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Summoners Greed/Basics

Summoners Greed — how it works

Summoners Greed is an idle tower-defense game: you place collectible monsters (“towers” in the game's own data) along a path and defend your stolen chest. Every tower has an element, a zodiac sign, an active skill, and can hold a Mythical Charm.

Elements

Every tower carries one of five elements, and so do most enemies. Matching your damage to an enemy's element weakness raises the damage dealt; a mismatch lowers it. A handful of enemies are outright immune to one element (shown on their card). Elemental evolution stones (Fire / Ice / Lightning) also gate some tower evolutions.

ElementNotes
NormalNon-elemental — no strength or weakness.
FireFire damage; several towers add a burn.
IceIce damage; freezes and slows.
LightningLightning damage; often chains between enemies.
CosmicRare late-game element used by the Cosmic-themed towers.

Rarity

The game labels each tower with an in-game rarity. Higher rarities generally have stronger skills and higher stat ceilings; they are not a loadoutgg ranking.

RarityRoster count
Common9
Rare12
Epic14
Legendary23
Ultra29
Pirate9
Mythical54
Zodiac2

Zodiac signs

Every tower is tied to one of the twelve zodiac signs. Signs matter for the game's Zodiac season events and the Zodiac-rarity towers (Sagittarius, Capricorn).

Mythical Charms

Charms are equippable relics. Ordinary charms roll a random name from a prefix and a suffix, each tied to one stat bonus (15 possible each). Named Mythical Charms are tower-specific: they carry a signature effect that changes how one tower's skill works, plus three extra stat bonuses. Golden versions are upgraded copies of the same charm.

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