Palmon Survival/Palmon

Where Kungfury ranks
Current meta tier list
S because Evolution III upgrades a team you already field at no slot cost: a stronger back-row guard and 10% more damage from your starting Water back-liners. On the field it adds little.
Is Kungfury worth it?
Kungfury is unusual: almost everything it adds works while the Palmon sits on the bench. Way of Mastery raises Shifu's Guidance by 50%, so your back row takes noticeably less Rage Skill damage in the first 10 seconds of every battle, and it also gives your starting Water back-liners 10% more damage, again whether Kungfury is deployed or not. For most Water accounts that makes this the best Essence-to-value Evolution in the element, since it upgrades a team slot you are not spending. Aim at Evolution III and stop there unless you want Evolution IV's 7% squad Defense and HP. Kungpaw's own combat kit is the part to be honest about: Tidal Vortex hits 3 random enemies for 658% and gives a 25% chance to ignore damage for 5 seconds, which is fine and not a reason to field it once the Water Mythics arrive.
Stats
Kungfury keeps Kungpaw's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 508 | 57,121 | |
| 54 | 11,616 | |
| 12,700 | 8,519,771 |
How to reach Kungfury
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Way of Mastery
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Kungfury unlocks
Way of MasteryEvolution IIIIncreases the effect of Shifu's Guidance by 50%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed.
At skill Lv 1: Increases the effect of Shifu's Guidance by 5%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed. The 10 levels are bought with 1,200 Water Energy each.
Talents Kungfury opens
Talents are bought with Water Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Way of Mastery | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Water type
Frontliner
Combat
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader