Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Dolls

BalthildeElite

Balthilde

ElitePhysicalSupportMachine Gun

SpecialtySummonCover Protection

Weak toLight weaponsHydro phase

A blacksmith-minded Support who builds the battlefield she wants — planting Defense and Offense Constructs, then overclocking them until they detonate.

Tier: D on the Girls' Frontline 2: Exilium tier list

Signal·Frontline Tier 4 Support.

Recommended build

A Physical support build for a Support doll: Njörðr, a Phase Strike attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.

Support — buffer / off-turn damage, Physical team

Weapon
NjörðrNjörðrEliteHer imprinted machine gun — Physical-tuned, with an Imprint bonus written for her kit. Best-in-slot once you own it; a Standard Machine Gun holds the slot until then.
Standard Machine Gun— Fine on any Standard-banner Machine Gun with an Attack or crit skill — several dolls never need to pull the signature at all; the weapon tier list says which.
Attachment set
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.
Ultimate Pursuit (3-set)— +5% Ultimate damage / healing / shield per stack, up to 4 — for kits that revolve around the Ultimate.

Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.

Fixed Keys — run 3
Impatient— Banks Confectance at the start of the fight, so her first Ultimate comes a turn early.
Practical Modifications— Adds or empowers a summon that fights alongside her.
Mechanical Control— Adds or empowers a summon that fights alongside her.
Situational: Cannot Spit It Out, Misunderstood Intentions, Fault Elimination Module— Swap one of these in when your team reliably sets up its trigger (a phase debuff, a Stability break, an ally below an HP threshold).

Fixed Keys unlock down her Neural Helix (the Evolved nodes) and at Bond 5. Three are active at once; the three above are the safe default.

Expansion Key
Steel Awakening— Adds or empowers a summon that fights alongside her.

Her Expansion (“mod”) key — usually her biggest single power step after the signature weapon. Unlocked with a dedicated item, not raw dupes. Full effect above, under Skills.

Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …). Completing her own Neural Helix drops the gold Common Key Adept Smith into the shared pool (+5% Health Boost and a small conditional damage clause) — usable on anyone.

Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.

Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: whatever her kit scales on — Attack for buff/heal size, HP/Defense for staying alive.

Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V1 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.

Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.

Skill

Raging Chainblast
Raging ChainblastAoE

Cone attack over 6 tiles for 100% ATK physical area damage, and cuts the cooldown of Reinforcement Protocol and Demolition Protocol by 1 turn. Stability damage 3.

Costs 6 Confectance Index · Stability damage 3 · Range 1 tile

Attributes

Base
Stability Index10
Movement6 tiles

Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.

Skills

Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.

  1. Quenching StrikeBasic AttackTargeted

    Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

    Stability damage 2 · Range 8 tiles

  2. Reinforcement ProtocolSkill 1SummonDefense

    Summons or relocates a Defense Construct on an empty tile within 8 tiles. If Demolition Protocol was not used this turn, she may use it once now. A destroyed Construct puts this skill on a 3-turn cooldown.

    Range 8 tiles

  3. Demolition ProtocolSkill 2Summon

    Summons or relocates an Offense Construct on an empty tile within 8 tiles. If Reinforcement Protocol was not used this turn, she may use it once now. A destroyed Construct puts this skill on a 3-turn cooldown.

    Range 8 tiles

  4. Wrench CalibrationPassive

    Gains 1 Confectance Index after a basic attack and 1 more when another ally makes an active Physical attack (2 per turn cap). Every Confectance Index gained adds a Performance Breakthrough stack to all Constructs; a Construct destroyed at 10 stacks hits enemies within 3 tiles for 100% of its DEF as Physical damage (does not trigger Support Actions, Interceptions or Counterattacks).

    Self

  5. Steel AwakeningExpansion KeyExpansion Key

    After using the Ultimate skill Raging Chainblast, if the active skill Reinforcement Protocol or Demolition Protocol is not on cooldown, Balthilde may use that skill. The Confectance Index cost for the Ultimate skill Raging Chainblast is reduced to 4 points. Constructs gain additional effects based on the number of Performance Breakthrough stacks: 0 stacks: Balthilde gains 4 points of Confectance Index and Constructs cleanse 1 debuff from ally units within 5 tiles. 2 stacks: Defense of all ally units within 5 tiles of Constructs is increased by 20%. Does not stack. 5 stacks: When using the Ultimate skill Raging Chainblast and there are Constructs within the area of effect, trigger the damaging death effect of the passive skill Wrench Calibration for them. Each stack of Performance Breakthrough increases the damage multiplier of the death effect by 20%.

  6. Demolition Protocol Lv.2Fortification · V1Fortification

    The range of the Offense Construct's basic attack Disassembly Knack is increased to 5 tiles, and it applies Stress Fracture to the enemy (2 turns) when attacking. Offense Construct gains a new passive skill, Additional Modifications: Upon summon, deals 4 points of stability damage to enemy targets within 5 tiles and applies Stress Fracture (2 turns).

  7. Reinforcement Protocol Lv.2Fortification · V2Fortification

    The effective range of Defense Construct is increased to 5 tiles. The passive skill Focused Maintenance gains a new effect: Allied units which end their action within 5 tiles of this unit recover HP equal to 100% of defense, 2 points of stability, and gain Defense Up I for 2 turns. The passive skill Safety Consciousness gains a new effect: Upon summon, it restores the durability of all Cover within 5 tiles.

  8. Raging Chainblast Lv.2Fortification · V3Fortification

    Resets the cooldown of the active skills Reinforcement Protocol and Demolition Protocol. Restores 100% of ATK in healing to all allies and applies Load-Bearing Parts for 2 turns.

  9. Demolition Protocol Lv.3Fortification · V4Fortification

    The skill cooldown is reduced by 1 turn. The attack and defense inheritance of Offense Construct is increased to 100%. The number of basic attacks Offense Construct can make is increased by 1.

  10. Reinforcement Protocol Lv.3Fortification · V5Fortification

    The skill cooldown is reduced by 1 turn. The attack and defense inheritance of Defense Construct is increased to 100%. The effectiveness of the passive skill Safety Consciousness is increased. Upon summon, the HP recovery multiplier is increased to 200% and stability recovery is increased to 4 points. The effectiveness of the passive skill Focused Maintenance is increased. It is no longer limited to allies who cannot benefit from Cover; damage taken by all allies within range is reduced by 30% instead.

  11. Wrench Calibration Lv.2Fortification · V6Fortification

    The damage multiplier of the basic attack Quenching Strike is increased by 5% for each point of Confectance Index Balthilde has. The effects of Performance Breakthrough are enhanced, with its attack and defense boost both increased to 5%.

  12. Summon · Defense ConstructSummonSummon

    Safety Consciousness: Upon summon, applies Defense Up I to all allies within 3 tiles (2 turns), and restores HP equal to 100% of defense to them. Focused Maintenance: Cover within 3 tiles of this unit will not lose durability and allies within range who cannot benefit from Cover damage reduction take 30% less damage. Considered a summoned creature. Inherits 100% of Balthilde's initial max HP, 80% of her initial defense, and 80% of her initial attack. Can protect allies and cover within 3 tiles.

  13. Summon · Offense ConstructSummonSummon

    Disassembly Knack: Launches attack once against the nearest enemy within 3 tiles of this unit, dealing targeted Physical damage equal to 100% of defense, and 3 points of stability damage. Such attacks can be launched 2 times per turn. Considered a summoned creature. Inherits 100% of Balthilde's initial max HP, 80% of her initial defense and 80% of her initial attack. Can deal damage to the nearest enemy within 3 tiles.

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