Palmon SurvivalAll games

Palmon Survival/Palmon

HoofritUR

Hoofrit

URFire typeBackliner

Job tagsCombatMiningGenerator maintenance

Hoofrit · Current meta: B on the Palmon Survival tier list

At launch it needs someone else's burn before its volley can stun, and early Fire teams rarely have it. B for now, but it climbs two bands once it evolves.

Flaries · Current meta: A on the Palmon Survival tier list

The first Fire unit that sets up its own control: crits now burn, so the volley stuns without help. It stays below S because the enemy front row never feels it.

Solhorn · Current meta: A on the Palmon Survival tier list

The Mega a burn team should save for, since its circle hits harder for every burned enemy. It sits at A because the circle is fixed in place and enemies that move walk out of it.

Overview

How good Hoofrit is depends on how far you have taken it. At launch it is a B. Blazing Volley only reaches the back row and only stuns targets that are already burning, and an early Fire team rarely has the burn in place to make that happen. Evolution changes the answer. As Flaries every critical hit sets a burn, and with Blazing Crescendo's 20% Crit Rate it starts its own stun chain instead of waiting on Magmolin. That makes it the first Fire unit worth evolving.

Further on, Solhorn is the Mega a burn team should be saving for, because its circle grows with every burned enemy. The one thing no form fixes is the front row. Against a tank-heavy lineup the volley lands on nothing that matters, so bring Magmolin's area burn alongside it.

Stages

The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.

Hoofrit
HoofritBase
→
Flaries
FlariesEvolved
→
Solhorn
SolhornMega

Attributes

Attack57,088 · 99%Defense11,638 · 99%HP8,526,071 · 100%

Hoofrit at Lv 300, 25 starsUR average

Each axis is scaled to the best Palmon on that stat (100%).

Lv 1Lv 300, 25 stars
Attack47557,088
Defense7611,638
HP19,0008,526,071

Skills & traits

This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.

  1. Blazing VolleyRage Skill

    Deals 780% damage to all back-row enemies. If a target is already burning, they're also stunned for 2s. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  2. Fiery ChargeBasic skill

    Rams a single enemy, dealing 214% damage. (Ascension: Damage +30% / Damage +70% / Damage +120% / Damage +185% / Damage +270%)

  3. Blazing CrescendoPassive skill

    Gains +20% Crit Rate in combat. (Ascension: Crit Rate +2% / Crit Rate +4% / Crit Rate +6% / Crit Rate +8% / Crit Rate +10%)

  4. Flame-TemperedEvolved — Flaries

    Critical hits are guaranteed to burn the target, dealing a total of 500% damage over 10s. (Lv 1: Critical hits are guaranteed to burn the target, dealing a total of 50% damage over 10s.)

  5. Inferno RiteMega — Solhorn

    Every 15s, Solhorn summons a magic circle at a fixed spot, which deals 1500% damage to all enemies.

  6. Heat SurgeMega — Solhorn

    The circle deals +10% damage for each Burned enemy present.

  7. PromisingUR trait

    Shared by every UR Palmon: gains +20% Total Attack, Defense, and HP.

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