Solo Leveling: Arise/Weapons & Artifacts
Solo Leveling: Arise — Weapons & Artifacts
213 weapons & artifacts
For which hunter wants which set, see the builds & artifacts guide, or the Recommended build box on any hunter's page.
Hunter Weapon
SSRLight · scales on Defense · for Go Gunhee — Level 1: Increases the user's Defense by 8% When Fighting Spirit or Heavy Attack: Fighting Spirit hits, increases the target's Light damage taken by 4% and their chance of receiving Critical Hit damage by 4% for 15 seconds. Max: Increases the user's Defense by 20% When Fighting Spirit or Heavy Attack: Fighting Spirit hits, increases the target's Light damage taken by 15% and their chance of receiving Critical Hit damage by 15% for 15 seconds Increases Attack, Defense, and HP by 15%.
SSRWind · scales on Defense · for Hwang Dongsoo — Level 1: The user's Wind damage increases by 3%. Increases the user's Basic Skill damage by 3% when the [Impulsive Revenge or Madness] effects activate (stacking up to 4 times). Max: The user's Wind damage increases by 12%. Increases the user's Basic Skill damage by 3% when the [Impulsive Revenge or Madness] effects activate (stacking up to 15 times). Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Defense · for Kim Chul — Level 1: Increases the user's Defense by 2.5%. When Kim Chul attacks a target inflicted with the [Stun] effect, his attacks ignore 8% of the target's Defense for 5 seconds. (Cooldown: 5 seconds) Max: Increases the user's Defense by 10%. When Kim Chul attacks a target inflicted with the [Stun] effect, his attacks ignore 30% of the target's Defense for 5 seconds. (Cooldown: 5 seconds) Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Defense · for Woo Jinchul — Level 1: The user's attacks ignore 2% of the target's Defense. When Meditation of Power is used, increases damage dealt to the target by 5% or 5 seconds (stacking up to 3 times). When the enemy enters the [Break] state, all team members’ Wind damage increases by 4%, excluding the user of this skill (Duration: Infinite). Max: The user's attacks ignore 6% of the target's Defense. When Meditation of Power is used, increases damage dealt to the target by 20% or 5 seconds (stacking up to 3 times). When the enemy enters the [Break] state, all team members’ Wind damage increases by 12%, excluding the user of this skill (Duration: Infinite). Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Attack · for SOYEON — Level 1: The user's Attack increases by 5%. Using Kill the Mic, Hook and Chain, Kill the Mic Ver. 2, or Hook and Chain Ver. 2 increases the Basic Skill damage of team members by 5% for 30 seconds. Max: The user's Attack increases by 12%. Using Kill the Mic, Hook and Chain, Kill the Mic Ver. 2, or Hook and Chain Ver. 2 increases the Basic Skill damage of team members by 30% for 30 seconds. Increases the user's Attack, Attack, and Attack by 15%.
SSRWind · scales on Defense · for Sung Jinah — Level 1: Increases Defense by 2% When the user uses Reverse Tempest Cleave or Umbrella: Reverse Tempest Cleave, team members' Basic Skill damage increases by 0.5% Duration: Infinite (stacking up to 5 times) Max: Increases Defense by 12% When the user uses Reverse Tempest Cleave or Umbrella: Reverse Tempest Cleave, team members' Basic Skill damage increases by 2% Duration: Infinite (stacking up to 5 times) Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Attack · for Amamiya Mirei — Level 1: Charges the user's Power Gauge by 60% when the user enters the stage. Increases the Critical Hit Rate and Critical Hit damage of Kuroha's Sword Technique Type 3: Wings of Night and Kuroha's Sword Technique Type 4: Raven's Cry by 5%. Max: Charges the user's Power Gauge by 60% when the user enters the stage. Increases the Critical Hit Rate and Critical Hit damage of Kuroha's Sword Technique Type 3: Wings of Night and Kuroha's Sword Technique Type 4: Raven's Cry by 30%. Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on HP · for Han Se-Mi — Level 1: Increases the user's HP by 4%. Increases damage taken by 5% for 4 seconds to targets hit by Han Se-Mi's skill. Max: Increases the user's HP by 10%. Increases damage taken by 5% for 10 seconds to targets hit by Han Se-Mi's skill. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Sian Halat — Level 1: Defense Penetration increases by 2% When an enemy if inflicted with Dark [Overload], it activates an effect that increases the entire team's Dark damage by 2% (stacks up to 4 times) Duration: Infinite. Max: Defense Penetration increases by 15% When an enemy if inflicted with Dark [Overload], it activates an effect that increases the entire team's Dark damage by 12% (stacks up to 4 times) Duration: Infinite Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Defense · for Park Beom-Shik — Level 1: The user's Defense increases by 2%. When [Father's Determination] activates it grants an additional [Shield] equal to 2% of the user's Defense and increases the damage of their Basic Skills by 10%. Max: The user's Defense increases by 8%. When [Father's Determination] activates it grants an additional [Shield] equal to 8% of the user's Defense and increases the damage of their Basic Skills by 35%. Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Attack · for Goto Ryuji — Level 1: Increases the user's HP by 5% Using Reverse Tempest or Storm Blade increases the user's Critical Hit damage by 5% for 15 seconds. Max: Increases the user's HP by 12% Using Reverse Tempest or Storm Blade increases the user's Critical Hit damage by 30% for 15 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Choi Jong-In — Level 1: Increases the user's Attack by 5%. When attacking targets [Burned] by Choi Jong-In, the target's Defense decreases 7% for 5 seconds. Max: Increases the user's Attack by 20%. When attacking targets [Burned] by Choi Jong-In, the target's Defense decreases 20% for 5 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on HP · for Sugimoto Reiji — Level 1: Increases the user's HP by 5% Using Punisher, Eclipse Slash, or Extinction Blade increases the entire team's Wind Overload damage by 5% Duration: 30 seconds (stacks up to 3 times) Max: Increases the user's HP by 12% Using Punisher, Eclipse Slash, or Extinction Blade increases the entire team's Wind Overload damage by 10% Duration: 30 seconds (stacks up to 3 times) Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on HP · for Min Byung-Gu — Level 1: Increases the user's HP by 2.5%. When the user uses Heavenly Blessing, the user and team members' damage dealt increases by 4% for 16 seconds. Max: Increases the user's HP by 10%. When the user uses Heavenly Blessing, the user and team members' damage dealt increases by 16% for 16 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Fern — Level 1: Increases the user's HP by 5% Demon-killing Magic (Zoltraak) - Barrage and Demon-killing Magic (Zoltraak) - Rapid Fire Critical Hit Rate increases by 5% and Criitcal Hit damage increases by 10% Using Demon-killing Magic (Zoltraak) - Balanced restores 10% of the user's MP (Cooldown: 30 seconds) Max: Increases the user's HP by 12% Demon-killing Magic (Zoltraak) - Barrage and Demon-killing Magic (Zoltraak) - Rapid Fire Critical Hit Rate increases by 10% and Criitcal Hit damage increases by 20% Using Demon-killing Magic (Zoltraak) - Balanced restores 100% of the user's MP (Cooldown: 30 seconds) The user's Attack, Defense, and HP increase by 15%.
SSRWater · scales on Attack · for Han Song-Yi — Level 1: Increases the user's Water damage by 2.5%. When the user places an Umbral Weapon, excluding those placed by using Retrieve, it activates the [Assassination Ready] effect. When [Assassination Ready] effect activates, it increases the damage of Retrieve equal to 10% per instance for 15 seconds (stacking up to 3 times). Max: Increases the user's Water damage by 10%. When the user places an Umbral Weapon, excluding those placed by using Retrieve, it activates the [Assassination Ready] effect. When [Assassination Ready] effect activates, it increases the damage of Retrieve equal to 20% per instance for 15 seconds (stacking up to 3 times). Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on Defense · for Frieren — Level 1: The user's Defense increases by 5% Team members' Basic Skill and Ultimate Skill damage increases by 5%. Max: The user's Defense increases by 50% Team members' Basic Skill and Ultimate Skill damage increases by 30% Attack, Defense, and HP increase by {{Text Color|Type=Data|15%}.
SSRFire · scales on Attack · for Esil Radiru — Level 1: The user's Attack increases by 4%. The Additional Attack of the team member with the highest Critical Hit Rate increases by 300 per 1000 of Esil Radiru's Additional Attack (The Max Additional Attack cap increases to 600.) Max: The user's Attack increases by 12%. The Additional Attack of the team member with the highest Critical Hit Rate increases by 300 per 1000 of Esil Radiru's Additional Attack (The Max Additional Attack cap increases to 2400.) Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Meilin Fisher — Level 1: When the user uses Side Whip, it increases the damage of the team member with the highest Attack by 1% per 2000 of Meilin Fisher's Max HP for 12 seconds. (Max Damage increase Rate: 6%) Decreases Ultimate Skill cooldown by 5%. Max: When the user uses Side Whip, it increases the damage of the team member with the highest Attack by 1% per 2000 of Meilin Fisher's Max HP for 12 seconds. (Max Damage increase Rate: 16%) Decreases Ultimate Skill cooldown by 20%. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Silver Mane Baek Yoonho — Level 1: Increases the user's Basic Attack damage by 22.5%. When the user's Basic Attack hits, they takes damage equal to 0.1% of their current HP, but deals damage equal to 0.2% of their current HP to targets. (Cooldown: 0.5 seconds) If the target is immune to [Bleed] it deals damage equal to 30% of Silver Mane Baek Yoonho's Max HP. (0.5 seconds) Max: Increases the user's Basic Attack damage by 80%. When the user's Basic Attack hits, they take damage equal to 0.1% of their current HP, but deals damage equal to 0.5% of their current HP to targets. (Cooldown: 0.5 seconds) If the target is immune to [Bleed] it deals damage equal to 300% of Silver Mane Baek Yoonho's Max HP. (Cooldown: 0.5 seconds) Increases the user's Attack, Defense, and HP by 15%.
SSR{{Water} · scales on Attack · for Alicia Blanche — Level 1: Increases the user's Core Attack damage by 10%. When the [Ice Body Armor] effect activates, it increases Water damage dealt by 5% for 20 seconds. (Cooldown: 30 seconds) Max: Increases the user's Core Attack damage by 40%. When the [Ice Body Armor] effect activates, it increases Water damage dealt by 20% for 20 seconds. (Cooldown: 30 seconds) Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Lim Tae-Gyu — Level 1: Increases the user's Dark damage by 4%. When they use a Basic Attack within 10 seconds after using Quick Attack: Typhoon Fire, it increases their attack by 8% for 30 seconds (stacking up to 2 times). Max: Increases the user's Dark damage by 12%. When they use a Basic Attack within 10 seconds after using Quick Attack: Typhoon Fire, it increases their attack by 8% for 30 seconds (stacking up to 8 times). Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on HP · for Son Kihoon — Level 1: Kihoon's HP increases by 5% When Kihoon or an ally successfully puts the target in the [Break] state it increases his entire team's Dark damage by 2.5%. Max: Kihoon's HP increases by 12% When Kihoon or an ally successfully puts the target in the [Break] state it increases his entire team's Dark damage by 15% Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Agnes Rivera — Level 1: Increases Attack by 5%. Using Furia, Furia Ancora, Furia Troppo, or Finishing Shot charges the user's Power Gauge by 4%. Max: Increases Attack by 30%. Using Furia, Furia Ancora, Furia Troppo, or Finishing Shot charges the user's Power Gauge by 20%. Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on Attack · for Anna Ruiz — Level 1: Increases the user's Attack by 2.5%. Decreases the target's Defense by 2.5% for 5 seconds when Poison Shower hits. Max: Increases the user's Attack by 10%. Decreases the target's Defense by 10% for 5 seconds when Poison Shower hits. Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Seorin — Level 1: Increases the user's HP by 5% Increases missile damage by 30%. Max: Increases the user's HP by 12% Increases missile damage by 100%. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on HP · for Harper — Level 1: The user's HP increases by 4%. When the user uses their Ultimate Skill it increases their team members' Dark damage by 4% for 30 seconds. Max: The user's HP increases by 12%. When the user uses their Ultimate Skill it increases their team members' Dark damage by 12% for 30 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Defense · for Yoo Jinho — Level 1: Increases the user's Attack, Defense, and HP by 2%. When the user obtains Yoo Jinho's [Potion], team member's Attack, Defense, and HP increase by an additional 1.5% for 10 seconds. Max: Increases the user's Attack, Defense, and HP by 5%. When the user obtains Yoo Jinho's [Potion], team member's Attack, Defense, and HP increase by an additional 3% for 10 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Attack · for Laura Walker — Level 1: The user's Attack increases by 5% Using Corporate Escort or Apex Administrator increases the entire team's Light damage by 5% for 30 seconds When a team member uses a skill with [Break], increases the entire team's Defense by 2% (stacks up to 5 times) Max: The user's Attack increases by 12% Using Corporate Escort or Apex Administrator increases the entire team's Light damage by 30% for 30 seconds When a team member uses a skill with [Break], increases the entire team's Defense by 2% (stacks up to 5 times) Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on HP · for Emma Laurent — Level 1: Increases the damage dealt to targets affected by the [Break] effect by 4%. When [Heat Absorption] activates, the user's damage dealt increases by 1.5% (stacking up to 4 times). Max: Increases the damage dealt to targets affected by the [Break] effect by 12%. When [Heat Absorption] activates, the user's damage dealt increases by 1.5% (stacking up to 15 times). Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Liu Zhigang — Level 1: Increases Attack by 5%. Increases Critical Hit Rate of Heavenly Twin Dragons by 15%. Max: Increases Attack by 30%. Increases Critical Hit Rate of Heavenly Twin Dragons by 40%. Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Yoo Soohyun — Level 1: Increases the user's Defense Penetration by 4%. Increases the damage of Core Attack, Kill Shot, and Hell Fire by 8%. The user's Core Attack and Zeroed-in Blast damage increases by 16%. Max: Increases the user's Defense Penetration by 12%. Increases the damage of Core Attack, Kill Shot, and Hell Fire by 24%. The user's Core Attack and Zeroed-in Blast damage increases by 48%. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Defense · for Charlotte — Level 1: Increases the user's Defense by 2%. Increases the Critical Hit Rate and Critical Hit damage of Take This!, Harper! We Are One!, and Harper! Help! by 4%. Max: Increases the user's Defense by 12%. Increases the Critical Hit Rate and Critical Hit damage of Take This!, Harper! We Are One!, and Harper! Help! by 24%. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Defense · for MINNIE — Level 1: The user's Defense increases by 5% and their Critical Hit Rate and Critical Hit damage increase by 2.5%. Max: The user's Defense increases by 12% and their Critical Hit Rate and Critical Hit damage increase by 15% Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on HP · for Antoine Martinez — Level 1: 5% increase in HP. Increases Light damage by 2.5%. Max: 12% increase in HP. Increases Light damage by 15%. Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Nam Chae-Young — Level 1: If there are no enemies within a 5m range, increases the user's damage by 2.5%. When Nam Chae-Young attacks a [Frozen] target, the target's Defense decreases by 5% for 5 seconds. Max: If there are no enemies within a 5m range, increases the user's damage by 10%. When Nam Chae-Young attacks a [Frozen] target, the target's Defense decreases by 20% for 5 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Defense · for Kim Sangshik — Level 1: Increases the user's Core Attack damage by 4%. When the user uses a Core Attack, increases the next Basic Skill damage by 4%. Max: Increases the user's Core Attack damage by 24%. When the user uses a Core Attack, increases the next Basic Skill damage by 24%. Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on HP · for Hwang Dongsuk — Level 1: Increases the user's HP by 2%. When they are hit, their damage increases by 0.5% (stacking up to 10 times) and they recover 0.5% of their HP. (Cooldown: 3 seconds) Max: Increases the user's HP by 8%. When they are hit, their damage increases by 2% (stacking up to 10 times) and they recover 2% of their HP. (Cooldown: 3 seconds) Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Stark — Level 1: Increases the user's HP by 5% When Lightning Strike, Lightning Strike: Heavy Attack, or Lightning Strike: Extreme Attack hit, they increase Fire damage and Defense Penetration by 1% (stacks up to 3 times) Duration: 20 seconds. Max: Increases the user's HP by 12% When Lightning Strike, Lightning Strike: Heavy Attack, or Lightning Strike: Extreme Attack hit, they increase Fire damage and Defense Penetration by 5% (stacks up to 3 times) Duration: 20 seconds The user's Attack, Defense, and HP increase by 15%.
SSRWind · scales on Attack · for Song Chiyul — Level 1: Increases the user's Fire damage by 2%. When using Basic Skill or Core Attack, increases the damage dealt to Normal Monster by 2% for 10 seconds (stacking up to 5 times). Max: Increases the user's Fire damage by 8%. When using Basic Skill or Core Attack, increases the damage dealt to Normal Monster by 8% for 10 seconds (stacking up to 5 times). Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Defense · for Christopher Reed — Level 1: The user's Defense increases by 5% The user's Dash cooldown decreases by 5% Using Zero to a Hundred increases the user's Defense Penetration by 4% and increases Fire team members' Fire damage by 3% for 60 seconds. Max: The user's Defense increases by 50% The user's Dash cooldown decreases by 20% Using Zero to a Hundred increases the user's Defense Penetration by 60% and increases Fire team members' Fire damage by 15% for 30 seconds Increases Attack, Defense, and HP by 15%.
SSRLight · scales on Attack · for Jo Kyuhwan — Level 1: Increases the user's Attack by 2%. If the user's MP is 50% or above, increases Core Attack, Basic Skill, QTE Skill damage by 10%. Max: Increases the user's Attack by 8%. If the user's MP is 50% or above, increases Core Attack, Basic Skill, QTE Skill damage by 40%. Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Attack · for Cha Hae-In — Level 1: Increases the user's Basic Skill damage by 5%. When the user's uses a Basic Skill, increases Critical Hit damage by 2% for 12 seconds (stacking up to 6 times). Max: Increases the user's Basic Skill damage by 20%. When the user's uses a Basic Skill, increases Critical Hit damage by 8% for 12 seconds (stacking up to 6 times). Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Defense · for MIYEON — Level 1: The user's Defense increases by 2% The user's Core Attack applies an effect on enemies within a 20m range that increases the enemy's damage taken from MIYEON by 5% for 5 seconds (Cooldown: 20 seconds). Max: The user's Defense increases by 12% The user's Core Attack applies an effect on enemies within a 20m range that increases the enemy's damage taken from MIYEON by 30% for 30 seconds (Cooldown: 20 seconds). Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Gina — Level 1: The user's Attack increases by 4%. When [Mana Circulation] activates, all team members recover 50 mana. When [Mana Circulation] activates, it increases all attack and Fire damage by 1% (stacking up to 8 times). Duration: Infinite. Max: The user's Attack increases by 24%. When [Mana Circulation] activates, all team members recover 250 mana. When [Mana Circulation] activates, it increases all attack and Fire damage by 1% (stacking up to 20 times). Duration: Infinite Increases the user's Attack, Defense, and HP by 15%.
SSRFire · scales on Attack · for Tawata Kanae — Level 1: Increases the user's Attack by 5% The user's Critical Hit Rate by 10%. Max: Increases the user's Attack by 20% The user's Critical Hit Rate by 20% Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on Attack · for SHUHUA — Level 1: The user's Attack increases by 5%. When Rhythmic Beatdown or High-energy Beat hits, it increases the damage of Catharsis in Harmony by 5% stacks up to 10 times. When Catharsis in Harmony ends, it removes all instances of the effect. Duration: 30 seconds. Max: The user's Attack increases by 12%. When Rhythmic Beatdown or High-energy Beat hits, it increases the damage of Catharsis in Harmony by 5% stacks up to 10 times. When Catharsis in Harmony ends, it removes all instances of the effect. Duration: 30 seconds Increases the user's Attack, Attack, and HP by 15%.
SSRLight · scales on HP · for Shimizu Akari — Level 1: Increases HP by 4%. When the [Echo of Light] effect is activated on Light team members, increases Light damage of all team members by 2% for 8 seconds. Max: Increases HP by 12%. When the [Echo of Light] effect is activated on Light team members, increases Light damage of all team members by 12% for 8 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRLight · scales on Defense · for Thomas Andre — Level 1: Increases Defense by 4%. Increases Shield Acquisition Chance by 6%. Max: Increases Defense by 16%. Increases Shield Acquisition Chance by 24%. Increases the user's Attack, Defense, and HP by 15%.
SSRWind · scales on Defense · for Lennart Niermann — Level 1: Increases the user's Defense by 5% When Fenriszahn, Kaisers Rache, Todes-Symphonie, or Wolfspranke are used, it applies the [Paralyze] effect for 0.5 seconds to enemies within 10m area (Cooldown: 20 seconds). Max: Increases the user's Defense by 50% When Fenriszahn, Kaisers Rache, Todes-Symphonie, or Wolfspranke are used, it applies the [Paralyze] effect for 5 seconds to enemies within 10m area (Cooldown: 20 seconds). Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Sung Il-Hwan — Level 1: Increases the user's Attack by 5% Increases the user's Critical Hit damage by 5%. Max: Increases the user's Attack by 30% Increases the user's Critical Hit damage by 30% Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Defense · for Isla Wright — Level 1: The user's Defense increases by 0.5%. The entire team's Defense increases by 0.5% for every Dark element hunter on the team. Decreases Isla Wright's Ultimate Skill cooldown by 4 seconds. Max: The user's Defense increases by 4%. The entire team's Defense increases by 4% for every Dark element hunter on the team. Decreases Isla Wright's Ultimate Skill cooldown by 20 seconds. Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Seo Jiwoo — Level 1: Increases the user's Critical Hit damage by 5%. When the user uses Water Dragon Rush, Lightning Kick, Heavy Attack: Water Dragon Rush, or Heavy Attack: Lightning Kick, increases Critical Hit damage by 1% (stacking up to 20 times). Max: Increases the user's Critical Hit damage by 20%. When the user uses Water Dragon Rush, Lightning Kick, Heavy Attack: Water Dragon Rush, or Heavy Attack: Lightning Kick, increases Critical Hit damage by 6% (stacking up to 20 times). Increases the user's Attack, Defense, and HP by 15%.
SSRDark · scales on Attack · for Kang Taeshik — Level 1: Increases the user's Basic Attack damage by 2.5%. Kang Taeshik's damage to targets inflicted with [Bleed] increases by 2.5%. Max: Increases the user's Basic Attack damage by 10%. Kang Taeshik's damage to targets inflicted with [Bleed] increases by 10%. Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on Defense · for Cha Hae-In, the Pure Sword Princess — Level 1: Increases the user's Defense by 2% When the [Will of the Sword] gauge recharge effect activates, it triggers an effect that increases the user's Defense by 1% (stacking up to 60 times). Max: Increases the user's Defense by 12% When the [Will of the Sword] gauge recharge effect activates, it triggers an effect that increases the user's Defense by 6% (stacking up to 60 times). Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Lee Joohee — Level 1: Increases the user's HP by 2%. When tagging out, the user and the team members gain a [Shield] equal to 2% of Lee Joohee's HP for 10 seconds. (Cooldown: 30 seconds). Max: Increases the user's HP by 5%. When tagging out, the user and the team members gain a [Shield] equal to 5% of Lee Joohee's HP for 10 seconds. (Cooldown: 30 seconds). Increases the user's Attack, Defense, and HP by 15%.
SSRWater · scales on HP · for Meri Laine — Level 1: Increases the user's HP by 5% Each time Blade Sweep or Raging Sweep hits, the entire team's Water damage increases by 0.1% Duration: 45 seconds (stacks up to 50 times) Max: Increases the user's HP by 12% Each time Blade Sweep or Raging Sweep hits, the entire team's Water damage increases by 0.6% Duration: 45 seconds (stacks up to 50 times) Increases the user's Attack, Defense, and HP by 15%.
Empowerment Blessing Stone

