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Solo Leveling: Arise/Hunters

Park Beom-ShikSR

Park Beom-Shik

SRWindFighter

ProfileD-RankStriker classScales on DefenseHunters Association

A retired hunter who chose to return for the sake of his children. He's unable to escape from the dangerous but high-paying job of being a hunter. Rank, class, element, stats and skill text are the game's own — relayed from the community wiki's factual data and reworded; tier and build commentary are not used.

Tier: D on the Solo Leveling: Arise tier list

SR — no endgame role beyond idle rewards.

Recommended build

Built as a Striker that scales on Defense. Signature weapon, the 8-set, and stack crit until it caps.

Striker — raw Attack DPS

Stats. Main stats: Defense % / Defense % / Crit Rate or Crit DMG (aim for roughly 70% Crit Rate, then all Crit DMG). Substats: Crit Rate → Crit DMG → Defense % → flat Defense.

Skill order. Ultimate first, then your highest-multiplier Basic Skill, then the second Basic Skill, then Core Attack, then Support and Passive. Advancement: 1★ → 3★ → 5★.

Signature weapons and the class → artifact-set pairing are the game's own facts (the 8-set bonus text names the class it buffs). The budget 4 + 4 sets, core picks and stat priorities are loadoutgg's own synthesis from the hunter's scaling stat and kit — a starting point, not a substitute for tuning to the mode in front of you. See thebuilds & artifacts guide for how the sets and cores work.

Skill

Another Worldline

Another world's version of himself dodged the statue's attack. Damage: 2460-3690% of the user's Defense. Deals Wind elemental damage. When this skill hits, it [Knocks Down] the target.

Cooldown: 45 sec · Power Gauge Consumption: 100%

Attributes

Lv. 1Max
Total Power3,46329,380
HP1,5299,170
ATK8724,434
DEF7604,891

Total Power / HP / ATK / DEF at Lv. 1 and at max level — the base figures the in-game hunter screen shows, before weapon, artifacts, Cores, Blessing Stones and Advancement.

Skills

This hunter's Basic Attack, Core Attack, two Basic Skills, Support Skill, QTE Skill and Passive, plus the five Advancement nodes duplicates unlock. The Ultimate is shown above. Damage %s, cooldowns, MP costs, durations and [Effect] names are the game's own — relayed from the community wiki's factual data and reworded; the wiki's tier and build recommendations are not used.

  1. Axe Strike!Basic Attack

    While thinking of his children, Beom-Shik powerfully swings his axe. Stage 1 Damage: 205-307.% of the user's Defense. Stage 2 Damage: 214-321% of the user's Defense. Stage 3 Damage: 230-345% of the user's Defense. Deals Wind elemental damage.

  2. Spinning Strike!Core Attack

    Spins forward and swings his axe with a sense of responsibility to protect his family. Damage: 790-1185% of the user's Defense. Deals Wind elemental damage. When this skill hits, it [Knocks Down] the target.

  3. Downward Strike!Basic Skill 1

    Strikes down his axe with all his might for the sake of his yet-unborn second child. Damage: 1210-1815% of the user's Defense. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect.

    Cooldown: 12 sec · MP Consumption: 150-198

  4. Charge Attack!Basic Skill 2

    Thinking of his wife, Beom-Shik charges forward and swings his axe with both hands. Damage: 1391-2086.5% of the user's Defense. Deals Wind elemental damage.

    Cooldown: 12 sec · MP Consumption: 200-264

  5. Spinning Downward Strike!Support Skill

    Focusing on today's payout, Beom-Shik spins forward and swings his axe, and then strikes downward. Damage: 484-994.89% of the user's Defense. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect.

    Cooldown: 25 sec

  6. Whirlwind Strike!QTE Skill

    Spins forward and swings his axe, bearing the crushing weight of the head of the household. Damage: 813-1219.5% of the user's Defense. Conditions: Extreme Evasion, Core Attack, Ultimate Skill. Deals Wind elemental damage.

    Cooldown: 20 sec

  7. PassivePassive

    When Spinning Strike!, or Downward Strike!, or Charge Attack! is used, applies the [Father of Two] effect. If the user's HP is (30% or less, applies (Father's Determination effect. [Father of Two] Increases the user's Defense by (4% (stacking up to 10 times). Duration: 30 seconds [Father's Determination] Spinning Strike! can be used infinitely. Applies the [Super Armor] effect. Increases the user's Attack Speed by 8%. Increases the user's Defense by 8%. Duration: 4 seconds (activates only one time)

  8. Advancement nodesAdvancement

    [1★] Damage dealt to targets with HP lower than the user's increases by 15%. [2★] Increases the user's Defense by 6%. [3★] Enhances the Downward Strike! skill. Decreases the user's charge time by 30%. Increases the user's skill range by 30%. Increases the user's damage by 60%. [4★] The user's HP increases by 10%. [5★] When Another Worldline is used, applies the [Father's Determination] effect.

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