Summoners Greed/Basics
Summoners Greed — how it works
Summoners Greed is an idle tower-defense game: you place collectible monsters (“towers” in the game's own data) along a path and defend your stolen chest. Every tower has an element, a zodiac sign, an active skill, and can hold a Mythical Charm.
Elements
Every tower carries one of five elements, and so do most enemies. Matching your damage to an enemy's element weakness raises the damage dealt; a mismatch lowers it. A handful of enemies are outright immune to one element (shown on their card). Elemental evolution stones (Fire / Ice / Lightning) also gate some tower evolutions.
| Element | Notes |
|---|---|
| Normal | Non-elemental — no strength or weakness. |
| Fire | Fire damage; several towers add a burn. |
| Ice | Ice damage; freezes and slows. |
| Lightning | Lightning damage; often chains between enemies. |
| Cosmic | Rare late-game element used by the Cosmic-themed towers. |
Rarity
The game labels each tower with an in-game rarity. Higher rarities generally have stronger skills and higher stat ceilings; they are not a loadoutgg ranking.
| Rarity | Roster count |
|---|---|
| Common | 9 |
| Rare | 12 |
| Epic | 14 |
| Legendary | 23 |
| Ultra | 29 |
| Pirate | 9 |
| Mythical | 54 |
| Zodiac | 2 |
Zodiac signs
Every tower is tied to one of the twelve zodiac signs. Signs matter for the game's Zodiac season events and the Zodiac-rarity towers (Sagittarius, Capricorn).
- Aries6 towers
- Taurus18 towers
- Gemini4 towers
- Cancer5 towers
- Leo6 towers
- Virgo17 towers
- Libra3 towers
- Scorpio5 towers
- Sagittarius6 towers
- Capricorn18 towers
- Aquarius4 towers
- Pisces5 towers
Mythical Charms
Charms are equippable relics. Ordinary charms roll a random name from a prefix and a suffix, each tied to one stat bonus (15 possible each). Named Mythical Charms are tower-specific: they carry a signature effect that changes how one tower's skill works, plus three extra stat bonuses. Golden versions are upgraded copies of the same charm.
- AttackCharm bonus: Attack.
- Fire DamageCharm bonus: Fire Damage.
- Ice DamageCharm bonus: Ice Damage.
- Lightning DamageCharm bonus: Lightning Damage.
- Cosmic DamageCharm bonus: Cosmic Damage.
- Elemental DamageCharm bonus: Elemental Damage.
- Critical DamageCharm bonus: Critical Damage.
- Attack SpeedCharm bonus: Attack Speed.
- Critical RateCharm bonus: Critical Rate.
- Skill Cooldown reductionCharm bonus: Skill Cooldown reduction.
- Attack Buff strengthCharm bonus: Attack Buff strength.
- Stun durationCharm bonus: Stun duration.
- Freeze durationCharm bonus: Freeze duration.
- Coin DropCharm bonus: Coin Drop.
- Power Stone DropCharm bonus: Power Stone Drop.
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