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Palmon Survival/Palmon

Kungfury

Evolved form · evolves from Kungpaw

Kungfury

URWater typeFrontliner20★ to finish

Job tagsCombat

Kungfury is Kungpaw's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Kungpaw's own, on its page.

Where Kungfury ranks

S

Current meta tier list

S because Evolution III upgrades a team you already field at no slot cost: a stronger back-row guard and 10% more damage from your starting Water back-liners. On the field it adds little.

Is Kungfury worth it?

Kungfury is unusual: almost everything it adds works while the Palmon sits on the bench. Way of Mastery raises Shifu's Guidance by 50%, so your back row takes noticeably less Rage Skill damage in the first 10 seconds of every battle, and it also gives your starting Water back-liners 10% more damage, again whether Kungfury is deployed or not. For most Water accounts that makes this the best Essence-to-value Evolution in the element, since it upgrades a team slot you are not spending. Aim at Evolution III and stop there unless you want Evolution IV's 7% squad Defense and HP. Kungpaw's own combat kit is the part to be honest about: Tidal Vortex hits 3 random enemies for 658% and gives a 25% chance to ignore damage for 5 seconds, which is fine and not a reason to field it once the Water Mythics arrive.

Stats

Kungfury keeps Kungpaw's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack50857,121
Defense5411,616
HP12,7008,519,771

How to reach Kungfury

All of it together:20★Camp Lv 10300 × Evolution Essence

  1. Evolution I5★Camp Lv 1020 × Evolution Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Evolution Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Evolution Essence

    Ultimate Skill: Way of Mastery

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Evolution Essence

    Squad Defense & HP (Even When Undeployed) Increase: 7%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Kungfury unlocks

Way of MasteryEvolution III

Increases the effect of Shifu's Guidance by 50%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed.

At skill Lv 1: Increases the effect of Shifu's Guidance by 5%. Also increases the damage of your initial backline Water Palmon by 10%, even if Kungfury is not deployed. The 10 levels are bought with 1,200 Water Energy each.

Talents Kungfury opens

Talents are bought with Water Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedWater Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIWay of MasterySkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVLeaderSquad Defense & HP (Even When Undeployed)+7%58,000

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