Sung Jinwoo only · scales Rare → Transcendent — Due to your extensive use of daggers, yuou are now more proficient with them. — When attacking an enemy who has 70% or less of their HP, the damage you deal increases by 8-12-20-24%.

Sung Jinwoo only · scales Rare → Transcendent — Your assassin abilities are enhanced. — Your back attack damage is increased by 9-14-24--29%.

Sung Jinwoo only · scales Rare → Transcendent — Your powerful bloodlust weakens your enemies' abilities. — When you are hit, it decreases your attacker's Attack by 4-7-12-14% for 6 seconds. - When you attack, it decreases your target's Defense by 4-7-12-14% for 6 seconds.

Sung Jinwoo only · scales Rare → Transcendent — You have specialized in Boss Hunting. — Your damage dealt to Bosses increases by 9-14-24-29%, but the cooldown of your Dash increases by 15-20-20-20%.

Sung Jinwoo only · scales Rare → Transcendent — You will be draped in chains of blood. — Your Attack damage increases by 14-22-36-42% of your lost HP ratio, but your damage taken also increases by 10%.

Sung Jinwoo only · scales Rare → Transcendent — I'll just crush anything that stands in my way. — The damage of Jinwoo's skill with the [Break] effect increases by 15-25-35-40%.

Sung Jinwoo only · scales Rare → Transcendent — Even at my most drained, my desire to reach the top fuels me to push onward. — If Jinwoo's current MP is 60% or below, his Attack increases by 12-16-24-28%. - Jinoo will start the battle with his current MP at 60%. - If Sung Jinwoo gains the [MP Recovery] effect, [Desire] removes the Attack Increase effect for 10 seconds.

Sung Jinwoo only · scales Rare → Transcendent — As an Attack is enhanced, the danger you face increases as well. — When your attacks hit, your Attack increases by 2-3-4-4.5% for 10 seconds, but the Attack of the target that was hit also increases by 2-3-3-3% (stacking up to 4 times).

Sung Jinwoo only · scales Rare → Transcendent — You can quickly take down enemies with a fatal blow. — Your target's [Break] Gauge instantly decreases by 2-3-5-6% when you land a Critical Hit (Cooldown: 2 seconds).

Sung Jinwoo only · scales Rare → Transcendent — I don't float like a butterfly and sting like a bee: I become the swarm. — Upon landing a hit 60-50-40-35 time(s), Jinwoo's Attack increases by 1-1.5-2-2.25% (Stacks up to 10 times).

Sung Jinwoo only · scales Rare → Transcendent — His words helped you realize your destiny and the purpose of your powers. — Your Basic Attack increases by 2-4-6-7 for every 1 point of Intelligence you have. (Increasing up to a maximum of 300-700-1200-1540)

Sung Jinwoo only · scales Rare → Transcendent — I'll swing with hesitation and move forward. — When Jinwoo uses a skill with the [Break] effect his Attack increases by 3-5-7-8% for 6 seconds (Stacks up to 3 times)

Sung Jinwoo only · scales Rare → Transcendent — It's all about landing a quicker, sharper punch. — Your Attack stat increases by 2-4-6-7 for every Agility points applied up to a maximum boost of 300-700-1200-1540.

Sung Jinwoo only · scales Rare → Transcendent — You have learned how to gain greater power by channeling a higher volume of mana. — Your Attack will increase by 6-9-16-20%, but your Skill Mana Consumption will also increase by 8-12-12-12%.

Sung Jinwoo only · scales Rare → Transcendent — When you summon a Shadow, [Monarch's Domain] activates. — Shadows' Attack within the domain increases by 40-60-100-120%. - The Shadow also deals damage equal to 200-300-400-450% of the value of your Attack every second to enemies within the domain. - Duration: 8 seconds.

Sung Jinwoo only · scales Rare → Transcendent — You pulverize your enemies. — The power of the [Break] effects you apply to your enemies increase by 12-18-30-36%. - The damage you deal to targets affected by the [Break] effect increases by 12-18-30-36%.

Sung Jinwoo only · scales Rare → Transcendent — You have completed the Secret Quest: Courage of the Weak. — Your skill cooldowns will all decrease by 8-12-20-24%.

Sung Jinwoo only · scales Rare → Transcendent — The hardships of today are merely steeping stones to future success — Jinwoo's Attack will decrease by 10% for 180-150-130-120 seconds. - Then his Attack increases by 40% for 120 seconds.

Sung Jinwoo only · scales Rare → Transcendent — The instincts you honed as a low-ranking hunter have given you the ability to intuit your opponent's weaknesses. — Your Critical Hit Rate will increase by 1-2-3-3.5% for 8 seconds when your attacks hit (stacking up to 4-5-6-7 time(s)).

Sung Jinwoo only · scales Rare → Transcendent — Running had made your legs stronger. — Your Speed will increase by 8-12-20-24%. - Your Dash cooldown will decrease by 8-12-20-24%.

Sung Jinwoo only · scales Rare → Transcendent — Using Extreme Evasion enhances your abilities. — When you use Extreme Evasion successfully, your damage increases by 11-18-28-33% for 5 seconds. (Cooldown: 10 seconds)

Sung Jinwoo only · scales Rare → Transcendent — You are able to move incredibly swiftly. — You can now Dash 1 additional time. - There is a 12-18-30-36% chance for your Dash cooldown to reset upon dashing.

Sung Jinwoo only · scales Rare → Transcendent — You have obtained the Title: Conqueror of Adversity. — Every time your HP decreases by 25%, your Attack, Defense, and HP increase by 2-3-5-6% (stacking up to 3 time(s)).

Sung Jinwoo only · scales Rare → Transcendent — You have obtained the Title: Demon Slayer. — Your MP increases by 500-700-1200-1400. - You recover 3-4-5-6 of your MP every second.

Sung Jinwoo only · scales Rare → Transcendent — You have obtained the Title: Wolf Assassin. — The damage you deal to Normal Monsters increases by 11-18-28-33%.

Sung Jinwoo only · scales Rare → Transcendent — Your abilities are enhanced when there are support hunters who share an element. — If there are 2 support hunters with the same element on the team, it increases Sung Jinwoo and the support hunter's Attack, Defense, and HP by 2.5-3.5-5-6.5%. - If there are 3 support hunters with the same element on the team, it increases Sung Jinwoo and the support hunter's Attack, Defense, and HP by an additional 2.5-3.5-5-6.5%.

Sung Jinwoo only · scales Rare → Transcendent — You can see your enemy's weaknesses. — Your damage dealt to targets that have elemental weakness increases by 8-12-20-24%.
Survival Blessing Stone

Sung Jinwoo only · scales Rare → Transcendent — Offense is the best defense. — When your Basic Attack hits you gain a [Shield] equal to 0.2-0.3-0.5-0.5% of your Max HP for 10 seconds. (stacks up to 10-10-10-12 times) - Cooldown: 1 second.

Sung Jinwoo only · scales Rare → Transcendent — The ultimate defense lies in making the enemy unwilling to attack. — When Jinwoo's Ultimate Skill is used, he gains a [Shield] equal to 10-20-30-35% of his Max HP for 15 seconds.

Sung Jinwoo only · scales Rare → Transcendent — When you are hit with the strength of a lightning bolt, you will vanish and recover just as quickly. — When you receive damage exceeding 5% of your Max HP, you Camouflage for 3 seconds and recover 2-3-5-6% of your HP every 1 second. (Cooldown: 30 seconds)

Sung Jinwoo only · scales Rare → Transcendent — You have completed the Daily Quest. Here is your reward. — If your HP falls to 1, you become [Immortal] for 4 seconds. - When the [Immortal] effect ends, you will recover 2000 HP, plus an additional 4-8-16-20% of your maximum HP. - This effect will only activate once during battle.

Sung Jinwoo only · scales Rare → Transcendent — As the Monarch of Shadows, you can use your abilities to extract HP from your enemies. — You will recover 0.8-1.2-2-2.5% of your HP when defeating an enemy. - You will recover 2.4-3.6-6-7% of your HP when hitting Elite or higher monsters. (Cooldown: 30 seconds)

Sung Jinwoo only · scales Rare → Transcendent — When powers synergize, they become stronger. — Jinwoo's Defense increases by 4-12-20-24% If Jinwoo's equipped weapons are of the same element, his Defense increases by an additional 4-12-20-24%.

Sung Jinwoo only · scales Rare → Transcendent — The Great Spellcaster Kandiaru has gifted you a special enhancement. — Your maximum HP increases by 8-12-20-24%.

Sung Jinwoo only · scales Rare → Transcendent — Kasaka's Scale's effects strengthen your body like steel. — Your damage taken decreases by 6-9-15-15%. - Increases received Shield effect by 6-9-15-20%.

Sung Jinwoo only · scales Rare → Transcendent — "I can't lose my life in a place like this." — When the user enters a stage, they gain a [Shield] equal to 10-20-35-50% of their Max HP for 60 seconds.

Sung Jinwoo only · scales Rare → Transcendent — Shadows can regenerate indefinitely as long as they are supplied with mana. — You absorb 100% of your damage taken but consume MP equal to 20-17-14-12% of the damage you absorb. - If you don't have enough MP left to absorb 100% of the damage, the remaining damage will be taken out of your HP - Cooldown: 10 seconds.

Sung Jinwoo only · scales Rare → Transcendent — Magic beasts aren't the only danger lurking in the dungeon. — In [Team Fight] mode, team members' damage taken decreases by 3-5-8-9.5%.

Sung Jinwoo only · scales Rare → Transcendent — Goal: Survive for the allotted amount of time. — When you successfully use Extreme Evasion 5 times, your Defense will increase by 26-40-60-70%.

Sung Jinwoo only · scales Rare → Transcendent — My survival instincts awaken in the midst of danger. — When Jinwoo's current MP is at 60% of below, their Defense increases by 10-26-42-50%%.

Sung Jinwoo only · scales Rare → Transcendent — "As time passed, I felt my body becoming stronger." — Your damage received decreases by 1% every 6-6-6-5 seconds (stacking up to 10-15-20-20 times).

Sung Jinwoo only · scales Rare → Transcendent — An enemy's petty tricks are nothing more than annoyances now. — Jinwoo's HP Recovery Rate increases by 10-16-22-25% - Each time Jinwoo recovers HP, he regains an additional 2-3-4-4.5% of his HP (Cooldown: 15 seconds)

Sung Jinwoo only · scales Rare → Transcendent — You possess a tenacious spirit. — The damage you take will decrease by 20-30-50-50% and your Defense will increase by 20-30-50-80% when your HP is 30% or less.
Sung Jinwoo Weapon
SSRWater — Basic: Unleashes the power of water. Stage 1 Damage: 150-185.4% of Jinwoo's Attack. Stage 2 Damage: 157-194.2% of Jinwoo's Attack. Stage 3 Damage: 167-206.57% of Jinwoo's Attack. Deals Water elemental damage. Core: Jinwoo hurls an explosive spear of water. Damage: 565-698.87% of Jinwoo's Attack. Deals Water elemental damage. Skill: Releases the power of the wave sealed within Allon's Orb to create a massive tidal wave. Damage: 1250-1912% of Jinwoo's Attack. Deals Water elemental damage.
RDark Dark — Basic: Spins and fires poisonous arrows in all directions. Stage 1 Damage: 87-107.61% of Jinwoo's Attack. Stage 2 Damage: 92-113.8% of Jinwoo's Attack. Stage 3 Damage: 99-122.46% of Jinwoo's Attack. Deals Dark elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Gathers poisonous energy and expels it as arrows. Damage: 630-779.27% of Jinwoo's Attack. Deals Dark elemental damage. Skill: Jumps backwards and fires poison needles. Damage: 528-807.84% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect.
SRWind Wind — Basic: Swings his daggers quickly and attacks. Stage 1 Damage: 85-105.14% of Jinwoo's Attack. Stage 2 Damage: 90-111.32% of Jinwoo's Attack. Stage 3 Damage: 94-116.27% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Spins swiftly and swings his daggers. Damage: 530-655.57% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it [Knocks Down] the target. Skill: Throws a dagger and teleports to the enemy it hits, performing an X-shaped slash. Damage: 803-1228.59% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it applies the [Airborne] effect.
SRBasic: Spins and fires bullets of darkness in all directions. Stage 1 Damage: 90-111.32% of Jinwoo's Attack. Stage 2 Damage: 95-117.51% of Jinwoo's Attack. Stage 3 Damage: 102-126.17% of Jinwoo's Attack. Deals Dark elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Gathers dark energy and expels it as bullets. Damage: 633-782.98% of Jinwoo's Attack. Deals Dark elemental damage. Skill: After randomly shooting the gun while sliding, Jinwoo side-steps to fire a shotgun. Damage: 688-1052.64% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect. When the final hit lands, it applies the [Airborne] effect on the target.
SRFire Fire — Basic: Jinwoo unleases the power of fire. Stage 1 Damage: 67-82.87% of Jinwoo's Attack. Stage 2 Damage: 70-86.59% of Jinwoo's Attack. Stage 3 Damage: 74-91.53% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Jinwoo causes fire to burst from the ground. Damage: 435-538.07% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Jinwoo unleasehes the power of flame in front of him. Damage: 884-1352.52% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Swings his daggers quickly and attacks. Stage 1 Damage: 177-218.94% of Jinwoo's Attack. Stage 2 Damage: 180-222.65% of Jinwoo's Attack. Stage 3 Damage: 187-231.31% of Jinwoo's Attack. Deals Wind elemental damage. Core: Spins swiftly and swings his daggers. Damage: 477-590.02% of Jinwoo's Attack. Deals Wind elemental damage. Skill: Charges forward, penetrates through the targets and then slashes them. Damage: 666-1018.98% of Jinwoo's Attack. Deals Wind elemental damage. When the first Crackling Thunder attack hits, it applies the [Paralyze] effect on the target. [Paralyze] Interrupts the target. Duration: 2 seconds.
SSRBasic: Swings his one-handed sword. Stage 1 Damage: 93-115.03% of Jinwoo's Attack. Stage 2 Damage: 97-119.98% of Jinwoo's Attack. Stage 3 Damage: 104-128.64% of Jinwoo's Attack. Deals Wind elemental damage. Core: Slashes his one-handed sword downward with all his might. Damage: 592-732.26% of Jinwoo's Attack. Deals Wind elemental damage. Skill: Jinwoo holds out the sword in front of him to counter the enemy's attack, and then slashes the enemy down with the power of lightning. Damage: 1470-2249.1% of Jinwoo's Attack. Deals Wind elemental damage.
SRBasic: Swings his spear quickly. Stage 1 Damage: 78-96.48% of Jinwoo's Attack. Stage 2 Damage: 80-98.95% of Jinwoo's Attack. Stage 3 Damage: 86-106.38% of Jinwoo's Attack. Deals Light elemental damage. (This is listed as dark elemental damage in-game, but it actually does Light damage). When the final hit lands, it applies the [Airborne] effect. Core: Performs a powerful upward spear swing. Damage: 563-696.39% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect. Skill: Jinwoo steps back while spinning and fires a Light bullet. Damage: 443-677.79% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Draws his sword with tremendous speed. Stage 1 Damage: 94-116.27% of Jinwoo's Attack. Stage 2 Damage: 100-123.69% of Jinwoo's Attack. Stage 3 Damage: 106-131.11% of Jinwoo's Attack. Deals Dark elemental damage. Core: Draws his sword while spinning and strikes the surrounding area. Damage: 535-661.76% of Jinwoo's Attack. Deals Dark elemental damage. Skill: Jinwoo blows plum flowers and slashes forward with incredible speed. Damage: 1287-1969.11% of Jinwoo's Attack. Deals Dark elemental damage.
SSRBasic: Jinwoo quickly swings the quarterstaff. Stage 1 Damage: 198-244.91% of Jinwoo's Attack. Stage 2 Damage: 202-249.86% of Jinwoo's Attack. Stage 3 Damage: 210-259.76% of Jinwoo's Attack. Deals Light elemental damage. Core: Jinwoo perfoms a powerful upward swing. Damage: 430-531.88% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lamds, it applies the [Airborne] effect on the target. Skill: Releases concentrated mana power into the Divine Quarterstaff and strikes down powerfully. Damage: 2178-3332.34% of Jinwoo's Attack. Deals Light elemental damage.
SRBasic: Jinwoo violently swings his broadsword in continuous motion. Stage 1 Damage: 126-155.85% of Jinwoo's Attack. Stage 2 Damage: 132-163.27% of Jinwoo's Attack. Stage 3 Damage: 142-175.64% of Jinwoo's Attack. Deals Fire elemental damage. Core: Spins and strikes the surrounding area with his broadsword. Damage: 1052-1301.25% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect on the target. Skill: After swinging his broadsword imbued with the energy of the fire dragon, Jinwoo performs a powerful downward strike. Damage: 968-1481.04% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect on the target.
SSRfor Sung Jinwoo — Basic: Swings a sword imbued with Ennio's power. Stage 1 Damage: 180%-222.65% of Jinwoo's Attack. Stage 2 Damage: 200%-247.39% of Jinwoo's Attack. Stage 3 Damage: 209%-258.52% of Jinwoo's Attack. Deals Fire elemental damage. Core: When the user raises the sword to strike Ennio's power is released. Damage: 616%-761.95% of Jinwoo's Attack. Deals Fire elemental damage. Skill: After gathering Ennio's strength, Jinwoo jumps towards the enemy and strikes down powerfully. Damage: 2977%-4554.81% of Jinwoo's Attack. Deals Fire elemental damage.
SSRBasic: Swings the fan to unleash the power of fire. Stage 1 Damage: 155-191.72% of Jinwoo's Attack. Stage 2 Damage: 157-194.2% of Jinwoo's Attack. Stage 3 Damage: 160-197.91% of Jinwoo's Attack. Deals Fire. When the final hit lands, it applies the [Airborne] effect on the target. Core: Uses the fan to raze the ground with a sweeping gust of flame. Damage: 462-571.46% of Jinwoo's Attack. Deals Fire elemental damage. When the skill hits, it applies the [Airborne] effect on the target. Skill: Attacks enemies with an explosion of flowers and butterflies made of fire. Damage: 1409-2155.77% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect on the target.
SSRBasic: Jinwoo rapidly fires arrows of wind. Stage 1 Damage: 145-179.36% of Jinwoo's Attack. Stage 2 Damage: 150-185.54% of Jinwoo's Attack. Stage 3 Damage: 156-192.96% of Jinwoo's Attack. Deals Wind. Core: Fires an arrow imbued with the power of the tress and the wind, dealing overwhelming damage. Damage: 475-587.54% of Jinwoo's Attack. Deals Wind elemental damage. Skill: Jinwoo creates a gust of wind centered on the hit target, dealing damage across a wide area with a powerful gust of wind. Damage: 794-1214.82% of Jinwoo's Attack. Deals Wind elemental damage. When the first hit lands, it applies the [Airborne] effect. When the final hit lands, it applies the [Knock Down] effect.
SRWater Water — Basic: Swings his one-handed sword. Stage 1 Damage: 80-98.95% of Jinwoo's Attack. Stage 2 Damage: 83-102.67% of Jinwoo's Attack. Stage 3 Damage: 91-112.56% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Slashes his one-handed sword downward with all his might. Damage: 546-675.36% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Attacks the enemy with a cold storm emitted from the sword. Damage: 907-1387.71% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect on the target.
SSRBasic: Swings his spear quickly. Stage 1 Damage: 184-227.6% of Jinwoo's Attack. Stage 2 Damage: 188-232.54% of Jinwoo's Attack. Stage 3 Damage: 193-238.73% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect on the target. Core: Jinwoo perfoms a powerful upward spear swing. Damage: 474-586.31% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect on the target. Skill: Attacks by swinging his spear towards the enemy in front of him, then quickly moves back and strikes the enemy once more. Damage: 1225-1874.25% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect on the target. When the final hit lands, it applies [Paralyze] to the target. [Paralyze]. This skill interrupts the target. Duration: 2 seconds.
RDark Dark — Basic: Jinwoo cuts down the enemy by swinging a scythe. Stage 1 Damage: 90-111.32% of Jinwoo's Attack. Stage 2 Damage: 93-115.03% of Jinwoo's Attack. Stage 3 Damage: 100-123.69% of Jinwoo's Attack. Deals Dark elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Jinwoo rotates once, pulls the enemy in, and slashes them. Damage: 542-670.42% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Throws a scythe in front of him. The scythe flies to the edge of its range and then returns, pulling in nearby targets. Damage: 504-771.12% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Swings his one-handed sword. Stage 1 Damage: 154-190.49% of Jinwoo's Attack. Stage 2 Damage: 190-235.02% of Jinwoo's Attack. Stage 3 Damage: 217-268.41% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Jinwoo focuses his power into the one-handed sword and slashes horizontally. Damage: 550-680.31% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Slashes the target multiple times at blinding speed. Damage: 2098-3209.94% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect.
RWater Water — Basic: Jinwoo rapidly fires arrows of coldness. Stage 1 Damage: 87-107.61% of Jinwoo's Attack. Stage 2 Damage: 90-111.32% of Jinwoo's Attack. Stage 3 Damage: 98-121.22% of Jinwoo's Attack. Deals Water elemental damage. Core: Gathers cold energy and expels it as arrows. Damage: 542-670.42% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Jumps backward and fires an arrow of frost. Damage: 452-691.56% of Jinwoo's Attack. Deals Water elemental damage.
SSRBasic: Strikes threatening with his grilled skewer. Stage 1 Damage: 73-90.3% of Jinwoo's Attack. Stage 2 Damage: 77-95.24% of Jinwoo's Attack. Stage 3 Damage: 83-102.67% of Jinwoo's Attack. Deals Fire elemental damage. Core: Spins with the grilled skewer and strikes down powerfully. Damage: 492-608.57% of Jinwoo's Attack. Deals Fire elemental damage. Skill: Jinwoo lights the grilled skewer and squashes the enemy as if cooking them. Damage: 1180-1805.4% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies [Airborne] effect.
SRBasic: Swings his daggers quickly and attacks. Stage 1 Damage: 85-105.14% of Jinwoo's Attack. Stage 2 Damage: 90-111.32% of Jinwoo's Attack. Stage 3 Damage: 94-116.27% of Jinwoo's Attack. Deals Water elemental damage. Core: Spins swiftly and swings his daggers. Damage: 526-650.63% of Jinwoo's Attack. Deals Water elemental damage. Skill: Jinwoo teleports above the enemy's head and attacks by striking down. Damage: 832-1272.96% of Jinwoo's Attack. Deals Water elemental damage.
RWind Wind — Basic: Swings his one-handed sword.. Stage 1 Damage: 77-95.24% of Jinwoo's Attack. Stage 2 Damage: 80-98.95% of Jinwoo's Attack. Stage 3 Damage: 87-107.61% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Slashes his one-handed sword downward with all his might. Damage: 547-676.6% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect on the target. Skill: Jinwoo violently slashes in front of himself. Damage: 554-847.62% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it applies the [Airborne] effect on the target.
SRBasic: Swings his daggers quickly and attacks. Stage 1 Damage: 85-105.14% of Jinwoo's Attack. Stage 2 Damage: 90-111.32% of Jinwoo's Attack. Stage 3 Damage: 94-116.27% of Jinwoo's Attack. Deals Fire elemental damage. Core: Spins swiftly and swings his daggers. Damage: 526-650.63% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect. Skill: Stabs and slashes the enemy. Damage: 1100-1683% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect.
RWind Wind — Basic: Swings his one-handed sword. Stage 1 Damage: 90-111.32% of Jinwoo's Attack. Stage 2 Damage: 93-115.03% of Jinwoo's Attack. Stage 3 Damage: 100-123.69% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Slashes his one-handed sword downward with all his might. Damage: 542-670.42% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Slashes upward powerfully to release sword energy. Damage: 504-771.12% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect.
RWater Water — Basic: Swings his glaive quickly. Stage 1 Damage: 75-92.77% of Jinwoo's Attack. Stage 2 Damage: 80-98.95% of Jinwoo's Attack. Stage 3 Damage: 84-103.9% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Performs a powerful upward glaive swing. Damage: 565-698.87% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect. Skill: Gathers his strength and strikes down. Damage: 482-737.46% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it [Knocks Down] the target.
SRBasic: Draws his sword with tremendous speed. Stage 1 Damage: 85-105.14% of Jinwoo's Attack. Stage 2 Damage: 90-111.32% of Jinwoo's Attack. Stage 3 Damage: 96-118.75% of Jinwoo's Attack. Deals Light elemental damage. (This is listed as dark elemental damage in-game, but it actually does Light damage). When this skill hits, it applies the [Airborne] effect. Core: Draws his sword while spinning and strikes the surrounding area. Damage: 522-645.68% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: After hitting upward, Jinwoo strikes down with a bolt of lightning. Damage: 893-1366.29% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect. When final hit lands, it [Knocks Down] the target.
RLight Light — Basic: Spins and fires bullets of light in all directions. Stage 1 Damage: 87-107.61% of Jinwoo's Attack. Stage 2 Damage: 92-113.8% of Jinwoo's Attack. Stage 3 Damage: 99-122.46% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Gathers light energy and expels it as bullets. Damage: 630-779.27% of Jinwoo's Attack. Deals Light elemental damage. Skill: Fires bullets forward while the Skill button is pressed. Damage: 464-709.92% of Jinwoo's Attack. Deals Light elemental damage.
SSRBasic: Jinwoo quickly swings the guandao. Stage 1 Damage: 174-215.23% of Jinwoo's Attack. Stage 2 Damage: 198-244.91% of Jinwoo's Attack. Stage 3 Damage: 235-290.68% of Jinwoo's Attack. Deals Wind elemental damage. Applies a Weak Elemental Accumulation effect. When the final hit lands, it [Knocks Down] the target. Core: Spins and sweeps through enemies with the guandao. Damage: 815-1008.1% of Jinwoo's Attack. Deals Wind elemental damage. Applies a Weak Elemental Accumulation effect. Skill: Unleashes the hidden power of the spirits to deliver a powerful strike. Damage: 1465-2241.45% of Jinwoo's Attack. Deals Wind elemental damage. Applies a Heavy Elemental Accumulation effect. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Swings his daggers quickly and attacks. Stage 1 Damage: 98-121.22% of Jinwoo's Attack. Stage 2 Damage: 102-126.17% of Jinwoo's Attack. Stage 3 Damage: 108-133.59% of Jinwoo's Attack. Deals Dark elemental damage. Core: Spins swiftly and swings his daggers. Damage: 575-711.24% of Jinwoo's Attack. Deals Dark elemental damage. Skill: After conjuring a full moon obscured by clouds, Jinwoo swiftly slashes at it, causing it to shatter into an explosion. Damage: 1446-2212.38% of Jinwoo's Attack. Deals Dark elemental damage.
SRWater Water — Basic: Swings his spear quickly. Stage 1 Damage: 78-96.48% of Jinwoo's Attack. Stage 2 Damage: 80-98.95% of Jinwoo's Attack. Stage 3 Damage: 86-106.28% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Performs a powerful upward spear swing. Damage: 563-696.39% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect. Skill: Gathers the power of water and shoots it in front of him. Damage: 930-1422.9% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect.
SRBasic: Unleashes the power of fire. Stage 1 Damage: 67-82.87% of Jinwoo's Attack. Stage 2 Damage: 70-86.59% of Jinwoo's Attack. Stage 3 Damage: 74-91.53% of Jinwoo's Attack. Deals Fire elemental damage. Core: Jinwoo causes fire to burst from the ground. Damage: 458-566.51% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect. Skill: Jinwoo creates an explosion in front of him, and after launching the enemy into the air, explodes the air and slams them down to the ground. Damage: 1008-1542.24% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect.
SRDark Dark — Basic: Jinwoo violently swings his broadsword in continuous motions. Stage 1 Damage: 116-143.48% of Jinwoo's Attack. Stage 2 Damage: 123-152.14% of Jinwoo's Attack. Stage 3 Damage: 132-163.27% of Jinwoo's Attack. Deals Dark elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Spins and strikes the surrounding area with his broadsword. Damage: 713-881.93% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: After moving forward while hitting with his shoulder, Jinwoo strikes down with a Broadsword. Damage: 840-1285.2% of Jinwoo's Attack. Deals Dark elemental damage. When the final hit lands, it [Knocks Down] the target.
SSRDescription not yet available.
SSRBasic: Swings his daggers quickly and attacks. Stage 1 Damage: 93-115.03% of Jinwoo's Attack. Stage 2 Damage: 97-119.98% of Jinwoo's Attack. Stage 3 Damage: 103-127.4% of Jinwoo's Attack. Deals Fire elemental damage. Core: Spins swiftly and swings his daggers. Damage: 595-735.97% of Jinwoo's Attack. Deals Fire elemental damage. Skill: After shooting fire arrows, Jinwoo gathers the power of the flame and sends the phoenix flying. Damage: 1504-2301.12% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it applies the [Airborne] effect.
SSRFire — Basic: Swings the double-edged spear. Stage 1 Damage: 150%-187.54% of Jinwoo's Attack. Stage 2 Damage: 160%-197.91% of Jinwoo's Attack. Stage 3 Damage: 178%-220.17% of Jinwoo's Attack. Deals Fire elemental damage. Deals weak Break damage. Core: Leaps into the air then spins their body to perform consecutive attacks. Damage: 596%-737.21% of Jinwoo's Attack. Deals Fire elemental damage. Deals weak Break damage. When the final hit lands, it applies the [Airborne] effect. Skill: Throws the spear into the air to call for a supporting attack. Damage: 1238%-1894.14% of Jinwoo's Attack. Deals Fire elemental damage. Deals weak Break damage. With the supporting attacks a damaging area of effect activates for 7 seconds within the zone. When the first hit lands, it applies the [Airborne] effect.
SRLight Light — Basic: Jinwoo rapidly fires arrows of light. Stage 1 Damage: 91-112.56% of Jinwoo's Attack. Stage 2 Damage: 94-116.27% of Jinwoo's Attack. Stage 3 Damage: 99-122.46% of Jinwoo's Attack. Deals Light elemental damage. Core: Gathers light energy and fires arrows. Damage: 540-667.94% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: After scraping the ground to create an explosion with the power of light, Jinwoo steps back and fires an arrow of light. Damage: 904-1383.12% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect on the target.
RFire Fire — Basic: Draws his sword with tremendous speed. Stage 1 Damage: 83-102.67% of Jinwoo's Attack. Stage 2 Damage: 87-107.61% of Jinwoo's Attack. Stage 3 Damage: 94-116.27% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect. Core: Draws his sword while spinning and strikes the surrounding area. Damage: 523-646.92% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Slashes down with the power of flame. Damage: 418-639.54% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it [Knocks Down] the target.
SRWind Wind — Basic: Jinwoo violently swings his hammer in continuous motions. Stage 1 Damage: 116-143.48% of Jinwoo's Attack. Stage 2 Damage: 123-152.14% of Jinwoo's Attack. Stage 3 Damage: 132-163.27% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Spins and strikes the surrounding area with his hammer. Damage: 713-881.93% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: After striking the enemy while spinning, Jinwoo slams the ground. Damage: 847-1295.91% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect.
RLight Light — Basic: Unleashes the power of sand. Stage 1 Damage: 67-82.87% of Jinwoo's Attack. Stage 2 Damage: 70-86.59% of Jinwoo's Attack. Stage 3 Damage: 74-91.53% of Jinwoo's Attack. Deals Light elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Sand explodes from the ground. Damage: 475-587.54% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: A laser cannon is fired. Damage: 618-945.54% of Jinwoo's Attack. Deals Light elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Jinwoo violently swings the marlin in continuous motion. Stage 1 Damage: 109-134.83% of Jinwoo's Attack. Stage 2 Damage: 116-143.48% of Jinwoo's Attack. Stage 3 Damage: 126-155.85% of Jinwoo's Attack. Deals Water elemental damage. Core: Spins and jumps to strike the surrounding area with the marlin. Damage: 617-763.19% of Jinwoo's Attack. Deals Water elemental damage. Skill: Spins and jumps to strike the surrounding area with the marlin. Damage: 1080-1652.4% of Jinwoo's Attack. Deals Water elemental damage.
SSRBasic: Jinwoo cuts down the enemy by swinging a scythe. Stage 1 Damage: 174-215.23% of Jinwoo's Attack. Stage 2 Damage: 180-222.65% of Jinwoo's Attack. Stage 3 Damage: 187-231.31% of Jinwoo's Attack. Deals Dark elemental damage. Core: Draws his sword while spinning and strikes the surrounding area. Damage: 694-858.43% of Jinwoo's Attack. Deals Dark elemental damage. Skill: Slashes his scythe rapidly while the Skill button is held. Damage: 1454-2224.62% of Jinwoo's Attack. Deals Dark elemental damage.
SSRBasic: Spins and fires bullets of ice in all directions. Stage 1 Damage: 91-112.56% of Jinwoo's Attack. Stage 2 Damage: 94-116.27% of Jinwoo's Attack. Stage 3 Damage: 100-123.69% of Jinwoo's Attack. Deals Water elemental damage. Core: Gathers ice energy and expels it as bullets. Damage: 532-658.05% of Jinwoo's Attack. Deals Water elemental damage. Skill: Fires bullet of ice in all directions. Damage: 1290-1973.7% of Jinwoo's Attack. Deals Water elemental damage.
SSRBasic: Swings the chained blades to cut down enemies. Stage 1 Damage: 172-212.75% of Jinwoo's Attack. Stage 2 Damage: 218-269.65% of Jinwoo's Attack. Stage 3 Damage: 227-280.78% of Jinwoo's Attack. Deals Wind elemental damage. Core: Strikes enemies down with chain blades in both hands. Damage: 300-371.08% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it [Knocks Down] the target. Skill: Performs a wide swing with Soma and Asura, attacking enemies across a wide area. Damage: 507-775.71% of Jinwoo's Attack. Deals Wind elemental damage.
SSRBasic: Uses a soul-infused pumpkin to hit the enemy. Stage 1 Damage: 104-128.64% of Jinwoo's Attack. Stage 2 Damage: 108-133.59% of Jinwoo's Attack. Stage 3 Damage: 116-143.48% of Jinwoo's Attack. Deals Wind elemental damage. Core: Jinwoo grabs a bunch of candy and throws it with all his might. Damage: 470-581.36% of Jinwoo's Attack. Deals Wind elemental damage. Skill: Jinwoo places explosive pumpkins in front of himself at a blinding speed, then detonates them. Damage: 1320-2019.6% of Jinwoo's Attack. Deals Wind elemental damage.
SSRBasic: Jinwoo violently swings his broadsword in continuous motion. Stage 1 Damage: 174-215.23% of Jinwoo's Attack. Stage 2 Damage: 178-220.17% of Jinwoo's Attack. Stage 3 Damage: 183-226.36% of Jinwoo's Attack. Deals Wind. When the final hit lands, it [Knocks Down] the target. Core: Spins and strikes the surrounding area with his broadsword. Damage: 623-770.61% of Jinwoo's Attack. Deals Wind elemental damage. When the skill hits, it applies the [Airborne] effect on the target. Skill: Jinwoo deals damage to the enemy by unleashing the power of wind and creating a massive storm. Damage: 1615-2470.95% of Jinwoo's Attack. Deals Wind elemental damage. When the final hit lands, it applies the [Airborne] effect on the target.
SSRBasic: Spins and fires bullets of light in all directions. Stage 1 Damage: 164-202.86% of Jinwoo's Attack. Stage 2 Damage: 168-207.8% of Jinwoo's Attack. Stage 3 Damage: 175-216.46% of Jinwoo's Attack. Deals Light elemental damage. Deals weak Break damage. Core: Gathers light energy and expels it as bullets. Damage: 546-675.36% of Jinwoo's Attack. Deals Light elemental damage. Deals weak Break damage. Skill: After charging quickly and firing a barrel into the enemy, Jinwoo fires a powerful shot. Damage: 1108-1695.24% of Jinwoo's Attack. Deals Light elemental damage. Deals weak Break damage.
SSRBasic: Unleashes the power of water. Stage 1 Damage: 70-86.59% of Jinwoo's Attack. Stage 2 Damage: 73-90.3% of Jinwoo's Attack. Stage 3 Damage: 77-95.24% of Jinwoo's Attack. Deals Water elemental damage. When the final hit lands, it applies the [Airborne] effect. Core: Jinwoo causes water to burst from the ground. Damage: 430-531.88% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Two dragons shoot streams of water. Damage: 1420-2172.6% of Jinwoo's Attack. Deals Water elemental damage.
SSRBasic: Attacks the enemy by summoning the Morphbeast's fist. Stage 1 Damage: 170-210.28% of Jinwoo's Attack. Stage 2 Damage: 186-230.07% of Jinwoo's Attack. Stage 3 Damage: 230-284.49% of Jinwoo's Attack. Deals Dark elemental damage. Applies a Weak Elemental Accumulation effect. When the final hit lands, it [Knocks Down] the target. Core: Jinwoo warps the area to pull enemies in, then triggers an explosion. Damage: 636-786.69% of Jinwoo's Attack. Deals Dark elemental damage. Applies a Weak Elemental Accumulation effect. When this skill hits, it applies the [Airborne] effect. Skill: The Morphbeast rampages, wiping out enemies. Damage: 1142-1747.26% of Jinwoo's Attack. Deals Dark elemental damage. Applies a Heavy Elemental Accumulation effect. When the final hit lands, it [Knocks Down] the target.
Basic: Swings his spear quickly. Stage 1 Damage: 186-230.07% of Jinwoo's Attack. Stage 2 Damage: 191-236.25% of Jinwoo's Attack. Stage 3 Damage: 195-241.2% of Jinwoo's Attack. Deals Light elemental damage. Core: Performs a powerful upward spear swing. Damage: 472-583.83% of Jinwoo's Attack. Deals Light elemental damage. Skill: Gathers the power of light in his hands and drops Truth: Demon Knights Spear on the five closest targets in front of him. Damage: 475-726.75% of Jinwoo's Attack. Deals Light elemental damage.
Basic: Swings his daggers quickly and attacks. Stage 1 Damage: 158-195.44% of Jinwoo's Attack. Stage 2 Damage: 170-210.28% of Jinwoo's Attack. Stage 3 Damage: 178-220.17% of Jinwoo's Attack. Deals Water. When the final hit lands, it applies the [Airborne] effect on the target. Core: Spins swiftly and swings his daggers. Damage: 530-655.57% of Jinwoo's Attack. Deals Water elemental damage. Skill: Jinwoo teleports behind the target, strikes down the enemy with a single hand, then deals truly brutal damage to the targets around him. Damage: 1210-1851.3% of Jinwoo's Attack. Deals Water elemental damage.
SSRBasic: Jinwoo violently swings a blunt weapon in continuous motions. Stage 1 Damage: 140-173.17% of Jinwoo's Attack. Stage 2 Damage: 146-180.59% of Jinwoo's Attack. Stage 3 Damage: 155-191.72% of Jinwoo's Attack. Deals Fire elemental damage. When the final hit lands, it [Knocks Down] the target. Core: Spins and strikes the surrounding area with his blunt weapon. Damage: 867-1072.42% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Spins and pulls the enemy into the air and then attacks with a powerful downward slash. Damage: 1277-1953.81% of Jinwoo's Attack. Deals Fire elemental damage. When this skill hits, it applies the [Airborne] effect.
SRBasic: Spins and fires bullets of wind in all directions. Stage 1 Damage: 90-111.32% of Jinwoo's Attack. Stage 2 Damage: 95-117.51% of Jinwoo's Attack. Stage 3 Damage: 102-126.17% of Jinwoo's Attack. Deals Wind elemental damage. Core: Gathers wind energy and expels it as bullets. Damage: 633-782.98% of Jinwoo's Attack. Deals Wind elemental damage. Skill: Jinwoo steps back while spinning and fires a wind bullet. Damage: 1138-1741.14% of Jinwoo's Attack. Deals Wind elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRBasic: Fires consecutive shots. Stage 1 Damage: 187-231.31% of Jinwoo's Attack. Stage 2 Damage: 214-264.7% of Jinwoo's Attack. Stage 3 Damage: 264-326.55% of Jinwoo's Attack. Deals Dark elemental damage. Core: Fires a shot imbued with special power. Damage: 884-1093.45% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: Jinwoo reloads and fires special rounds that explode in succession. Damage: 1638-2506.14% of Jinwoo's Attack. Deals Dark elemental damage. When this skill hits, it applies the [Airborne] effect.
SSRWater — Basic: Jinwoo cuts down the enemy by swinging a scythe. Stage 1 Damage: 160-197.91% of Jinwoo's Attack. Stage 2 Damage: 163-201.62% of Jinwoo's Attack. Stage 3 Damage: 168-207.8% of Jinwoo's Attack. Deals Water. When this skill hits, it applies the [Airborne] effect. Core: Like a wolf's claws raking upward, Jinwoo tears the enemy apart. Damage: 475-587.54% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect. Skill: The mere outline of a wolf's silhouette strikes fear. Jinwoo vanishes in a flash to strike his enemy as if with a wolf's claws. Damage: 1208-1848.24% of Jinwoo's Attack. Deals Water elemental damage. When this skill hits, it applies the [Airborne] effect. The user gains [Super Armor] while using this skill.
SSRBasic: Swings his spear quickly. Stage 1 Damage: 186-230.07% of Jinwoo's Attack. Stage 2 Damage: 191-236.25% of Jinwoo's Attack. Stage 3 Damage: 195-241.2% of Jinwoo's Attack. Deals Dark elemental damage. Core: Performs a powerful upward spear swing. Damage: 472-583.83% of Jinwoo's Attack. Deals Dark elemental damage. Skill: Throws this spear and bolt of black lightning strikes the ground where it lands. Javelin Attack Damage: 630-963.9% of Jinwoo's Attack. Drop Attack Damage: 1260-1927.8% of Jinwoo's Attack. Deals Dark elemental damage.
Spirit Core

passive at Rare / Heroic / Legendary — When the user's Basic Attack hits 3 time(s), it restores 1-2-3% of their Power Gauge. (Cooldown: 10 seconds)

passive at Rare / Heroic / Legendary — The user's [Break] effectiveness increases by 6/8/10%.

passive at Rare / Heroic / Legendary — The user's healing given increases by 4/6/8%.

passive at Rare / Heroic / Legendary — When the user uses their Ultimate Skill, it grants recovers MP equal to 2-3-5% by of their Max MP. (Cooldown: 20 seconds)

passive at Rare / Heroic / Legendary — When the user has 20% of their MP or less they recover MP equal to 20-25-30% of their maximum MP. This effect activates only once during combat.

passive at Rare / Heroic / Legendary — Decreases MP Recovery Rate by 10% and MP Consumption of Basic Skills by 6-9-12%.
Mind Core

passive at Rare / Heroic / Legendary — Increases the user's Attack by 2-3-5%.

passive at Rare / Heroic / Legendary — The user's Ultimate Skill damage increases by 15/20/25%.

passive at Rare / Heroic / Legendary — Increases the Critical Hit damage of Core Attacks by 6-12-20%.

passive at Rare / Heroic / Legendary — The user's Critical Hit Rate increases by 6/8/10%.

passive at Rare / Heroic / Legendary — Increases Attack by 4-5-6% when MP is 50% or below.

passive at Rare / Heroic / Legendary — When the user uses their Ultimate Skill, it increases the Critical Hit Damage of their Basic Skill by 6-12-20% for 8 seconds.
Body Core

passive at Rare / Heroic / Legendary — When the user is hit, their damage reduction increases by 3-6-10% for 10 seconds. (Cooldown: 25 seconds)

passive at Rare / Heroic / Legendary — Using the Basic Skill grants the user a Shield equal to 6/8/10% of their Attack for 10 seconds. (Cooldown: 45 seconds)

passive at Rare / Heroic / Legendary — Increases Defense by 4-5-6% when MP is 50% or below.

passive at Rare / Heroic / Legendary — When the user has 30% of their HP or fewer, they recover HP equal to 10/15/20% of their Max HP. (Cooldown: 60 seconds)

passive at Rare / Heroic / Legendary — Increases Defense by 4-5-6% at 70% or fewer HP.

passive at Rare / Heroic / Legendary — When the user uses their Ultimate Skill, it grants a Shield equal to 3-6-10% by of their Max HP for 8 seconds.
Armor Artifact Set
2/4-piece bonuses — [2-piece] Increases Ultimate Skill damage by 25%. [4-piece] Decreases the Ultimate Skill cooldown by 40%.
2/4-piece bonuses — [2-piece] Increases the user's Attack by 5%. [4-piece] When attacking, the user ignores 18% of the target's Defense.
2/4-piece bonuses — [2-piece] The user's HP increases by 8%. [4-piece] Increases user's healing given by 8%. Increases the damage of the team member with the highest Total Power by 8%.

2/4-piece bonuses — [2-piece] Increases the user's Attack and Defense by 4%. [4-piece] When the user's attacks hit their Attack and Defense increases by 3% for 8 seconds. (Stacks up to 8 times.) (Cooldown: 0.5 seconds)

2/4-piece bonuses — [2-piece] Increases the user's Basic Attack damage by 18%. [4-piece] Increases the user's Core Attack damage by 18%, and when an attack hits, charges the user's Core Gauge by 60.
2/4-piece bonuses — [2-piece] The user's Critical Hit Rate increases by 8%. [4-piece] The user's Critical Hit damage increases by 32%.

2/4-piece bonuses — [2-piece] The user's Critical Hit Rate increases by 8%. [4-piece] The user's Critical Hit damage increases by 32%.

2/4-piece bonuses — [2-piece] Increases Power Gauge Acquisition Rate by 20%. [4-piece] When the battle starts, charges the user's Power Gauge by 50% and also increases the user and their team members' Power Gauge Acquisition Rate by an additional 20%.
2/4-piece bonuses — [2-piece] Increases the user's Attack and Defense by 4%. [4-piece] When the user's attacks hit, their Attack and Defense increase by 3% for 8 seconds. (Stacking up to 8 times) (Cooldown: 0.5 seconds)
2/4-piece bonuses — [2-piece] The user's HP increases by 8%. [4-piece] Decreases the user's Attack by 8%, but increases their team members' Attack by 8%.
2/4-piece bonuses — [2-piece] The user's Critical Hit Rate increases by 8%. [4-piece] The user's Critical Hit damage increases by 32%.

2/4-piece bonuses — [2-piece] Increases the user's Defense by 8%. [4-piece] When the user's users their Ultimate Skill, it increase their Defense by 5% (stacking up to 5 times). Duration: Permanent Increases Ultimate Skill damage by 50%.
2/4-piece bonuses — [2-piece] Increases [Break] effectiveness by 15%. [4-piece] When attacking enemies that have elemental weakness, the [Break] effect increases by 30%.
2/4-piece bonuses — [2-piece] The user's [Shield] effects increase by 30%. [4-piece] When a team member (including the user) activates a [Shield], it increases their individual damage dealt by 10% for 10 seconds.
2/4-piece bonuses — [2-piece] The user's Critical Hit Rate increases by 8%. [4-piece] The user's Critical Hit damage increases by 32%.
Jewelry Artifact Set
2/4-piece bonuses — [2-piece] When the user has 50% HP or less, their damage dealt increases by 30%. [4-piece] HP condition changes to 70% and Damage Dealt Increase effect increases to 60%.
2/4-piece bonuses — [2-piece] Increases the user's Attack by 8% for 8 seconds when landing a Critical Hit (Cooldown: 0.8 seconds). [4-piece] The Attack Increase effect can now stack (limited to 6 instances max).

2/4-piece bonuses — [2-piece] The damage of user skills with the [Break] effect increases by 30%. [4-piece] The Skill Damage Increase effect increases to 60%.
2/4-piece bonuses — [2-piece] When attacking enemies with 40% or less HP. increases the user's damage dealt by 30%. [4-piece] HP condition changes to 70% and Damage Increase effect increases to 60%.
2/4-piece bonuses — [2-piece] When landing a Critical Hit, the user has a 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second). [4-piece] Increases Activation Rate to 50% and Attack Increase effect to 1.6%.
2/4-piece bonuses — [2-piece] Increases the user's Attack by 8% for 8 seconds when landing a Critical Hit (Cooldown: 0.8 seconds) [4-piece] The Attack Increase effect can now stack (limited to 6 instances max).
2/4-piece bonuses — [2-piece] When the user has 70% or more of their MP, their damage dealt increases by 30%. [4-piece] The Damage Dealt Increase effect potency increases to 60% and this effect now triggers when the user is at 40% or more of their maximum MP.
2/4-piece bonuses — [2-piece] When the user has 70% or more of their MP, their damage dealt increases by 30%. [4-piece] The Damage Dealt Increase effect potency increases to 60% and this effect now triggers when the user is at 40% or more of their maximum MP.
2/4-piece bonuses — [2-piece] When tagging out, increases the user and their team members' Attack by 12% for 10 seconds (Cooldown: 20 seconds). [4-piece] Increases Attack Increase effect to 28% and duration to 15 seconds.

2/4-piece bonuses — [2-piece] When landing a Critical Hit, the user has 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second). [4-piece] Increases Activation Rate to 50% and Attack Increase effect to 1.6%.

2/4-piece bonuses — [2-piece] When the user or a team member tags in, it increases their Attack by 12% (Cooldown: 20 seconds) Duration: 10 seconds. [4-piece] Increases Attack Increase effect to 28% and duration to 15 seconds.
2/4-piece bonuses — [2-piece] When the user uses their QTE Skills, Support Skills, or Ultimate Skill, it increases the user and their team's elemental weakness damage dealt by 5%. - Duration: 30 seconds. [4-piece] Increases the skill's duration to 60 seconds and increases the Elemental Weakness Damage. Increases the effect stack maximum to 3 instances.

2/4-piece bonuses — [2-piece] Increases the user's Skill MP Consumption Rate by 20%, but increases the user's damage dealt by 5% and decreases the user's Basic Skill Cooldown by 5%. [4-piece] Increases Damage Increase effect to 18% and Cooldown Reduction effect of Basic Skills to 18%.
Complete Artifact Set

2/4/8-piece bonuses — [2-piece] When tagging out, the user applies the [Blessing] effect to themself and their team members. Increases the user's damage dealt by 8%. (Cooldown: 25 seconds). Duration: 10 seconds. [4-piece] The [Blessing] effect is enhanced to [Enhanced Blessing]. [Enhanced Blessing] Activates when tagging out or using a Support Skill. Increases the user's damage dealt by 10% and recovers their HP by 0.2% every 1 second. (Cooldown: 25 seconds) Unable to activate the [Blessing] effect. Duration: 10 seconds. [8-piece] The [Enhanced Blessing] effect becomes the [Burning Blessing] effect. [Burning Blessing] Activates when tagging out, using a Support Skill, or using an Ultimate Skill. Increases the user's damage dealt by 20% and restores 0.2% of their HP every 1 second.(Cooldown: 25 seconds) Unable to activate the [Blessing] and [Enhanced Blessing] effects. Duration: 20 seconds.

2/4/8-piece bonuses — [2-piece] Applies the [Curse] effect. Increases damage taken by 20%. Increases damage dealt by 10% and additionally increases damage dealt by 0.1% every 1 second (stacking up to 100 times). Duration: Permanent. [4-piece] The [Curse] effect becomes the [Enhanced Curse] effect [Enhanced Curse] Increases the user's Damage Taken by 20%. Increases the user's damage dealt by 20% and additionally increases damage dealt by 0.1% every 1 second (stacking up to 100 times). Unable to activate the [Curse] effect. Applies the [Rescue] effect. If the user has 25% HP or less, they recover 25% of their HP. Activates only once per dungeon. [8-piece] The [Enhanced Curse] effect becomes the [Burning Curse] effect [Burning Curse] Increases the user's Damage Taken by 20%. Increases the user's damage dealt by 30% and additionally increases damage dealt by 0.2% every 1 second (stacking up to 100 times). Unable to activate the [Curse] and [Enhanced Curse] effects. Duration: Permanent.

