Palmon Survival/Palmon

Where Oneirina ranks
Current meta tier list
Evolution turns her hit into setup: every Torment target takes 20% more damage for 10s from the whole team. Below S because a kill during the dream wastes both the hit and the mark.
Is Oneirina worth it?
Oneirina turns a big single hit into a team setup. Eternal Dream makes anything hit by Torment take 20% more damage for 10 seconds, which arrives exactly when the dream shatters and your other back-liners are looking for a target. On a Water squad that already runs Ninjump and Fingenue, that window is when their damage lands, so the Evolution is worth more than its own number suggests. Torment's 3-second delay is still the catch, and the Evolution does nothing about it. If the target dies while dreaming, the 2057.35% hit and the 20% mark are both wasted, so it wants to be aimed at a tank or a boss rather than a dying back-liner. Evolution III is the step that matters; Evolution IV is a squad-wide 5% Attack that Lucidina pays out even when benched. Against waves, Ninjump's fan is still the better first investment.
Stats
Oneirina keeps Lucidina's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 520 | 57,133 | |
| 73 | 11,635 | |
| 13,000 | 8,520,071 |
How to reach Oneirina
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Eternal Dream
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Oneirina unlocks
Eternal DreamEvolution IIIEnemies hit by Torment take +20% damage for 10s.
At skill Lv 1: Enemies hit by Torment take +2% damage for 10s. The 10 levels are bought with 1,200 Water Energy each.
Talents Oneirina opens
Talents are bought with Water Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Eternal Dream | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Water type
Backliner
Combat
Watering
Mithril Workshop maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative