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Palmon Survival/Palmon

Flaries

Evolved form · evolves from Hoofrit

Flaries

URFire typeBackliner20★ to finish

Job tagsCombatMiningGenerator maintenance

Flaries is Hoofrit's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Hoofrit's own, on its page.

Where Flaries ranks

A

Current meta tier list

The first Fire unit that sets up its own control: crits now burn, so the volley stuns without help. It stays below S because the enemy front row never feels it.

Is Flaries worth it?

Flaries is where the Hoofrit line starts paying back its Essence, and most of that payback sits in one step. Evolution III costs 80 Evolution Essence and brings Flame-Tempered, so every critical hit leaves a burn of 500% over 10s. Evolution I and II before it are stat steps and 20 Initial Rage, useful, but not the reason to start.

In Pure Fire it takes the second beat of the chain. Obsidrake burns 3 enemies first, then Blazing Volley stuns every burning back-row target for 2s. Once Flaries is running, its own crits lay fresh burns between Obsidrake's casts, so the stun is ready more often than Magmolin alone could manage.

Evolution IV costs 160 Essence, adds 5% Attack to the whole squad even while Flaries is benched, and is the step Solhorn requires. An account planning on that Mega has to take it anyway, so there is little reason to stop at III.

Stats

Flaries keeps Hoofrit's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack47557,088
Defense7611,638
HP19,0008,526,071

How to reach Flaries

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Flame-Tempered

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Flaries unlocks

Flame-TemperedEvolution III

Critical hits are guaranteed to burn the target, dealing a total of 500% damage over 10s.

At skill Lv 1: Critical hits are guaranteed to burn the target, dealing a total of 50% damage over 10s. The 10 levels are bought with 1,200 Fire Energy each.

Talents Flaries opens

Talents are bought with Fire Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedFire Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIFlame-TemperedSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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