2/4/8-piece bonuses — [2-piece] When the user hits a target with an attack that deals [Break] damage, it applies the [Greed] effect. Increases the user's Critical Hit Rate by 1% (stacking up to 10 times). Cooldown: 1.5 seconds. Duration: Permanent. [4-piece] When [Greed] effect stacks 10 times, it changes to [Enhanced Greed]. [Enhanced Greed] Increases the user and their team members' Critical Hit Rate by 10% and Critical Hit Damage by 15%. [Greed] becomes unavailable after [Enhanced Greed] has been activated. Duration: Permanent. [8-piece] When attacking enemies that have elemental weakness, the [Break] effect increases by 30%. [Enhanced Greed] enhances to [Burning Greed]. [Burning Greed] Increases the user and their team members' Critical Hit Rate by 15% and Critical Hit Damage by 30%. [Greed] becomes unavailable after [Burning Greed] has been activated. [Enhanced Greed] becomes unavailable. Duration: Permanent.

2/4/8-piece bonuses — [2-piece] When an attack that deals [Break] damage hits, it triggers the [Desire] effect. [Desire] Increases the user's elemental damage by 0.5% (stacking up to 20 times). (Cooldown: 1.5 seconds). Duration: Permanent. [4-piece] When the [Desire] effect has stacked 20 times, it becomes the [Enhanced Desire] effect. [Enhanced Desire] Increases the damage of the user's skill with the [Break] effect by 30%. Increases the user's and team members' elemental damage by 20% Duration: Permanent The user becomes unable to activate the [Desire] effect. [8-piece] Attacking enemies that are at an elemental weakness increases the user's [Break] effectiveness by 30% The [Enhanced Desire] effect becomes the [Chaotic Desire] effect [Chaotic Desire] Increases the damage of the user's skill with the [Break] effect by 50%. The user and team members' elemental damage increases by 40% Duration: Permanent The user becomes unable to activate the [Desire] and [Enhanced Desire] effects.

2/4/8-piece bonuses — [2-piece] Using this skill grants the Infamy effect. Excludes Support Skills [Infamy] Increases Basic Skill damage by 1.5% (stacking up to 20 times). Increases the user's damage taken by 1% (stacking up to 20 times) Duration: Permanent. [4-piece] Enhances the [Infamy] effect to Enhanced Infamy. [Enhanced Infamy] Increases the user's Basic Skill damage by 2.5% (stacking up to 20%) Increases the user's damage taken by 1% (stacking up to 20 times) Duration: Permanent When the user uses their Basic Skill, they recover 5% of their MP (Cooldown: 30 seconds). Unable to activate the Infamy effect. [8-piece] In [Team Fight] mode, the user's damage dealt increases by 40%. When the [Enhanced Infamy] effect has stacked 10 times, it becomes the [Chaotic Infamy] effect. [Chaotic Infamy] Increases the user's Basic Skill and Ultimate Skill damage by 100%. Duration: Permanent Removes the Damage Taken Increase effect on the user. The user regains 5% of their MP when using their Basic Skill (Cooldown: 30 seconds) The user becomes unable to activate the [Infamy] and [Enhanced Infamy] effects.

2/4/8-piece bonuses — [2-piece] When the user uses their Ultimate Skill, it grants the [Wish] effect to both them user and their team members. Increases Attack by 8%. (Cooldown: 25 seconds). Duration: 10 seconds. [4-piece] The [Wish] effect becomes the [Enhanced Wish] effect. [Enhanced Wish] Triggers when the user uses their Ultimate Skill or Support Skill. Increases the user's Attack and Defense by 10% Restores 0.2% of the user's HP every 1 second. (Cooldown: 25 seconds) Duration: 10 seconds The user becomes unable to activate the [Wish] effect. [8-piece] The skill's MP Consumption Rate increases by 20% but the cooldown of the user's Basic Skill decreases by 10% The [Enhanced Wish] effect becomes the [Chaotic Wish] effect. [Chaotic Wish] Activates when the user uses their Ultimate Skill, Support Skill, or Core Attack. Increases Attack, Defense, and HP by 15% Restores 0.2% of the user's HP every 1 second. (Cooldown: 25 seconds) Duration: 20 seconds The user becomes unable to activate the [Wish] and [Enhanced Wish] effects.

4/8-piece bonuses — [4-piece] Applies the [Arrogance] effect. [Arrogance] Increases the damage of skills with the [Break] effect by 30%. When an attack that deals Break damage hits, the user and their team members' Critical Hit damage increases by 20%. Duration: 40 seconds. [8-piece] The user's [Break] effectiveness increases by 30%. [Arrogance] is enhanced to [Glorious Arrogance]. [Glorious Arrogance] Increases the damage of skills with the [Break] effect by 50%. When an attack that deals Break damage hits, the user and the team members' Critical Hit damage increases by 35%. Duration: 40 seconds When [Sung Jinwoo] or a [Breaker] class hunter equips this, it increases their Critical Hit damage by 40%. When [Sung Jinwoo] or a [Breaker] class hunter uses their Support Skill or Ultimate Skill, the user and their team members' Critical Hit Rate increases by 15%. Duration: 60 seconds [Arrogance] effect cannot be activated. Increases allies' Critical Hit damage dealt by 15% in [Team Fight] Mode (stacks up to 2 times).

4/8-piece bonuses — [4-piece] The [Obsession] effect is applied. [Obsession] Increases the user and the team members' Overload damage by 15% Increases Basic Skill and Ultimate Skill damage by 25% when successfully inflicting Overload damage (Cooldown: 20 seconds). Duration: 20 seconds. [8-piece] The [Obsession] effect is enhanced to become the [Burning Obsession] effect. [Burning Obsession] Increases the user and the team members' Overload damage by 30% Increases Core Attack, Basic Skill, and Ultimate Skill damage by 40% when successfully inflicting Overload damage (Cooldown: 20 seconds) Duration: 20 seconds When [Sung Jinwoo] or an [Elemental Stacker] class hunter equips this, it increases their Overload damage by 50% and the user and the team members' Elemental Weakness damage by 20% The [Obsession] effect cannot be activated Increases allies' Overload damage by 15% in [Team Fight] Mode (stacks up to 2 times).

4/8-piece bonuses — [4-piece] The [Fortification] effect is applied when a Basic Skill or Ultimate Skill hits. [Fortification] Increases the user and the team members' Elemental Weakness damage by 15%. Duration: 45 seconds When tagging out or using a Support Skill or Ultimate Skill, the [Brilliant Light] effect is applied. [Brilliant Light] Increases the user and the team members' damage dealt by 10%. Duration: 20 seconds. [8-piece] The user recovers 10% of their MP when tagging out or using their Ultimate Skill (Cooldown: 20 seconds). The [Fortification] effect is enhanced to become the [Iron Body] effect. The [Brilliant Light] effect is enhanced to become the [Glory] effect. [Iron Body] Increases the user and the team members' Elemental Weakness damage by 25%. Duration: 45 seconds [Glory] Increases the user and the team members' damage dealt by 20%. Duration: 20 seconds When [Sung Jinwoo] or a [Supporter] class hunter equips this, it increases the user and team members' Core Attack, Basic Skill, and Ultimate Skill damage by 30% and increases the user and the team members' Attack, Defense, and HP by 15%. When [Sung Jinwoo] or a [Supporter] class hunter uses their Support Skill or Ultimate Skill, they recover 2% of their HP every 1 second (Cooldown: 30 seconds). Duration: 6 seconds [Fortification] and [Brilliant Light] cannot be activated. Increases allies' Attack, Defense, and HP by 15% in [Team Fight] Mode (stacks up to 2 times).
2/4/8-piece bonuses — [2-piece] Applies the [Curse] effect. Increases damage taken by 20%. Increases damage dealt by 10% and additionally increases damage dealt by 0.1% every 1 second (stacking up to 100 times). Duration: Permanent. [4-piece] The [Curse] effect becomes the [Enhanced Curse] effect. Increases the user's Damage Taken by 20%. Increases the user's damage dealt by 20% and additionally increases damage dealt by 0.1% every 1 second (stacking up to 100 times). Unable to activate the [Curse] effect. Duration: Permanent. Applies the [Rescue] effect. If the user has 25% HP or less, they recover 25% of their HP. Activates only once per dungeon. [8-piece] The [Enhanced Curse] effect becomes the [Burning Curse] effect. Increases the user's damage taken by 20%. Increases the user's damage dealt by 30% and additionally increases damage dealt by 0.2% every 1 second (stacking up to 100 times). Unable to activate the [Curse] and [Enhanced Curse] effects. Duration: Permanent.

4/8-piece bonuses — [4-piece] The [Blazing Annihilation] effect is applied. [Blazing Annihilation] Increases the user's Attack and Defense by 20%. A successful Overload increases the user's Burst damage by 20% (stacking up to 3 times). Duration: Permanent. [8-piece] The [Blazing Annihilation] effect is enhanced to the [Cataclysmic Blaze] effect. [Cataclysmic Blaze] Increases the user's Attack and Defense by 50%. A successful Overload increases the user's Burst damage by 20% (stacking up to 5 times). Duration: Permanent When an Elemental Buster class hunter equips this, it increases their Overload damage dealt by 50%. [Blazing Annihilation] cannot be activated. Increases allies' Elemental Weakness damage by 30% in [Team Fight] Mode (stacks up to 2 times).

4/8-piece bonuses — [4-piece] Applies the [Poison] effect. [Poison] Increases Core Attack, Basic Skill, and Ultimate Skill damage by 20%. Increases Attack and Defense by 1% every 1 second (stacking up to 30 times). Duration: Permanent. [8-piece] The [Poison] effect is enhanced to the [Blue Poison] effect. [Blue Poison] Increases Defense Penetration by 20%. Increases Core Attack, Basic Skill, and Ultimate Skill damage by 30%. Increases Attack and Defense by 2.5% every 1 second (stacks up to 30 times). Duration: Permanent When equipped by [Sung Jinwoo] or a [Striker] class hunter, their damage dealt increases by 50%. [Poison] effect cannot be activated. Increases allies' damage dealt by 30% in [Team Fight] Mode (stacks up to 2 times).
loadoutgg is not affiliated with, endorsed by, or sponsored by Netmarble or the creators of the original Solo Leveling franchise. Solo Leveling: Arise and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, used for informational/fan-reference purposes. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — reworded in our own words from the game's own in-game data. Some icons and character/shadow renders are Netmarble game assets sourced via the community-run Solo Leveling: ARISE Wiki (solo-leveling-arise.fandom.com), whose text content is licensed CC BY-SA (fandom.com/licensing); they remain Netmarble's property and are shown here for fan-reference. loadoutgg's compiled text is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright & licensing detail — including the third-party material used under an open licence — is at loadoutgg.com/legal.