
Physics tower-defense
The complete guide toClash of Critters
Evolve Tatari, deploy them across the lanes, and hold back the Zobos.
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GuideBadge Dojo & game modes guideSep 04, 2026How the Badge Dojo buffs a whole element, which Dojo to push first, and what to bring to Island Goldrush, seasonal Horde Invasion, Boss Challenge and the rotating team events.
GuideEconomy & Auras referenceSep 04, 2026Where Pinballs and Candy go, why feed level and star level beat rushing an evolution tier, how the Pinball Machine and event currencies fit together, and what each element's T4 Aura does.
Tier listClash of Critters tier listAug 31, 202663 tatari ranked S to D.
Top of the meta
View all["AoE heal + ATK/DEF buff + periodic invincibility. The single best support.","Sleep/Slow CC that adjacent AoE allies re-spread. 'Mandatory on both teams' in Horde.","Three-lane mist applying Slow + Fragile. Staple debuffer, pairs with Dewgrub.","The main Grass AoE damage line; easy to evolve. Front-line staple in Horde.","Grass tank that also puts out heavy AoE + Fragile; can solo a Rock lane with one healer.","One-lane hit becomes three-lane AoE via clones; Rock aura. Named best-overall by every source.","Piercing lightning lance + Paralyse — DPS, CC and pierce in one unit.","Fire healer whose morph covers a full square — heal + ATK buff + Fragile + damage.","Burn DoT + AoE that hits three lanes; combos with Dewgrub's sleep."]
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View allClash of Critters
Tier list updated Aug 31, 2026
65Tatari
63Ranked
09Comps
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Everything for Clash of Critters
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Tier ListEvery tatari ranked S to D, with the reason for each placement.63 rankedBest TeamsProven line-ups by mode, with the job each slot does.9 compsTeam BuilderDraft your own squad and check it against the rules.build & shareTatariThe full roster with skills, stats and recommended builds.65 totalCodesWorking redemption codes, checked and dated.2 workingGuidesProgression, resources and beginner walkthroughs.3 guidesMatchupsWhich types counter which.what beats whatEvolution PlannerPlan every evolution chain and its trials.chains & trialsBasicsHow the core systems actually work.how it works
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Boss ChallengeABoss Challenge — sustained-damage coreBoss Challenge is a long fight against one big health bar with mixed-element adds, capped at a fixed Tatari level so food, stars, badges and formation decide it. The core is one two-lane carry, a debuffer that scales the longer the fight runs, an Aura tank and doubled healing.



Campaign / Boss Challenge · Rock-element stagesAGrass counter deck — Rock-heavy lanesThe coverage deck you slot in when a stage or boss floor stacks Rock Zobos in the lanes and your main team's lanes flag red. Grass beats Rock for 200% damage, so an all-Grass block turns those red lanes green.



Campaign / Boss Challenge · Water-element stagesALightning counter deck — Water bossesThe block to drop into a Water-heavy stage or a Water boss floor. Lightning beats Water for 200% damage, and Lightning's kit — pierce, Paralyse, attack-speed Aura — is built for punishing the slow, sustain-leaning Water Zobos.



Badge Dojo (Water)ABadge Dojo — Water tower pushThe Badge Dojo is run one element at a time, so unlike every other mode you deliberately want a mono-element block here. This is a Water climb: a self-shielding tank wall, a two-lane carry, and stacked Slow so the floor never overruns you before the timer.







