Palmon Survival/Palmon

Where Flaries ranks
Current meta tier list
The first Fire unit that sets up its own control: crits now burn, so the volley stuns without help. It stays below S because the enemy front row never feels it.
Is Flaries worth it?
Flaries is where the Hoofrit line starts paying back its Essence, and most of that payback sits in one step. Evolution III costs 80 Evolution Essence and brings Flame-Tempered, so every critical hit leaves a burn of 500% over 10s. Evolution I and II before it are stat steps and 20 Initial Rage, useful, but not the reason to start.
In Pure Fire it takes the second beat of the chain. Obsidrake burns 3 enemies first, then Blazing Volley stuns every burning back-row target for 2s. Once Flaries is running, its own crits lay fresh burns between Obsidrake's casts, so the stun is ready more often than Magmolin alone could manage.
Evolution IV costs 160 Essence, adds 5% Attack to the whole squad even while Flaries is benched, and is the step Solhorn requires. An account planning on that Mega has to take it anyway, so there is little reason to stop at III.
Stats
Flaries keeps Hoofrit's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 475 | 57,088 | |
| 76 | 11,638 | |
| 19,000 | 8,526,071 |
How to reach Flaries
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Flame-Tempered
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Flaries unlocks
Flame-TemperedEvolution IIICritical hits are guaranteed to burn the target, dealing a total of 500% damage over 10s.
At skill Lv 1: Critical hits are guaranteed to burn the target, dealing a total of 50% damage over 10s. The 10 levels are bought with 1,200 Fire Energy each.
Talents Flaries opens
Talents are bought with Fire Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Flame-Tempered | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Fire type
Backliner
Combat
Mining
Generator maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative