Mega Evolution is Season 2's biggest power spike — a further evolution past a Palmon's normal max form, added after launch and gated behind real resource walls. It's not something you back into; every part of it (the 5-star push, the Camp level, the Essence and Energy) has to be planned ahead of time or you end up with a half-finished Mega sitting on rare resources doing nothing.
The four requirements
5-star: the Palmon has to be fully starred using UR Omni Tokens — the scarcest formation-building resource in the game, and the same material the base progression guide tells you to concentrate on one carry.
Camp Level 24: a base-level gate that has to be cleared before the final pre-Mega evolution stage unlocks, separate from the Palmon's own progress.
Evolution Essence: the dedicated Mega currency. Comes from seasonal events, Guild Duel rewards, and direct purchase — there's a weekly cap on how much you can earn through the Trial Shop, so it accumulates slowly.
Evolution Energy: consumed continuously as the Mega evolves through its stages, also weekly-capped through the Trial Shop alongside Essence.
The process is staged, not one step
Mega Evolution runs through multiple stages in order — you can't skip ahead. Each stage eats Evolution Energy, and the final stage needs the Camp Level 24 gate cleared.
This is why a partial Mega commit is a trap: you can dump Essence and Energy into starting the process, hit a stage wall, and be sitting on a half-Mega that performs like a regular UR while the resources you spent are locked in. Stage everything you'll need — Essence, Energy, the Camp level — before you start, not while you're mid-evolution.
Which of your Palmon get a Mega form
Not every UR evolves into a Mega — it's a specific list, and it grows as the game adds more. Four of the launch roster are confirmed:
- A UR without a confirmed Mega form is still worth building — it's simply not one of the ones that gets a further evolution right now.
| Palmon | Mega form | Typical unlock | What it's for |
|---|---|---|---|
Ninjump | Shadowkaeru | Day 1 (earliest) | The game's top single-target damage output — the standard first Mega target |
Mantleray | Mystiray | Day 1 (earliest) | Top-tier multi-hit damage, scales further with attack-speed buffs |
Hoofrit | Solhorn | ~Day 15 | Sustained AoE damage |
Surveilynx | Predalynx | ~Day 15 | Precise back-row burst damage |
Breeding foundation — do this before you evolve
Blueprint breeding (see the evolution & resource priority guide) matters even more once Mega is in play, because you want your carry's stat rolls locked in before committing Essence and Energy to it — Mega evolving a Palmon with bad rolls just locks the bad rolls in at a higher cost.
Breed on the BASE Palmon only, never an already-evolved or Mega form.
Attack rolls to chase: Warlike and Belligerent. Crit Damage rolls to chase: Heartless and Brutal — between the two pairs, these are the S-rank traits worth breeding toward before a Mega commit.
The efficient path is two-step: breed the target trait onto a cheap SR first, then transfer it onto your actual UR target — it costs less material than breeding directly on the UR.
Priority & sequencing
Pick your first Mega to match whatever you already invested in — if Ninjump has been your carry since early game, Shadowkaeru is the cleanest first Mega; if you built around Mantleray instead, go Mystiray.
Complete one Mega fully before starting a second. Splitting Essence and Energy across two in-progress Megas delays both and extends the window where neither is actually online.
Resource order: UR Omni Tokens to 5-star first, then lock the breeding foundation, then stage Essence and Energy — don't start the evolution stages until you have enough banked to finish, given the weekly caps.
Ninjump
Mantleray
Hoofrit
Surveilynx