water Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Porpoised and Ready | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Water type
Frontliner
Combat
Logging
Mithril Workshop maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader