Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Skills

Girls' Frontline 2: Exilium Skills

328 abilities
Freezing Touch
Freezing Touch

Allied shields are 30% larger and convert into Frostward Barrier of equal value. Each action end grants 3 Confectance Index and 1 Combat Preparation stack; landing an Interception grants 1 more Confectance Index.

Alva

Frosted Echo
Frosted Echo

Spends all Confectance Index on a chosen tile within 8 tiles; each point spent deals 15% ATK Freeze and 1 stability damage to every enemy within 4 tiles of it and extends Cryogenic Stinger to 3 turns. At 3 stacks of Combat Preparation, consumes them for Extra Command.

Alva

Laceration
Laceration

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Alva

Nix Requiem
Nix Requiem

Spends all Confectance Index on one enemy within 8 tiles; each point spent deals 30% ATK Freeze and 1 stability damage to it.

Alva

Snow Wolf's Heart
Snow Wolf's Heart

Enters Support Mode for 3 turns, then hits one enemy within 8 tiles for 100% ATK Freeze. Stability damage 2.

Alva

Delayed Response
Delayed Response

Gains Self-Diagnosis at battle start (re-triggers after 3 turns). Shares 45% of the initial hit when a Positive Charge ally is struck; heals 20% max HP when she attacks a Negative Charge enemy. Taking damage heals 5% max HP, grants 1 Confectance Index, and applies Blunted Nerves to her and every Auto-Turret; while out of Cover she spends 1 stability to cut that damage by 20%.

Andoris

Fortification Protocol
Fortification Protocol

Restores 8 stability to herself and gives every allied Doll 2 stacks of Shelter and Positive Charge for 3 turns. Andoris gains Fortified Stance for 2 turns.

Andoris

Gentle Offensive
Gentle Offensive

Deploys an Auto-Turret on an empty tile within 3 tiles (max 2 — a third destroys the oldest). Each Auto-Turret that dies gives Andoris 1 Confectance Index. Can be used twice in succession.

Andoris

Practice Shot
Practice Shot

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 4.

Andoris

Streamlined Tactics
Streamlined Tactics

Applies Electro Charge to an enemy within 7 tiles for 2 turns, then hits it for 110% ATK Electric. Stability damage 3.

Andoris

Assault Focus
Assault Focus

Selects 1 tile within a 5-tile radius and lands on it, gaining Steady for 1 turn. If there is Cover around the landing point, the Steady effect is raised to 40% and Sync is applied to the unit holding Bond for 1 round.

Asteria

Bond Connection
Bond Connection

At the start of battle, selects 1 Physical allied Doll and applies Bond to them; when allies deal ammo-less Physical damage, it carries the ammo type of their equipped weapon. At the start of battle, casts Crime and Punishment. At the end of the round after the Ultimate Railgun Judgement is used, the unit holding Bond gains Crime and Punishment with its attribute bonuses reduced by 50%, lasting 1 round.

Asteria

Demolition Reckoning
Demolition Reckoning

Selects 1 tile within a cross-shaped area of 8 tiles and launches a projectile at it, dealing AoE 80% of ATK as Physical damage to all enemy targets within a 3-tile radius and applying Movement Down II for 2 turns. If 2 or more targets are hit, or a boss unit is hit, gains 6 tiles of Additional Movement and applies Sync to the unit holding Bond for 1 round.

Asteria

Railgun Judgement
Railgun Judgement

Picks a direction, applies Vindicator's Mark for 2 rounds and Defense Down II (3 turns) to all enemy targets in a 3×8-tile area ahead, and deals AoE 240% of ATK as Physical damage that ignores Cover. The attack ignores 100% of the target's defense.

Asteria

Silent Trigger
Silent Trigger

Selects one enemy within 8 tiles and deals 80% of ATK as Physical damage to it.

Asteria

Demolition Protocol
Demolition Protocol

Summons or relocates an Offense Construct on an empty tile within 8 tiles. If Reinforcement Protocol was not used this turn, she may use it once now. A destroyed Construct puts this skill on a 3-turn cooldown.

Balthilde

Quenching Strike
Quenching Strike

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Balthilde

Raging Chainblast
Raging Chainblast

Cone attack over 6 tiles for 100% ATK physical area damage, and cuts the cooldown of Reinforcement Protocol and Demolition Protocol by 1 turn. Stability damage 3.

Balthilde

Reinforcement Protocol
Reinforcement Protocol

Summons or relocates a Defense Construct on an empty tile within 8 tiles. If Demolition Protocol was not used this turn, she may use it once now. A destroyed Construct puts this skill on a 3-turn cooldown.

Balthilde

Wrench Calibration
Wrench Calibration

Gains 1 Confectance Index after a basic attack and 1 more when another ally makes an active Physical attack (2 per turn cap). Every Confectance Index gained adds a Performance Breakthrough stack to all Constructs; a Construct destroyed at 10 stacks hits enemies within 3 tiles for 100% of its DEF as Physical damage (does not trigger Support Actions, Interceptions or Counterattacks).

Balthilde

Bad Influence
Bad Influence

Teleports an ally within 6 tiles onto an allied Corrosion tile, healing them for 100% ATK plus 5 stability, cleansing 2 debuffs, and applying Continuous Healing II for 2 turns. Basti then blinks to a tile beside them and gains Extra Movement.

Basti

Candy-Coated Carnage
Candy-Coated Carnage

Hits an enemy within 8 tiles and every enemy within 8 tiles of it for 150% ATK Corrosion area damage, lays Toxic Mist for 2 turns, and applies 1 stack of Grudge. Stability damage 3.

Basti

Color My World
Color My World

Gains 1 Confectance Index each turn. Lays Toxic Mist under every ally at battle start and around herself after moving (2 turns). Enemies on allied Toxic Mist gain Scribbled Funny Face; allies on it gain Insignia of Camaraderie and Attack Up II for 2 turns when a Cutie spawns or the turn begins.

Basti

Landmine Girl
Landmine Girl

Summons a Cutie on an empty tile within 6 tiles. Afterwards she may immediately use Landmine Girl again, Bad Influence, or her ultimate. Usable twice per turn.

Basti

Wildcat Impulse
Wildcat Impulse

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Basti

Crackling Core
Crackling Core

Hits an enemy within 6 tiles for 130% ATK Electric, +5% per point of mobility spent, and gains 1 Active Engagement. Afterwards she may use Sylvan Vault or her basic attack. Stability damage 2.

Belka

Forest's Secrets
Forest's Secrets

Gains 1 Confectance Index each turn. Before a hit, applies Negative Charge for 1 turn to the target and the nearest enemy to it; a kill grants Concealment. Each Negative Charge an ally applies raises her crit rate by 5%, up to 30%.

Belka

Leaping Arc
Leaping Arc

Hits an enemy within 8 tiles for 160% ATK Electric, +5% per point of mobility spent, and inflicts Conductivity for 1 turn. Belka gains Continual Release for 2 turns. Stability damage 3.

Belka

Nutcracker Shell
Nutcracker Shell

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 1.

Belka

Sylvan Vault
Sylvan Vault

Hits an enemy within 6 tiles for 130% ATK physical, +3% per Negative Charge on the field (max +15%; a boss with Negative Charge gives the full +15% outright). A crit grants 1 Confectance Index. She then dashes to a chosen empty tile within 6 tiles. Stability damage 2.

Belka

Afternoon Tea Break
Afternoon Tea Break

Heals all allies for 100% ATK, cleanses 2 debuffs plus Fear and Stun, and restores up to 7 stability to the lowest-stability ally. Applies Heat Recovery afterward.

Centaureissi

Careful Hospitality
Careful Hospitality

Hits an enemy within 7 tiles for 130% ATK Burn, then heals the nearest other ally for 100% ATK and grants Heat Recovery; if the enemy has Overburn, a second ally is healed too. Stability damage 6.

Centaureissi

Cleaning Time
Cleaning Time

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 3.

Centaureissi

Maid's Duty
Maid's Duty

Gains Heat Recovery at battle start. While she has it: +20% damage dealt, healing also restores 10% of her max HP, and active attacks apply Overburn for 2 turns. When an ally lands targeted damage on an enemy in range she takes a Support Action for 80% ATK physical and 3 stability damage, applies Heat Recovery to that ally, and gains 1 Confectance Index (twice per turn).

Centaureissi

Zucchero's Special Drink
Zucchero's Special Drink

Heals an ally within 7 tiles and allies within 3 tiles of them for 150% ATK total, split evenly, and deals 50% ATK physical area damage to enemies in range — cleansing 2 buffs from any that have Overburn. Stability damage 3.

Centaureissi

Fireworks Festival
Fireworks Festival

Hits an enemy within 6 tiles and enemies within 2 tiles of it for 80% ATK physical area damage; if only one enemy is caught, it takes Overheat for 1 turn. Stability damage 2.

Cheeta

Invention of the Century
Invention of the Century

While Cheeta has any buff, her attacks also heal the lowest-HP ally within 7 tiles for 45% ATK, +5% per buff she holds, up to +15%.

Cheeta

Spicy Candy
Spicy Candy

Hits an enemy within 6 tiles for 130% ATK Burn, +20% if Cheeta has Blazing Assault. Stability damage 4.

Cheeta

Surprise Box
Surprise Box

Gives all allies within 6 tiles Blazing Assault II and 2 random buffs for 2 turns, grants 1 Confectance Index per ally in range, and gives Cheeta a Support Action usable twice per turn for 2 turns.

Cheeta

Welcome Gift
Welcome Gift

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Cheeta

Careful Contemplation
Careful Contemplation

Takes a Deliberate Action against any enemy that ends its turn. If she has already damaged an enemy at 50%+ Analysis Score this turn, that hit scales to 180% ATK. Applies full Analysis Score to all enemies, and deals 20% more damage to flying units.

Cheyanne

Definitely Not 360 Noscope
Definitely Not 360 Noscope

Single-target shot on any enemy on the field for 80% ATK physical. Stability damage 2.

Cheyanne

Focused Pursuit
Focused Pursuit

Marks an enemy anywhere on the field with Bullseye and hits it for 80% ATK physical. Stability damage 3.

Cheyanne

Heavenpierce
Heavenpierce

Hits an enemy anywhere on the field for 200% ATK physical and resets its Analysis Score. If it has Bullseye, this hit's crit damage is increased by 30%. Stability damage 5.

Cheyanne

Perfect Camouflage
Perfect Camouflage

Gains Mimosa's Calyx and Extra Command. While she holds Mimosa's Calyx, a lethal hit leaves her at 1 HP instead and lays Smoke Tiles around her for 1 turn (once per battle); she also cannot die while standing on a Smoke Tile.

Cheyanne

Battlefield Glow
Battlefield Glow

Hits an enemy within 6 tiles for 130% ATK Hydro and heals the lowest-HP ally for 100% ATK. Stability damage 4.

Colphne

Crisis Aid
Crisis Aid

Heals an ally within 6 tiles for 100% ATK and gives them Continuous Healing II and Constant Stability Regen I for 1 turn. Grants 1 Confectance Index.

Colphne

Emergency Treatment
Emergency Treatment

Heals an ally within 8 tiles for 140% ATK and 4 stability, cleanses 2 debuffs, and removes Taunt and Fear.

Colphne

Medical Contingency
Medical Contingency

When an ally lands targeted damage on an enemy in range, Colphne takes a Support Action for 80% ATK physical and 3 stability damage, applies Attack Up I to that ally for 2 turns, and gains 1 Confectance Index (once per turn). Healing an ally in Stability Break also restores 2 stability. 2-turn cooldown.

Colphne

Quick Reaction
Quick Reaction

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Colphne

Absolute Tuning
Absolute Tuning

Cleanses 1 buff from an enemy within 6 tiles and hits it for 150% ATK physical. Stability damage 2.

Daiyan

Ethereal Resonance
Ethereal Resonance

Hits an enemy within 6 tiles for 190% ATK physical; every Tuning stack cuts this skill's cooldown by 1 turn. Afterwards consumes all Tuning and permanently gains 1 stack (up to 3). Stability damage 2.

Daiyan

Plucking Strings
Plucking Strings

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 1.

Daiyan

Qing Shang Harmony
Qing Shang Harmony

Gains 3 stacks of Tuning, Pitch Perfect for 1 turn, and 1 Extra Command.

Daiyan

Swift Harmony
Swift Harmony

When she acts, gains 1 Confectance Index and 1 Tuning stack; an active attack on an uncovered enemy grants 1 more Confectance Index. With 3+ Tuning, before taking targeted damage she launches an Interception for 150% ATK physical and 4 stability damage and permanently gains 1 Tuning (once per turn). With 4+ Tuning, +20% damage dealt.

Daiyan

Blessed Artwork
Blessed Artwork

All allies deal 10% more damage, and 10% more Freeze damage specifically. Gains 2 Confectance Index at action end. Above 80% HP she takes 1 less stability damage and gains Insight, which extends the range of active skills and Support Attacks (not Ultimates) by 1 tile.

Dushevnaya

Book of Prophecy
Book of Prophecy

Gives all allies within 7 tiles 1 stack of Arctic Benediction, grants 2 Confectance Index, and enters Glacial Domain for 2 turns. While Glacial Domain is up, gains 2 Confectance Index at action end if she is at 0.

Dushevnaya

Daybreak
Daybreak

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Dushevnaya

Hero's Code
Hero's Code

Hits an enemy within 8 tiles for 110% ATK physical; killing an enemy that has Freeze debuffs grants 1 stack of Ice's Grace. Stability damage 2.

Dushevnaya

Marzanna's Sanction
Marzanna's Sanction

Hits enemies within 2 tiles of a chosen tile within 6 tiles for 50% ATK Freeze area damage and lays Frost tiles for 2 turns. The next use is enhanced — 70% ATK and Frigid for 1 turn — unless it was already enhanced. At full Confectance Index it can be used again immediately. Stability damage 2.

Dushevnaya

Featherstorm Feast
Featherstorm Feast

Strikes one enemy up to 6 tiles away for 120% of ATK as Freeze damage to it. Consumes all Feathers of War: when 1 point of Feathers of War is consumed, damage dealt is increased by 20%; when 2 points of Feathers of War are consumed, Crit DMG is increased by 35% and Stability damage dealt by 4 points; when 3 points of Feathers of War are consumed, the damage multiplier is increased by 50% and attack by 10%. If the target is killed, skills and effects that trigger on its death do not take effect. After the skill, switches to the Heavy Talons state. At the end of the round, gains 7 points of Feathers of War.

Eagletta

Rapid Hunt
Rapid Hunt

Depending on Shock, uses the basic attack Swift Hawk Strike or the basic attack Rending Talons.

Eagletta

Repelling Tactics
Repelling Tactics

Switches Shock. After the skill, gains Extra Command. This skill can be used at most once per turn. Passive: at the start of the round, switches to the Eagle Strike state.

Eagletta

Stoop Strike
Stoop Strike

Selects 1 tile within a 6-tile radius and lands on it, dealing 100% of ATK as Freeze damage to the nearest enemy within a 4-tile radius and applying Vulnerable II for 2 turns. After the skill, applies Queen of the Skies and Taunt to all enemy non-Boss units within a 4-tile radius around her for 2 turns, and gains Extra Command.

Eagletta

The Wild Within
The Wild Within

She does not gain Confectance Index. At the start of battle, gains 7 points of Feathers of War. At the end of the allied turn, generates Frost tiles within a 3-tile radius around her, lasting 2 rounds. Damage dealt is increased by 20% and Crit DMG by 12%; if the attack target is not within her surrounding 3×3 tiles, for every 1 tile of distance to the target, damage dealt is reduced by 5%, up to 20%, and Crit DMG by 3%, up to 12%; if the target holds a control-type effect, Frigid, Paralysis, or is a large unit, damage dealt and Crit DMG are not reduced. While in the Heavy Talons state, if an enemy is about to move, is about to attack, or ends its action within her surrounding 3×3 tiles without having Shock, triggers the passive skill Predation to perform 1 Lock on Attack, at most 2 times per round. For every 7 points of Feathers of War consumed, gains 1 stack of Invasive Threat. With 1 stack or more of Invasive Threat, Crit Rate is increased by 25%, and using the basic attack Rending Talons or the passive skill Predation grants 1 point of Feathers of War. With 4 stacks of Invasive Threat, using the basic attack Swift Hawk Strike consumes 2 points of Feathers of War to deal the skill effect of the Ultimate Featherburst Feast, gaining all of that skill's Feathers of War-consumption effects; the Featherburst Feast triggered this way counts only as a basic attack, and afterwards does not trigger the switch to the Heavy Talons state or the Feathers of War gain. Triggers at most 1 time per round.

Eagletta

Cuspid Combo
Cuspid Combo

Selects one enemy within 6 tiles and deals 80% of ATK as Physical damage to it.

Faelynn

Ear-Blade Pursuit
Ear-Blade Pursuit

Gains Roving Bloodlust for 3 turns and Dog-Eared Radar for 2 turns. After the skill, gains Extra Command.

Faelynn

Loyal Hunt
Loyal Hunt

Fires in a chosen direction for AoE 120% of ATK as Corrosion damage to all enemy targets in a 3×9-tile area ahead, generating Toxic Mist tiles for 2 rounds; for every 1 stack of Hunter's Tracking, the damage multiplier is increased by 5%. After the skill, if Faelynn has Combo Pounce, consumes 1 stack of it to trigger the extra active skill Hunter's Instinct and Additional Movement.

Faelynn

Relentless Counterattack
Relentless Counterattack

At the start of battle, gains 1 stack of Combo Pounce, stacking up to 3 stacks. Every 1 use of an active skill (excluding that skill) grants 1 stack of Combo Pounce. On turn start, if she is on a phase tile, for every 1 level of the tile she gains 1 point of Mobility and 1 stack of Hunter's Tracking for 1 turn. When taking damage while on a Corrosion-type tile, transfers 50% of the Initial Damage to the ally with the highest HP (not self). Immune to displacement, movement debuffs and command-prohibition effects.

Faelynn

Triple Maul
Triple Maul

Strikes one enemy up to 8 tiles away for AoE 60% of ATK as Corrosion damage to it and all enemy targets within a 3-tile radius of it, dispels 1 buff, applies Scent Mark and Infatuated, and generates Toxic Mist tiles for 2 rounds; for every 1 stack of Hunter's Tracking, the damage multiplier is increased by 5%. After the skill, builds 3 Confectance Index and 1 random buff for 2 rounds.

Faelynn

Fissioned Firelight
Fissioned Firelight

Grants Faye 2 Confectance Index, then applies 2 stacks of Rend to an enemy within 6 tiles and hits it for 120% ATK physical. Stability damage 4.

Faye

No Survivors
No Survivors

Applies Gash to every Rend-holding enemy within 6 tiles equal to that enemy's Rend stacks, then hits a chosen enemy within 6 tiles for 160% ATK physical. If it holds 6+ Rend, consumes 6 stacks to make it take 120% more damage from this hit. Stability damage 3.

Faye

Practice Shot
Practice Shot

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Faye

Ruinous Whirl
Ruinous Whirl

Spends all Confectance Index; each point applies 1 stack of Rend to enemies within 3 tiles, pulls them 2 tiles toward Faye, deals 80% ATK physical area damage, and applies Movement Denied for 1 turn. Faye gains 8 tiles of Additional Movement and Bypass for 1 turn. Stability damage 2.

Faye

Tomahawk Combo
Tomahawk Combo

Attacks ignore 2% of the target's DEF per Rend stack and heal 10% + 2% per Rend stack of max HP. When an enemy within 6 tiles ends its turn, Faye throws a tomahawk (80% ATK physical, 2 stability damage, 1 Rend, 1 Confectance Index); within 3 tiles she does an axe whirl instead (60% ATK physical area, 1 stability damage, 2 Rend to all within 3 tiles, 1 Confectance Index). Up to twice per turn.

Faye

Forced Injection
Forced Injection

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Florence

Masochistic Hallucination
Masochistic Hallucination

Fires in a chosen direction, hitting a 3x5 area for 80% ATK Hydro area damage, applying Chaos Compound for 2 turns and Infatuated for 1 turn, and pulling every enemy 3 tiles toward Florence. Grants 6 Confectance Index and pulls Arios to her side (summoning it first if absent). Stability damage 3.

Florence

Pleasure Trigger
Pleasure Trigger

Cleanses Taunt and Fear from an ally, applies Stimulant, and consumes some of their HP.

Florence

Special Care
Special Care

Cleanses 2 debuffs and heals all allies within 2 tiles of a chosen tile within 6 tiles for 120% ATK.

Florence

Surgical Preparation
Surgical Preparation

Summons Arios at battle start. Each allied turn she spends 3 Confectance Index to keep Arios on the field — if she can't pay, it vanishes. At her action end, cleanses Taunt, Fear, Infatuated and Stun from Arios.

Florence

Explosive Bombardment
Explosive Bombardment

Strikes a 3x3 area around a chosen tile within 7 tiles for 90% ATK physical area damage and applies Movement Down II for 1 turn. Stability damage 4.

Groza

Fire Command
Fire Command

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 4.

Groza

Heavy Suppression
Heavy Suppression

Hits an enemy within 7 tiles for 130% ATK physical and applies Movement Down II for 1 turn. Stability damage 5.

Groza

Perfect Cover
Perfect Cover

Gives all allies within 6 tiles 2 stacks of Shelter and Defense Up II for 2 turns, grants 1 Confectance Index per ally in range, and adds 2 Counterattacks for the turn.

Groza

Timely Maintenance
Timely Maintenance

When another ally ends their turn within 7 tiles, grants 1 Confectance Index and 1 stack of Shelter to that ally and to Groza; each Shelter stack raises Groza's damage by 5%. If an enemy within 6 tiles lands targeted damage on an ally, Groza Counterattacks for 80% ATK physical and 4 stability damage (once per turn).

Groza

Expansive Amplification
Expansive Amplification

Gives an ally within 6 tiles Priority Progress for 2 turns and extends Priority Progress on all allies by 1 turn. Grants Harpsy Extra Command; if the target already had Priority Progress, grants 3 Confectance Index instead. Once per turn.

Harpsy

Fight Poison With Poison
Fight Poison With Poison

Hits an enemy within 6 tiles for 90% ATK Corrosion area damage, knocks it back 3 tiles, and applies 2 stacks of Antivirus Program. Stability damage 2.

Harpsy

Keyboard Warrior
Keyboard Warrior

Hits an enemy within 6 tiles for 90% ATK Corrosion area damage. If 2+ allies on the field have Priority Progress, Antivirus Program damage is increased by 30% for 1 turn. Stability damage 3.

Harpsy

Macro Virus
Macro Virus

Gains 2 Confectance Index after an active attack. Every Confectance Index the ultimate spends triggers Priority Progress once.

Harpsy

Tailored Attack
Tailored Attack

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Harpsy

Bannerwatch
Bannerwatch

Gives an ally within 6 tiles Attack Up III and Defense Up III for 2 turns and cuts the ultimate cooldown of every other Freeze Doll on the field by 1 turn. Grants Helen Extra Command.

Helen

Covering Charge
Covering Charge

Charges to a chosen tile 4–8 tiles away in a cross-shaped area, cleansing 1 debuff from allies in a 5-tile-wide path and applying Frost Barrier for 2 turns worth 100% of Helen's initial ATK (capped at 100% of max HP), and laying a tile in the area for 2 turns. Each other ally on the path adds 30% to the shield and restores 2 stability to Helen. She then gains 6 tiles of Additional Movement and may use her basic attack.

Helen

Fearless Valkyrie
Fearless Valkyrie

Immune to healing reduction, healing block and healing-to-damage conversion. +30% DEF and max HP at battle start. Each turn: gains 2 Confectance Index, heals 25% max HP, and cleanses all debuffs. Each hit taken grants 1 stack of Icy Edge; while she has Icy Edge her basic attack scales to 180% ATK. Before a basic attack, adds 15% of her DEF to her ATK.

Helen

Guardian
Guardian

Single-target shot on an enemy within 6 tiles for 80% ATK Freeze. Stability damage 5.

Helen

Maternal Care
Maternal Care

Applies Succor to an ally within 6 tiles to share their incoming damage and removes Taunt and Fear from them (only one Succor at a time). Grants Helen Extra Command.

Helen

Force Blast
Force Blast

Hits an enemy within 8 tiles for 110% ATK Electric and grants 2 Confectance Index; if the target is in Stability Break she gains 1 stack of Chi first. Stability damage 3.

Jiangyu

Form-Intention Fist
Form-Intention Fist

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 3.

Jiangyu

One Final Effort
One Final Effort

Gains 1 Confectance Index each turn; at full Confectance Index at action end, spends it all to cut Rolling Thunder's cooldown by 1 turn. Repeated Negative Charge on an enemy applies Voltage Sag (2 turns); repeated Positive Charge on an ally applies Power Surge (3 turns). When an ally lands targeted damage on an enemy in range, Jiangyu takes a Support Action and gains 1 Chi: 45% ATK Electric and 3 stability damage if the target has stability, or 75% ATK Electric in Stability Break. Up to twice per turn.

Jiangyu

Rolling Thunder
Rolling Thunder

Gains 2 stacks of Chi and hits an enemy within 8 tiles for 130% ATK Electric that ignores Cover. Gives all allied Dolls Positive Charge for 3 turns, cleanses 1 debuff, removes Stun and Taunt, and grants 1 Confectance Index. Stability damage 4.

Jiangyu

Thunderclap
Thunderclap

Melee strike on a 3x3 area for 90% ATK Electric area damage and lays Voltage tiles for 3 turns; +5 stability damage if it exploits a phase weakness. Jiangyu then gains 6 tiles of Additional Movement and 1 Extra Command. Stability damage 5.

Jiangyu

Devastating Drift
Devastating Drift

Drifts to a chosen tile 4–8 tiles away in a cross-shaped area, hitting a 5-tile-wide path for 100% ATK Corrosion area damage, and gains 6 tiles of Additional Movement. If 2+ enemies die, it can be used once more.

Klukai

Elite's Pride
Elite's Pride

Immune to negative Control-type tile effects. Active attacks apply 1 stack of Corrosive Infusion for 2 turns and grant 1 Competitive Spirit stack afterwards. Each active attack she makes, or any Corrosion damage an ally deals, grants 1 Confectance Index; every 3 Confectance Index cuts her ultimate cooldown by 1 turn.

Klukai

Overpowering Corrosion
Overpowering Corrosion

Hits enemies within 3 tiles of a chosen tile within 8 tiles for 90% ATK Corrosion area damage and applies Toxic Infiltration for 2 turns; +15% damage to enemies that already have it. Stability damage 1.

Klukai

Pinpoint Detonation
Pinpoint Detonation

Hits an enemy within 8 tiles for 80% ATK Corrosion area damage, then a second hit for 60% ATK Corrosion area damage to it and enemies within 3 tiles, pulling them 1 tile toward the centre. A kill cuts Devastating Drift's cooldown by 1 turn and grants 2 Confectance Index; no kill applies 1 stack of Corrosive Infusion for 2 turns. Stability damage 3.

Klukai

Swift Strike
Swift Strike

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 3.

Klukai

Eye of the Snow Wolf
Eye of the Snow Wolf

Strikes one enemy up to 8 tiles away for 150% of ATK as Hydro damage to it. Before the skill, gains 1 stack of Upshift for 3 turns. After the skill, builds 1 Confectance Index. The Sinner gains S+ Gear.

Koleda

Hallucination
Hallucination

Selects 1 empty tile within a 3-tile radius around her, summons The Sinner, gains Extra Command, and replaces this skill with Winner.

Koleda

Hunting Instinct
Hunting Instinct

Strikes one enemy up to 8 tiles away for 80% of ATK as Hydro damage to it. The Sinner gains Gear N.

Koleda

Tactical Pacenotes
Tactical Pacenotes

Gains 2 stacks of Upshift, lasting 3 turns. Koleda and The Sinner gain Kinetic Recovery, lasting 3 turns. The Sinner gains S Gear.

Koleda

The Sinner
The Sinner

On turn start, builds 1 Confectance Index. 50% of the Initial Damage Koleda takes is shared by The Sinner, unaffected by other damage-sharing effects. When The Sinner ends its action, Koleda gains 1 stack of Upshift for 3 turns; if it is in S+ Gear, she gains 1 additional stack of Upshift. While Koleda and The Sinner are both on the field, she gains Mobile Support; the effect is removed when either dies. After using the active skill Tactical Pacenotes and at the end of the action, casts Kinetic Release once. When The Sinner uses the active skill Let's Go For a Spin!, Koleda gains its base attack and Crit DMG; the effect is removed when The Sinner dies.

Koleda

Crushing Revolution
Crushing Revolution

Melee strike on an adjacent enemy and a 3x3 area around it for 120% ATK physical area damage, granting 1 Confectance Index. If no other ally is within 3 tiles afterwards, gains 5 tiles of Additional Movement. Stability damage 1.

Krolik

Embers
Embers

+15% damage to enemies with Overburn. At action end, applies Overburn for 2 turns to the 2 nearest enemies within 5 tiles.

Krolik

Instantaneous Slash
Instantaneous Slash

Melee strike on an adjacent enemy for 80% ATK physical. Stability damage 1.

Krolik

Quenching Slash
Quenching Slash

Applies Overburn for 2 turns to an adjacent enemy, hits it for 150% ATK Burn, and grants 2 Confectance Index. Krolik then returns to where she started the action. Stability damage 2.

Krolik

Slaughter Sequence
Slaughter Sequence

Dashes up to 7 tiles in a chosen direction, hitting the first enemy for 130% ATK Burn. If that enemy has Overburn, the hit ignores its Cover reduction and Krolik gains 5 tiles of Additional Movement.

Krolik

Comprehensive Rescue
Comprehensive Rescue

Heals an ally within 6 tiles for 130% ATK and 2 stability, and applies Heat Recovery. If the heal fully tops them up, also applies Blazing Assault II for 2 turns.

Ksenia

Favorable Cycle
Favorable Cycle

Hits an enemy within 6 tiles for 75% ATK physical and applies 2 stacks of Flammable. If Ksenia has 2+ Burn buffs, follows up on the same target for 75% ATK Burn and 2 stability damage. Stability damage 2.

Ksenia

Passion for Shopping
Passion for Shopping

When an ally lands targeted damage on an enemy in range, Ksenia takes a Support Action for 80% ATK physical and 3 stability damage and applies Blazing Assault II to that ally for 2 turns (once per turn). While she has Heat Recovery, her stability damage is +1. At action end, grants 1 Confectance Index per Burn buff she holds.

Ksenia

Special Discount
Special Discount

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Ksenia

The Secret to Making Money
The Secret to Making Money

Ksenia gains Heat Recovery and Blazing Assault II for 2 turns, then hits an enemy within 6 tiles for 160% ATK Burn. Stability damage 5.

Ksenia

Combat Algorithm
Combat Algorithm

Hits an enemy within 7 tiles for 140% ATK physical; unusable again until the end of the next allied turn. A Simulacrum on the field then uses Offense Simulation on itself — if that hit misses everything Combat Algorithm struck, it ignores 30% of the target's DEF. Stability damage 5.

Lainie

Computational Crush
Computational Crush

Hits enemies within 3 tiles of a chosen tile within 7 tiles for 120% ATK physical area damage; unusable again until the end of the next allied turn. A Simulacrum on the field then uses Hashrate Overclock on itself and applies Movement Down I to the target for 2 turns. Stability damage 3.

Lainie

Precognition Foresight
Precognition Foresight

+0.1% crit rate per 12 points of base max HP, up to +30%. Applies Precognition Foresight to enemies within 7 tiles. Before an active attack, applies 1 stack of Parapluie's Penetration; afterwards gains 2 Confectance Index. Against a target at 0 or negative DEF, the multiplier gains 10% of her base max HP and she gains 1 more Confectance Index. She can make only one active attack per allied turn.

Lainie

Simulated Partner
Simulated Partner

Summons a Simulacrum on an empty tile within 7 tiles and gives Lainie and the Simulacrum Bonded Possibility for 1 turn. Each turn she spends 3 Confectance Index to keep it — if she can't pay, it vanishes. Cannot be cast while a Simulacrum is already out.

Lainie

Victory Protocol
Victory Protocol

Single-target shot on an enemy within 7 tiles for 80% ATK physical. If a Simulacrum is on the field, it immediately uses Perplexed Reflex on the same target. Stability damage 2.

Lainie

Hunting Strategy
Hunting Strategy

Hits every enemy within 5 tiles for 80% ATK Electric, applies Conductivity for 1 turn, and lays Voltage tiles for 3 turns. With 3+ Confectance Index, spends 3 to also gain Concealed for 1 turn. Stability damage 2.

Lenna

King's Authority
King's Authority

Immune to the negative effect of Electric tiles. Gains 1 Confectance Index each time an enemy is inflicted with Conductivity. Every 3 Confectance Index spent cuts all her skill cooldowns by 1 turn.

Lenna

Leaping Pursuit
Leaping Pursuit

Leaps to a tile in a 3-tile cross-shaped area, inflicts Stability Loss II on the nearest enemy within 7 tiles for 1 turn, and deals 30% ATK physical. Once per turn. With 3+ Confectance Index, spends 3 to also gain Extra Command. Stability damage 3.

Lenna

Territory Awareness
Territory Awareness

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 2.

Lenna

Wild Extinction
Wild Extinction

Hits an enemy within 7 tiles for 140% ATK Electric. If Lenna has 3+ Confectance Index, spends 3 to boost the hit by 50%. Stability damage 2.

Lenna

Dangerous Smile
Dangerous Smile

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 3.

Leva

Fox's Scheme
Fox's Scheme

Gains 1 stack of Superconductive Code each turn and whenever she triggers a Voltage tile reaction. +10% Electric damage while she has Positive Charge. When Negative Charge is applied to an enemy in range, she makes an Emergency Support for 60% ATK Electric melee and 1 stability damage and gains 1 Confectance Index; a kill applies Negative Charge to the nearest enemy for 1 turn. Up to twice per turn.

Leva

Ordered Disruption
Ordered Disruption

Hits enemies within 3 tiles of a chosen tile within 7 tiles for 100% ATK Electric area damage; +30% damage and +1 stability damage against Negative Charge targets. Stability damage 1.

Leva

Quantum Calculation
Quantum Calculation

Hits every enemy within 7 tiles for 60% ATK Electric area damage and lays Voltage tiles for 3 turns. Leva gains Overclocking Strike for 3 turns and may then use Superconductive Strike once. Stability damage 1.

Leva

Rational Suppression
Rational Suppression

Hits a 7x3 area in a chosen direction for 120% ATK Electric area damage, applies Negative Charge for 2 turns, and lays Voltage tiles for 3 turns. Stability damage 2.

Leva

Bad Guy Cleanup
Bad Guy Cleanup

Hits a 3x5 area in a chosen direction for 80% ATK Burn area damage and applies Overburn for 2 turns. Stability damage 2.

Lewis

Playtime
Playtime

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Lewis

Surprising Funball
Surprising Funball

Hits an enemy within 8 tiles for 140% ATK Burn, then deals 30% ATK fixed damage to it and enemies within 3 tiles. Gains 2 stacks of Tin Soldier's Order. Stability damage 3.

Lewis

Tin Soldiers on Parade
Tin Soldiers on Parade

Gains Thermal Conduction at battle start, then spends all Confectance Index to attach a rank I Tin Soldier to each of the 2 nearest other Burn Dolls. When a Tin Soldier's host lands Burn damage with a basic or active attack, the Tin Soldier makes a Volley Fire on that target and Lewis gains 3 Searing Flame and 1 Confectance Index (once per Tin Soldier per turn). Hosts gain 1 Merit per Burn hit and, at round end, spend 4 Merit to rank up their Tin Soldier (once per round).

Lewis

Toy Carnival
Toy Carnival

Hits an enemy within 8 tiles for 180% ATK Burn, +15% per Tin Soldier's rank on the field and +5% crit rate per Tin Soldier's rank. Stability damage 5.

Lewis

Volley Fire
Volley Fire

For skipping text.

Lewis

Assault Spray
Assault Spray

Hits a narrow 6-tile fan in a chosen direction for 100% ATK Corrosion area damage, +5% per debuff on each target (max +30%). Applies 1 random powerful debuff to every enemy in range beforehand; grants Lind 2 Confectance Index afterwards. Stability damage 2.

Lind

Glucose Overload
Glucose Overload

Inflicts Ketoacidemia for 1 turn on every enemy within 8 tiles, then triggers all Corrosion debuffs on enemies in range. Afterwards Lind may use Assault Spray, Overwhelming Burst, or her basic attack. Stability damage 2.

Lind

Overwhelming Burst
Overwhelming Burst

Hits every enemy within 6 tiles for 100% ATK Corrosion area damage. At full Confectance Index beforehand, +5% per stack of Candyglaze Lind holds. Stability damage 2.

Lind

Repulsive Shot
Repulsive Shot

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Lind

Sweets Stockpile
Sweets Stockpile

Gains 1 Confectance Index at action end. Applies Honeytrap to all enemies each turn (1-turn cooldown). Gains 1 Candyglaze per allied Doll at battle start, and 1 more whenever a Honeytrap enemy dies or an ally deals Corrosion damage. At 5+ Candyglaze, attacking a Honeytrap enemy triggers and consumes its Honeytrap first.

Lind

Perfect Opportunity
Perfect Opportunity

Hits an enemy within 8 tiles and enemies within 2 tiles of it for 70% ATK physical area damage and applies Vulnerable I for 2 turns. Stability damage 2.

Littara

Quick Writing
Quick Writing

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Littara

Reliable Cover
Reliable Cover

Hits a 3x8 strip 2 tiles out in a chosen direction for 65% ATK physical area damage, applies Defense Down II for 2 turns, and destroys all destructible Cover in the area. Each enemy hit cuts this skill's cooldown by 1 turn. Stability damage 1.

Littara

Strategist's Plan
Strategist's Plan

Hits enemies within 2 tiles of a chosen tile within 8 tiles for 85% ATK physical area damage — 95% ATK plus 4 stability damage against targets with a defense debuff. Stability damage 3.

Littara

Systematic Breakdown
Systematic Breakdown

At action end, hits the nearest defense-debuffed enemy in range for 30% ATK physical area damage and 1 stability damage, and grants 1 Confectance Index.

Littara

Cavalier's Leap
Cavalier's Leap

Liushih leaps to a tile 4–8 tiles away in a cross-shaped area and teleports Pegasus to her side, ending its Joint Ops or Preparing state. Grants Extra Command.

Liushih

Desperate Gambit
Desperate Gambit

Hits an enemy within 9 tiles for 90% ATK Hydro and spends all Confectance Index; each point gives Liushih and Pegasus 1 stack of Marksmanship for 1 turn. She then gains Extra Action. Counts as a Load Attack; usable while Pegasus is in Joint Ops. Stability damage 2.

Liushih

Gatling Cannon
Gatling Cannon

Deals 110% of ATK as Hydro damage. This attack is considered a Load Attack and a basic attack.

Liushih

Linebreaker
Linebreaker

Single-target shot on an enemy within 9 tiles for 90% ATK Hydro. Counts as a Load Attack. Stability damage 2.

Liushih

One Doll Cavalry
One Doll Cavalry

Pegasus enters Joint Ops and hits an enemy within 9 tiles for 90% ATK Hydro, ending its Preparing state. Counts as a Load Attack. Stability damage 2.

Liushih

Safety Protocol
Safety Protocol

Cannot move. Upon taking fatal damage, enters the Preparing state; if it's in the Joint Ops state, ends that state.

Liushih

Shared Vengeance
Shared Vengeance

Summons Pegasus at battle start. +5% basic-attack multiplier for Liushih and Pegasus per 60 points of her base ATK, up to +50%. Before Desperate Gambit or her ultimate, applies Lock On for 2 turns. After Pegasus fires its Gatling Cannon, Liushih gains 1 Confectance Index.

Liushih

Dolorous Grace
Dolorous Grace

Hits enemies within 3 tiles of a chosen empty tile within 5 tiles for 90% ATK Burn area damage, lays Incineration tiles, and summons (or repositions) Ranger Mk.II. Gives Joint Immortality to Loreley and the nearest ally, and removes Infatuated from all allies. Stability damage 2.

Loreley

Punishment Prelude
Punishment Prelude

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Loreley

Queen's Largesse
Queen's Largesse

+10% damage for all RF Dolls. Gains Thermal Conduction at battle start; while Loreley is on the field its Embers upgrade to Glowing Embers for 2 turns. Gains 2 Confectance Index each turn. At action end, if Ranger Mk.II is out, gains Extra Command (once per turn). Before an ally takes damage, applies Flawless Blaze to them (up to 3 times per turn).

Loreley

Red-Bound Declaration
Red-Bound Declaration

Hits all enemies within 4 tiles for 120% ATK Burn, split evenly. With Glowing Embers, each target takes the full amount and Incineration tiles are laid for 3 turns. Stability damage 1.

Loreley

Searing Brand
Searing Brand

Hits an enemy within 9 tiles for 130% ATK Burn. With Glowing Embers, the multiplier is doubled and Loreley gains Insight for 2 turns. Stability damage 3.

Loreley

Amplified Courage
Amplified Courage

Hits an enemy within 6 tiles and enemies within 3 tiles of it for 100% ATK Freeze area damage, ignoring Cover reduction. Hitting 2+ enemies grants Extra Command. Stability damage 2.

Lotta

Bonds of Friendship
Bonds of Friendship

When a Cold Snap enemy is in range, Lotta makes a Wise Support for 50% ATK physical area damage and 1 stability damage (up to twice per turn).

Lotta

Cryo Rounds
Cryo Rounds

Hits a 3x5 area in a chosen direction for 60% ATK Freeze area damage, destroys destructible Cover outside a 3x3 area around her, and applies Cold Snap for 1 turn. Stability damage 1.

Lotta

Heartfelt Confession
Heartfelt Confession

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 1.

Lotta

Neural Adjustment
Neural Adjustment

Fills her Confectance Index and gains Attack Up I for 2 turns.

Lotta

Absolute Mental Defense
Absolute Mental Defense

Gains Frost Barrier and Alert for 2 turns. The Frost Barrier absorbs 65% of her initial ATK, capped at 60% of max HP.

Makiatto

Battlefield Insight
Battlefield Insight

+40% crit rate, -10% crit damage. On turn start above 80% HP, gains Insight and Steady Progress until the next turn. Against a Frozen target, ignores 4 stability and deals +20% damage; against a Frigid target, ignores 6 stability and deals +30% damage. These do not stack.

Makiatto

Cold Precision Shot
Cold Precision Shot

Hits an enemy within 9 tiles for 160% ATK Freeze with +30% crit damage, and gains 1 stack of Cold Conviction per instance of damage dealt. Stability damage 1.

Makiatto

Lone Wolf Territory
Lone Wolf Territory

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Makiatto

Professional Tactics
Professional Tactics

Hits an enemy within 9 tiles for 130% ATK physical, grants Makiatto 4 Confectance Index, and gives her 2 stacks of Standard Approach. Stability damage 2.

Makiatto

Bedtime Warmup
Bedtime Warmup

Single-target shot on an enemy within 8 tiles for 80% ATK physical. In Turbo Mode it deals Corrosion instead, with +2 stability damage, and grants 1 Confectance Index. Stability damage 3.

Mechty

Dream Wonderland
Dream Wonderland

Leaves Patch Mode for Turbo Mode for 3 turns (returning to Patch Mode after). Inflicts Nightmarish Shroud on all allies and Toxin Inundation on the nearest enemy for 1 turn.

Mechty

Dreamless Night
Dreamless Night

Restores 6 stability, cleanses all her own debuffs, and gives allies within 8 tiles Dream Guardian for 2 turns. In Turbo Mode she may then use Dreamquake or her basic attack. Gains 1 stack of Sleep Aid Kit for 2 turns.

Mechty

Dreamquake
Dreamquake

Hits enemies within 1 tile of a target within 8 tiles for 130% ATK Corrosion area damage and lays Toxic Mist for 2 turns. In Turbo Mode, also grants Movement Up II for 1 turn. Stability damage 3.

Mechty

Mysterious Nap
Mysterious Nap

Enters Patch Mode at battle start and applies Nightmare Form to all allies.

Mechty

Air Dash
Air Dash

Select a tile within a 3 to 6 tile cross-shaped area and land on it, dealing 130% of ATK as Hydro damage to the nearest enemy within 6 tiles of the target tile. If both the origin and destination tile are Hydro tiles, then the active skill Air Dash can be used once and its damage dealt is increased by 30%. This effect can trigger up to 1 time per turn.

Mityl

Aligned Resonance
Aligned Resonance

At the end of the ally turn, all Holograms perform 1 instance of that skill. After Mityl or a Hologram deals Hydro damage, she builds 1 Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn. At the start of battle, Mityl gains Novice Impersonator. For every 6 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank.

Mityl

Assault Shot
Assault Shot

Selects one enemy within 6 tiles and deals 80% of ATK as Physical damage to it.

Mityl

Null Convergence
Null Convergence

Mityl gains Saturation Overflow. This effect lasts for 2 rounds. She generates Tideway tiles within 5 tiles of herself for 2 turns. After this skill, she gains Extra Command.

Mityl

Squirrel Hologram
Squirrel Hologram

Select an enemy (not including summoned creatures) within 6 tiles and then select an empty tile within 3 tiles of it. Summon a Copy Hologram of the target and generate Tideway tiles within 5 tiles of it for 2 turns. Up to 2 Holograms can be present at any one time. If the target is a Doll, boss or large unit, this skill summons a Self Hologram instead. Mityl can also select a Hologram within 6 tiles and teleport it to an empty tile within 5 tiles of herself. After this skill, Mityl gains Extra Command. This effect can trigger a maximum of once per turn.

Mityl

Declaration of Victory
Declaration of Victory

Hits an enemy within 9 tiles for 180% ATK physical; if it exploits a phase weakness, applies Paralysis for 1 turn afterward. Stability damage 4.

Mosin-Nagant

Helping Others
Helping Others

When an ally attacks an enemy in range out of turn and that enemy is in Stability Break, Mosin-Nagant takes a Support Action for 80% ATK physical and 2 stability damage (up to twice per turn). After a Support Attack she gains 2 Confectance Index and Insight for 2 turns.

Mosin-Nagant

Patrol Time
Patrol Time

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Mosin-Nagant

Positive Mindset
Positive Mindset

Gains 1 stack of Active Engagement and 1 Extra Command. Every third use also grants Shock. Once per turn.

Mosin-Nagant

Target Victory
Target Victory

Hits an enemy within 9 tiles for 130% ATK physical and applies Conductivity for 1 turn. Stability damage 3.

Mosin-Nagant

Friend of Justice
Friend of Justice

Hits an enemy within 6 tiles for 70% ATK physical. If no other enemies are within 4 tiles, follows up on the same target and applies Acid Corrosion II for 1 turn. Stability damage 3.

Nagant

Point Shooting
Point Shooting

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Nagant

Sanction Declaration
Sanction Declaration

Hits an enemy within 6 tiles for 150% ATK Corrosion with +2 stability damage; if it has a defense debuff, applies Vulnerable I for 2 turns beforehand. Stability damage 4.

Nagant

Senior's Admonishment
Senior's Admonishment

Hits an enemy within 6 tiles for 130% ATK physical; if it causes Stability Break, applies Acid Corrosion II for 1 turn. Stability damage 4.

Nagant

Veteran's Skills
Veteran's Skills

Gains 1 Confectance Index per instance of damage dealt. When an enemy moves into her range she hits it for 50% ATK physical and 2 stability damage; if it has a defense debuff, also applies Stun for 1 turn. Once per turn.

Nagant

Enlightened Star
Enlightened Star

Hits an enemy within 9 tiles for 130% ATK physical; while attacking near Cover, +20% damage and +2 Confectance Index. Stability damage 3.

Nemesis

Penetrating Casket
Penetrating Casket

Applies Defense Down II for 1 turn to an enemy within 9 tiles and hits it for 130% ATK physical. Stability damage 3.

Nemesis

Remote Observation
Remote Observation

When she acts, marks the 2 nearest enemies in range with Prophecy of Mourning for 1 turn. Her Support Action deals 80% ATK physical and 2 stability damage, and she gains Insight for 1 turn after one.

Nemesis

Stellar Pursuit
Stellar Pursuit

Hits an enemy within 9 tiles for 170% ATK Corrosion, +10% per extra point of Confectance Index. Stability damage 4.

Nemesis

Victory Portent
Victory Portent

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Nemesis

Calamity Resonance
Calamity Resonance

Select 1 enemy within 9 tiles, deal Corrosion damage to it equal to 100% of attack, gain Doomguide for 2 rounds, Insight for 2 turns and Extra Command. If Nemesis - Gnosis has Fifth Prophecy: Startrail, the range of Doomguide's Support Action changes to cover the entire map.

Nemesis: Gnosis

Prismatic Refraction
Prismatic Refraction

Select an enemy within 9 tiles and deal Corrosion damage to it equal to 120% of attack. If Nemesis - Gnosis has First Prophecy: Resonance, damage dealt is increased by 20%. Before the skill resolves, she gains 1 stack of that skill If Nemesis - Gnosis has Second Prophecy: Aloof and there are no ally units within 4 tiles, damage dealt is increased by 20%. After the skill, she recovers HP equal to 15% point of Max HP.

Nemesis: Gnosis

Reversal Destiny
Reversal Destiny

Selects an enemy within 9 tiles, deals AoE Corrosion damage to it and all enemies within 1 tile equal to 140% of attack and expends all Confectance Index. For each point of Confectance Index expended, the damage multiplier is increased by 10% and the skill deals 1 point of stability damage. If Nemesis - Gnosis has Sixth Prophecy: Vision, for each point of Confectance Index, damage dealt is increased by 10% and she deals an additional instance of AoE 100% of ATK as Corrosion damage and 1 point of stability damage to all enemy targets within 3 tiles.

Nemesis: Gnosis

Starfall
Starfall

Select 1 enemy within 9 tiles, and deal Physical damage to it equal to 80% of attack.

Nemesis: Gnosis

Whispers of Nirvana
Whispers of Nirvana

Damage dealt to Paradeus units is increased by 20%. The first time the active skill Calamity Resonance is used, gain First Prophecy: Resonance if there are ally units within 4 tiles. If there are no ally units within 4 tiles, gain Second Prophecy: Aloof. At battle start, if there are normal enemies on the field, gain Third Prophecy: Cataclysm. If there are no normal enemies on the field, gain Fourth Prophecy: Ruling instead. If there are 2 ally RF Dolls or 2 ally Corrosion Dolls on the field, gain Fifth Prophecy: Startrail instead. If there are 4 ally RF Dolls on the field, all RF Dolls gain Sixth Prophecy: Vision.

Nemesis: Gnosis

Active Deterrence
Active Deterrence

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Nikketa

Judgment Strike
Judgment Strike

Hits an enemy within 9 tiles for 80% ATK Hydro and applies Guilt for 2 turns. Grants 2 Confectance Index and Extra Command. Stability damage 2.

Nikketa

K9 Deployment
K9 Deployment

Summons (or relocates) Kulich on an empty tile within 9 tiles, hitting enemies within 2 tiles for 80% ATK physical area damage and applying Guilt for 2 turns. Grants 1 Confectance Index. Stability damage 3.

Nikketa

On-Site Enforcement
On-Site Enforcement

While Kulich is out, Nikketa has Insight. Before either of them uses a skill, both gain 1 Clue — 1 more if the attack exploits a phase weakness. Kulich may Counterattack once per turn; after it does, Nikketa immediately fires Righteous Verdict at that target with no Confectance Index cost.

Nikketa

Righteous Verdict
Righteous Verdict

Hits an enemy within 9 tiles for 130% ATK Hydro; if it has Guilt, follows up and removes Guilt. Spends all Confectance Index, +5% damage per extra point spent. Stability damage 2.

Nikketa

Boojum Effect
Boojum Effect

Performs Cellular Reconfiguration at battle start and enters Cover Order. At round end, if the ultimate did not bank an Overload Pulse this round, banked Command Mode damage converts to 1 Overload Pulse. At her action end, if she is in Demolition Order she reverts to Cover Order.

OTs-14

Perfect Adaptation
Perfect Adaptation

Switches to Command Mode and grants Extra Command. Usable up to 3 times per turn.

OTs-14

Shooting Instinct
Shooting Instinct

Single-target shot on an enemy within 8 tiles for 90% ATK Resonance. Stability damage 2.

OTs-14

Sundering Demolition
Sundering Demolition

Applies Movement Down III for 2 turns to enemies in a 3–10 tile strip ahead, converts the damage banked by Command Mode into 1 Overload Pulse, and grants Reverse Assimilation for 1 turn. Usable while in Demolition Order with Overload Pulse, or whenever banked Command Mode damage is above 0.

OTs-14

Total Suppression
Total Suppression

Hits a 3x3 area around a chosen tile within 8 tiles for 120% ATK Resonance area damage. In Cover Order, the damage banked by Command Mode is increased by 25% afterward; in Demolition Order, +15% damage per 15% of her base crit damage and the multiplier is doubled. Stability damage 3.

OTs-14

Counter Terrorism Support
Counter Terrorism Support

After Papasha attacks an enemy, the City Warden will follow up with a Support Attack on the same target, dealing 80% of ATK as Physical damage.

Papasha

Explosion Prevention Measures
Explosion Prevention Measures

At the end of the turn, the City Warden will move independently to seek Cover. The City Warden's healing received is reduced by 100% and it cannot receive shields. When Papasha is healed, the City Warden restores 10% of its max HP. When the City Warden takes fatal damage, it enters the Self-Repair state for 2 turns.

Papasha

Heart of Protection
Heart of Protection

Hits an enemy within 6 tiles for 150% ATK physical and gives the City Warden Tenacity to Withstand for 2 turns. Beforehand, the City Warden gains 1 random attack buff per buff Papasha holds (max 2) for 2 turns. Stability damage 3.

Papasha

Honor Guard
Honor Guard

Hits an enemy within 6 tiles and enemies within 1 tile of it for 80% ATK physical area damage. If the main target keeps stability above 0 afterward, the City Warden gains Courage to Endure for 3 turns. Stability damage 2.

Papasha

Joint Breakthrough
Joint Breakthrough

Cleanses 2 debuffs from Papasha and all control, Command Prohibition and Frigid from the City Warden. The City Warden moves to a chosen tile within 6 tiles and hits the enemy nearest Papasha for 150% ATK physical (+50% vs Large Targets), then stays put for the rest of the turn. Unusable while the City Warden is in Self-Repair. Stability damage 3.

Papasha

Security Monitoring
Security Monitoring

Description not yet available.

Papasha

United Guards
United Guards

Summons a City Warden at battle start. Papasha gains 1 Confectance Index after she or the Warden attacks. A crit from either gives the other's next attack +20% crit rate.

Papasha

Warning Shot
Warning Shot

Single-target shot on an enemy within 6 tiles for 60% ATK physical. Stability damage 3.

Papasha

Excess Order
Excess Order

Spends 40% of max HP (never below 10%) for 3 stacks of Hot Investment, then hits enemies within 2 tiles of a chosen tile within 6 tiles for 100% ATK Burn area damage and applies Overburn for 2 turns. Stability damage 2.

Peri

Final Bid
Final Bid

Gains 6 stacks of Hot Investment plus Bargain and Capital Protection for 3 turns; Capital Protection absorbs damage equal to 50% of max HP.

Peri

Passionate Gift
Passionate Gift

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Peri

Profit Maximization
Profit Maximization

Gains 1 Confectance Index at action end, and 1 more (up to 6) when another ally lands a Burn Support Action (once per turn). After an active skill, Peri fires 1 basic attack per 3 stacks of Hot Investment; that attack instead deals Burn equal to 12% of her base max HP per Hot Investment stack.

Peri

Venture Capital
Venture Capital

Spends 30% of max HP (never below 10%) for 2 stacks of Hot Investment, then hits an enemy within 6 tiles for 120% ATK Burn. Stability damage 4.

Peri

Chain Reaction
Chain Reaction

When an ally lands AoE damage on an enemy in range, Peritya makes a Support Action for 50% ATK physical area damage and 1 stability damage and gains 1 Confectance Index (up to 6 times per turn). Beforehand, +10% damage per point of leftover mobility, up to +30%.

Peritya

Domain Suppression
Domain Suppression

Hits enemies within 1 tile of a chosen tile within 8 tiles for 90% ATK physical area damage and pulls them 1 tile toward the centre. Each enemy hit cuts this skill's cooldown by 1 turn. Stability damage 3.

Peritya

Fixed Erosion
Fixed Erosion

Hits an enemy within 8 tiles and a 3x3 area around it for 85% ATK Corrosion area damage and cleanses 1 buff. Stability damage 1.

Peritya

Multi-Compilation
Multi-Compilation

Hits every enemy in the 9x9 ring around Peritya (excluding the inner 5x5) for 100% ATK Corrosion area damage, +5% per enemy hit up to +15%. Stability damage 3.

Peritya

Rapid Overwrite
Rapid Overwrite

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Peritya

Dual-Winged Descent
Dual-Winged Descent

Leaps to a tile in an 8-tile cross-shaped area, hitting a 1-tile-wide path for 90% ATK Corrosion melee area damage. Stability damage 2.

Phaetusa

One Strike, Two Cuts
One Strike, Two Cuts

Melee strike on an adjacent enemy for 80% ATK physical. Stability damage 2.

Phaetusa

Overwrite Trap
Overwrite Trap

Gains 1 stack of Blade Resonance and applies Lacerating Wound to every enemy on the field for 2 turns. Grants Extra Command.

Phaetusa

Synchrony
Synchrony

Gains 1 Confectance Index per instance of melee damage (up to 3 per turn). When an ally lands AoE damage on an enemy in range, Phaetusa makes a Support Action for 90% ATK Corrosion melee area damage and 1 stability damage (up to 3 per turn). After Overwrite Trap she may use Synchrony; doing so grants Reversion and Extra Command, once per battle.

Phaetusa

Twofold Rapture
Twofold Rapture

Hits every enemy within 5 tiles for 90% ATK Corrosion melee area damage. Consumes all Blade Resonance: +10% multiplier per stack, then the total is multiplied by (1 + stacks consumed). Stability damage 2.

Phaetusa

Common Rail
Common Rail

Hits an enemy within 8 tiles for 150% ATK Burn and grants Qiongjiu Support Boost I. Stability damage 3.

Qiongjiu

Fuse
Fuse

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Qiongjiu

Guide to Victory
Guide to Victory

Hits the first enemy within 8 tiles in a chosen direction for 110% ATK Burn area damage and applies Overburn for 2 turns. Stability damage 3.

Qiongjiu

Pressing the Momentum
Pressing the Momentum

Gains 3 stacks of Support Boost II. At full Confectance Index, gains 1 more stack and +1 max Support Action for the turn.

Qiongjiu

Steady Plan
Steady Plan

Gains 1 Confectance Index per instance of damage dealt. +10% damage to enemies not protected by Cover. When an ally lands targeted damage on an enemy in range, Qiongjiu makes a Support Action for 90% ATK physical and 2 stability damage (up to 3 per turn).

Qiongjiu

Boil and Reduce
Boil and Reduce

Hits enemies within 3 tiles of a chosen tile within 6 tiles for 90% ATK Burn area damage and applies Scorch Mark for 3 turns. Spends all Confectance Index, +5% multiplier per point spent. Stability damage 3.

Qiuhua

Searing Sizzle
Searing Sizzle

Hits an enemy within 6 tiles for 120% ATK Burn; within 4 tiles, +5% damage and +1 stability damage. Stability damage 4.

Qiuhua

Soaring Leap
Soaring Leap

Leaps to a chosen tile within 6 tiles and hits the nearest enemy within 6 tiles for 30% ATK Burn. Grants Extra Command and cuts Boil and Reduce's cooldown by 1 turn. Stability damage 2.

Qiuhua

Trailblaze
Trailblaze

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 4.

Qiuhua

Zao Jun's Rule
Zao Jun's Rule

+5% Burn damage while no other ally is within 2 tiles. When Overburn is applied to an enemy in range, Qiuhua makes an Emergency Support for 60% ATK Burn and 1 stability damage and gains 1 Confectance Index (once per turn). +30% crit rate on Burn damage against Scorch Mark targets.

Qiuhua

Critical Insight
Critical Insight

Gains 1 Confectance Index at action end. After Frigid Infiltration, consumes all Inspection on the target and gains that many Sense Weakness stacks; at 3+ Sense Weakness her basic attacks deal Freeze and she gains +20% crit rate.

Robella

Howling Cyclone
Howling Cyclone

Hits enemies in a 4-tile cone in a chosen direction for 120% ATK Freeze area damage. Stability damage 3.

Robella

Light of Bond
Light of Bond

Applies Unity to an ally within 8 tiles (only one Unity at a time) and grants Robella Extra Command. Once per turn.

Robella

Radiant Memory
Radiant Memory

Robella gains Radiant Rise for 2 turns and Frost Barrier for 2 turns; the Frost Barrier absorbs 65% of her initial ATK, capped at 60% of max HP.

Robella

Ultra Shot
Ultra Shot

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Robella

Delicious Feast
Delicious Feast

Hits an enemy within 6 tiles and enemies within 2 tiles of it for 80% ATK Hydro area damage, applies Movement Down II for 2 turns, and restores 2 stability per enemy hit. Stability damage 3.

Sabrina

Flexible Modification
Flexible Modification

Before an ally within 7 tiles is attacked, applies 1 stack of Shelter to them (limited per turn). Gains 1 Confectance Index per instance of damage she deals. After a skill attack she lays Tideway in the area; if Hydro tiles are already there, a reaction consumes them and deals 20% ATK fixed damage to the enemy on the tile.

Sabrina

Gourmet Spirit
Gourmet Spirit

Gives all allies 2 stacks of Shelter and grants Sabrina Feeling Full for 3 turns. While it lasts, an enemy in range that lands targeted damage on an ally is Counterattacked for 80% ATK physical and 4 stability damage (up to 3 per turn).

Sabrina

Meal Preparation
Meal Preparation

Hits a 3x6 area in a chosen direction for 70% ATK Hydro area damage, applies Movement Down II for 2 turns, and destroys destructible Cover outside a 3x3 area around her. Stability damage 2.

Sabrina

My Treat
My Treat

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 4.

Sabrina

Falling Blossom
Falling Blossom

Jumps to an empty tile within 2 tiles of an ally or a Sakura Mark enemy, hitting enemies within 2 tiles for 60% ATK Burn area damage, and gains Extra Command. Stability damage 1.

Sakura

Felicitous Prayer
Felicitous Prayer

Gains Thermal Conduction at battle start. Triggering Sakura Mark without using her ultimate grants 2 Searing Flame. Each turn she gains 2 Confectance Index and applies 2 stacks of Sakura Mark to 3 random enemies. While she has Good Luck, +20% damage dealt.

Sakura

Grand Isekai Adventure
Grand Isekai Adventure

Hits a 3x10 strip ahead for 90% ATK Burn area damage and applies 3 stacks of Sakura Mark, then triggers every Sakura Mark stack. Sakura gains Good Luck for 2 turns and 2 Confectance Index. Stability damage 2.

Sakura

Misfortune Delivery
Misfortune Delivery

Hits an enemy within 7 tiles for 130% ATK Burn, applies Bad Luck for 3 turns beforehand, and applies 2 stacks of Sakura Mark. Stability damage 3.

Sakura

Sakura Chime
Sakura Chime

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 3.

Sakura

Death Knell
Death Knell

Picks a direction, deals AoE melee 90% of ATK as Electric damage to all enemy targets within a 3x9 tile area to the sides and front of Sextans, and generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores 90% of ATK in healing to all allies within the effective area and cleanses 1 debuff from them. After the skill resolves, if an enemy has Blood Kiss, additionally deals 1 instance of melee Electric damage with the same damage multiplier to it. Sextans gains 1 stack of Rigor Sanguis and removes the target's Blood Kiss. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis.

Sextans

Dreamscape Finale
Dreamscape Finale

Melee strike on an adjacent enemy for 80% ATK physical. Stability damage 2.

Sextans

Midnight Vespers
Midnight Vespers

Leaps to a tile 4–8 tiles away in a cross-shaped area, hitting a 3-tile-wide path for 120% ATK Electric melee area damage and applying Blood Kiss, then lays Voltage tiles for 3 turns. Applies Lacerating Wound to enemies in the area for 2 turns and Amaranth Brand to all allies for 2 turns. +10% multiplier per Rigor Sanguis stack. She then gains 6 tiles of Additional Movement and may use Death Knell. Stability damage 5.

Sextans

Requiem
Requiem

+10% damage for all Blade Dolls and +1 tile mobility for all Electric or Blade Dolls. Each enemy death or Stability Break grants 1 Rigor Sanguis, plus 0/1/2 more by the target's Grade. When another ally attacks with a Blade, Sextans spends 1 Confectance Index for a Sanguine Emblem. On turn start, if her Confectance Index is not full, she refills it and applies Carmine Emblem to enemies that ended their turn on Electric tiles.

Sextans

Sanctuary Lauds
Sanctuary Lauds

Hits a 3x9 area to her sides and front for 90% ATK Electric melee area damage, applies Blood Kiss, and heals allies in the area for 90% ATK. +10% multiplier per Rigor Sanguis stack. She then gains 6 tiles of Additional Movement and may use Death Knell. Stability damage 3.

Sextans

Boiling Soundwaves
Boiling Soundwaves

Applies Overburn for 1 turn to an enemy within 8 tiles and hits it for 140% ATK Burn; +1 stability damage while Sharkry has Zoom In. Stability damage 3.

Sharkry

Highlight Moment
Highlight Moment

Gains 1 stack of Zoom In for 1 turn and 1 Extra Command.

Sharkry

Love Shot
Love Shot

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Sharkry

Makeup Organization
Makeup Organization

Gains 1 Confectance Index when she acts and 1 more whenever Overburn is applied to an enemy. +20% crit rate against Overburn targets.

Sharkry

Perfect Rising Tone
Perfect Rising Tone

Hits an enemy within 8 tiles for 150% ATK physical and grants Sharkry Zoom In. If the target has Overburn, applies 2 stacks of Flammable beforehand and the hit deals Burn instead. Stability damage 3.

Sharkry

Brachycephaly Syndrome
Brachycephaly Syndrome

At the start of battle, Soppo begins the battle in Hunting Hound Mode and expends 3 points of Confectance Index to gain a Frost Barrier. This effect lasts for 3 turns. The absorption strength of the Frost Barrier is equal to 65% of initial attack but cannot exceed 60% of Max HP. At the start of battle, if there are 3 or more ally Burn Dolls on the field (not including herself), then when she uses the basic attack Hunting Fang or the active skill Vicious Bite and she is in Hunting Hound Mode, damage dealt to enemy targets with Burn debuffs is increased by 100%. If there are 3 or more Freeze Dolls on the field (not including herself), then when she uses the abovementioned skills or the active skill Lunar Howl and is in Mad Dog Mode, damage dealt to enemy targets with Freeze debuffs is increased by 100%. If neither condition is met, Soppo gains 2 stacks of Permanent Hunting Mark. After making an active attack, Soppo gains 1 stack of Rabid Factor. This effect stacks up to 10 times. When she has 4 stacks of Rabid Factor, she gains Rabid Factor Ⅰ. When she has 6 stacks of Rabid Factor, she gains Rabid Factor Ⅱ. When she has 8 or more stacks of Rabid Factor, she gains Rabid Factor Ⅲ.

Soppo

Fatal Pounce
Fatal Pounce

Select all enemy targets within 6 tiles. Expend all stacks of Hunting Mark and deal AoE Freeze damage to the targets equal to Hunting Mark stacks × 30% of attack. If this attack hits enemy targets on phase tiles, deal an additional instance of Freeze damage to them equal to 50% of attack. After this skill, switch to Hunting Hound Mode. Passive: Before enemies within 8 tiles make an active attack, perform Interception on them, dealing 30% of ATK as Freeze damage and 4 points of stability damage. This effect can trigger up to 1 time per round.

Soppo

Hunting Fang
Hunting Fang

Select an enemy within 8 tiles and deal Freeze damage to it equal to 80% of attack. Soppo gains 2 stacks of Hunting Mark and 1 point of Confectance Index. If Soppo is in Mad Dog Mode, this skill instead deals Burn damage.

Soppo

Lunar Howl
Lunar Howl

Select an unoccupied Freeze or Burn tile on the entire battlefield, land on it, and apply Slaughtertrail to all ally Dolls within 8 tiles (not including herself). This effect lasts for 3 turns. After this skill, switch to Mad Dog Mode. If Soppo is in Mad Dog Mode, instead deal AoE Burn damage to all enemy targets within 4 tiles equal to 120% of attack. This damage is evenly distributed between all targets within the area of effect. After this skill, Soppo performs the basic attack Hunting Fang on the nearest enemy within 8 tiles and gainsExtra Action.

Soppo

Vicious Bite
Vicious Bite

Select an enemy within 6 tiles. Deal AoE Freeze damage to it and all enemy targets within 3 tiles of it equal to 80% of attack and generate Frost tiles for 2 turns. After this skill, perform the basic attack Hunting Fang on the nearest enemy within 8 tiles and gain Extra Command. When in Mad Dog Mode, this skill instead deals Burn damage and generates Incineration tiles. Soppo does not gain Extra Command.

Soppo

Eagle's Vigilance
Eagle's Vigilance

At action end, at full Confectance Index she spends it all for an Extra Action. On turn start above 80% HP, gains Insight for 2 turns. If Taryz's target damages an ally, Taryz Counterattacks for 20% of Springfield's max HP as Hydro plus 1 stability damage and heals that ally for 20% of Springfield's max HP (up to twice per turn). While Taryz is out, Springfield heals 20% max HP at action end.

Springfield

Gentle Approach
Gentle Approach

Single-target shot on an enemy within 9 tiles for 80% ATK physical. Stability damage 2.

Springfield

Intel Manipulation
Intel Manipulation

Applies False Intelligence for 2 turns to an enemy within 9 tiles, hits it for 130% ATK Hydro, applies Congestion for 1 turn, and grants 1 Confectance Index. Stability damage 4.

Springfield

Opportune Assistance
Opportune Assistance

Heals an ally within 9 tiles for 100% ATK and 3 stability, applies Overflowing Care for 2 turns, and grants Springfield 1 Confectance Index.

Springfield

Path of Protection
Path of Protection

Summons Taryz to shadow an enemy within 9 tiles for 2 turns. Inflicts Damp and False Intelligence for 2 turns on that enemy and enemies within 3 tiles, and deals 80% ATK Hydro area damage. Gives all allies Deep-Rooted Bonds and Overflowing Care for 2 turns, heals them for 100% ATK and 2 stability, cleanses 1 debuff, and removes Taunt and Fear. If Taryz's target dies it follows the highest-HP enemy. Grants 2 Confectance Index. Stability damage 2.

Springfield

Pelting Snowflake
Pelting Snowflake

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 3.

Suomi

Snow's Grace
Snow's Grace

Gives another ally within 6 tiles Frost Barrier for 2 turns worth 130% of Suomi's initial ATK (capped at 100% of their max HP) and restores 2 stability. Applies 1 stack of Defensive Support for 2 turns per enemy within 5 tiles of that ally.

Suomi

Snowfield's Radiance
Snowfield's Radiance

Hits enemies within 3 tiles of a chosen empty tile within 6 tiles for 50% of DEF as fixed damage and 2 stacks of Avalanche. Restores 2 stability to all allies, cleanses 1 debuff and Taunt, and applies Frost Barrier (100% of Suomi's initial ATK, capped at 100% max HP) plus 1 stack of Wintry Bastion for 3 turns. Lays Frost tiles in a snowflake shape within 3 tiles of the target for 3 turns.

Suomi

Source of Warmth
Source of Warmth

At action end, gains 2 Confectance Index and heals other allies within 6 tiles for 5% of her max HP (10% if they are below 50% HP). When another ally uses a basic attack or skill, Suomi applies 1 Avalanche to a random enemy within 6 tiles. When an ally lands targeted damage on an enemy in range, she takes a Support Action for 80% ATK physical and 3 stability damage and applies Critical Damage Up I to that ally for 2 turns (twice per turn). Above 80% HP she has Sleetdrift Sprint.

Suomi

Winter's Wrath
Winter's Wrath

Hits an enemy within 6 tiles for 100% ATK Freeze; this hit cannot crit but adds 50% of DEF as fixed damage. +1 stability damage per ally within 6 tiles. Stability damage 4.

Suomi

Aurora Curtain
Aurora Curtain

Fills her Confectance Index at battle start. After a hit at full Confectance Index, spends it all for an Extra Action. When she acts, gains 1 random buff per 2 Confectance Index until action end. Each time an ally deals Hydro damage she gains 1 stack of Lightspike.

Tololo

Black Hole Inversion
Black Hole Inversion

Hits an enemy within 8 tiles for 130% ATK Hydro; exploiting a phase weakness grants 2 Confectance Index. Stability damage 3.

Tololo

Meteor
Meteor

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Tololo

Morte Lumina
Morte Lumina

Hits an enemy within 8 tiles for 180% ATK Hydro; with 3+ buffs, +15% damage and -2 turns cooldown. Stability damage 4.

Tololo

Supernova Impact
Supernova Impact

Hits an enemy within 8 tiles for 130% ATK physical; with 2+ buffs, +20% damage and +2 Confectance Index. Stability damage 3.

Tololo

Blade Whirlwind
Blade Whirlwind

Melee strike on an adjacent enemy for 90% ATK physical, then gains Whirlwind. Stability damage 1.

Ullrid

Hidden Pursuit
Hidden Pursuit

Moves to a tile in a 5-tile cross-shaped area and hits the highest-HP enemy within 1 tile for 180% ATK physical melee. Consumes all Hunter's Talent for +10% damage per stack (max +30%); at 2+ stacks, gains 2 Camouflage for 1 turn. Stability damage 2.

Ullrid

Hunter's Sight
Hunter's Sight

Melee strike on an adjacent enemy for 120% ATK physical and 6 tiles of Additional Movement. If it survives, applies Mark of Prey for 2 turns. Stability damage 1.

Ullrid

Optical Camouflage
Optical Camouflage

Gains 1 Hunter's Talent and 1 Confectance Index after an active attack. When an enemy ends its turn while Ullrid is below 30% HP, she gains 1 Camouflage for 1 turn. 3-turn cooldown.

Ullrid

Warning Shot
Warning Shot

Single-target shot on an enemy within 5 tiles for 80% ATK physical. Stability damage 2.

Ullrid

Dead End Meltdown
Dead End Meltdown

Hits an enemy within 7 tiles for 120% ATK Burn. If it has any Burn debuff, also deals 50% ATK fixed damage to enemies within 3 tiles and applies Overburn for 2 turns. Grants 2 Confectance Index. Stability damage 3.

Vector

Depressive Mentality
Depressive Mentality

Single-target shot on an enemy within 7 tiles for 80% ATK physical. Stability damage 3.

Vector

Perception Block
Perception Block

Immune to the negative effect of Burn tiles. Before dealing Burn damage to an Overburn target, inflicts Overheat Combustion for 2 turns. At battle start, +1 to all Burn Support Attacks. On turn start at full Confectance Index, spends it all for +10% ATK until round end.

Vector

Portent of Doom
Portent of Doom

Applies Smolder for 2 turns to an enemy within 7 tiles and hits it for 100% ATK Burn. Grants 2 Confectance Index. Stability damage 3.

Vector

Searing Finale
Searing Finale

Hits enemies within 7 tiles of a chosen tile within 7 tiles for 60% ATK Burn area damage and lays Incineration tiles for 2 turns. Gives all allies Accelerant for 2 turns and grants Vector Extra Command. Stability damage 1.

Vector

All Out Performance
All Out Performance

Hits the first enemy in each lane of a 3x5 area in a chosen direction for 75% ATK physical, knocks them back 4 tiles, and destroys destructible Cover in a 3x3 area around her. Stability damage 1.

Vepley

Exclusive Stage
Exclusive Stage

Hits an enemy within 5 tiles for 150% ATK physical; if it is not in Cover, cleanses 2 of its buffs beforehand. Stability damage 2.

Vepley

Idol Talent
Idol Talent

Gains 1 Confectance Index when she acts and 1 per instance of damage dealt. +20% damage to enemies with a movement debuff. If she moved 5+ tiles, applies Movement Down II for 2 turns before attacking.

Vepley

Infectious Enthusiasm
Infectious Enthusiasm

Hits enemies within 2 tiles of a chosen tile within 5 tiles for 100% ATK physical area damage and applies Overzealous and Vulnerable II for 2 turns. Stability damage 2.

Vepley

Live Interaction
Live Interaction

Single-target shot on an enemy within 5 tiles for 80% ATK physical. Stability damage 1.

Vepley

Base Key
Base Key

Description not yet available.

Voymastina

Dread Ultimatum
Dread Ultimatum

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 3.

Voymastina

Eye of the White Mastiff
Eye of the White Mastiff

Voymastina gains Wolf's Eye for 2 turns and Extra Command. Passive: at battle start she hits the 5 nearest enemies for 100% ATK physical that ignores cover plus 3 stability damage, and is immune to normal and fixed damage while this passive is active.

Voymastina

Mastiff's Pledge
Mastiff's Pledge

Immune to displacement and mobility debuffs. She gets no cover protection but takes 30% less damage — 80% less while her stability is above 0. Physical hits ignore 50% of the target's DEF. Gains 2 Confectance Index after an active attack or basic; at full Confectance Index, spends it all for Predator's Principle.

Voymastina

Pile Bunker
Pile Bunker

Hits a forward 1x2 area for 200% ATK physical melee that ignores cover, then gains Additional Movement. Passive: when an ally lands targeted damage on an enemy in range, Voymastina charges to a tile within 2 tiles of it and hits it for 150% ATK physical melee that ignores cover plus 3 stability damage (shooting it instead if she cannot charge; once per turn). Stability damage 5.

Voymastina

Sirius Fall
Sirius Fall

Hits an enemy within 8 tiles and enemies within 3 tiles of it for 120% ATK physical area damage. Passive: when an ally lands targeted damage on an enemy in range, Voymastina makes a Support Action for 100% ATK physical area damage and 3 stability damage to it and enemies within 3 tiles (once per turn). Stability damage 3.

Voymastina

Case Controller
Case Controller

Does not benefit from cover, critical rate is reduced by 100%, Max HP is increased by 50% and damage taken is reduced by 20%. At the start of battle, Welrod gains Detective's Immunity. At the end of her action, Welrod deals 1 instance of AoE Corrosion Damage to all enemy targets within 6 tiles equal to 30% Detective's Immunity of accumulated damage and applies Suspect (2 turns). At the end of her action, Welrod applies Taunt to all enemy targets within 6 tiles (1 turn).

Welrod

Hour of Judgement
Hour of Judgement

Picks a direction. Welrod deals AoE Corrosion Damage to all enemy targets within a 3x9 tile area in front equal to 100% of attack and pulls them 3 tiles towards herself. In addition, she applies Iniquitor's Backlash to them (1 turn) and Suspect to them for 2 turns. She recovers HP equal to 20% of accumulated damage and gains V3 Protection for 1 round. After this skill, Welrod can use the basic attack Hushed Erasure, the active skill Joint Investigation or the active skill Subjective Sanction.

Welrod

Hushed Erasure
Hushed Erasure

Selects one enemy within 6 tiles and deals 80% of ATK as Physical damage to it.

Welrod

Joint Investigation
Joint Investigation

Select an enemy within 6 tiles, deal Corrosion Damage to it equal to 100% of attack, and gain Deduction Obsession for 3 turns. After this skill, gain 2 stacks of Shelter and 4 points of Confectance Index.

Welrod

Subjective Sanction
Subjective Sanction

Select a tile within 6 tiles and deal AoE Corrosion Damage to all enemy targets within 5 tiles of it equal to 100% of attack and apply Toxic Mist tiles for 2 turns. For every 1% Welrod's Max HP is increased over its initial value, this skill's damage multiplier is increased by 1%, to a maximum increase of 60%. For each target hit, damage accumulated by Detective's Immunity is reduced by 10%. If the target is a boss unit, it is reduced by 30% instead, to a maximum reduction of 50%.

Welrod

Best Dancer
Best Dancer

Passive.

Yoohee

Improv
Improv

Hits an enemy within 8 tiles for 120% ATK physical. With 3+ Confectance Index, spends 2 more to ignore 30% of its DEF for this hit. Stability damage 3.

Yoohee

Main Dancer's Aura
Main Dancer's Aura

Gains 1 Confectance Index whenever an ally deals Physical damage. After a basic or active skill she may use Graceful Pirouette or Passionate Resonance (not repeatedly). Applying 3+ Dance Steps triggers Best Dancer for 1 Never Give Up stack and refreshes every Dance Step and Defense Shredding stack on the field.

Yoohee

Rhythmic Pulse
Rhythmic Pulse

Single-target shot on an enemy within 8 tiles for 80% ATK physical. Stability damage 2.

Yoohee

Soul of Dance
Soul of Dance

Gives an ally within 8 tiles and allies within 2 tiles of them Targeted Attack Defense I for 2 turns, hits enemies in that area for 80% ATK physical area damage, and applies Stun for 1 turn. Afterwards Yoohee may use Graceful Pirouette or Passionate Resonance. Stability damage 2.

Yoohee

Sparkling Finale
Sparkling Finale

Yoohee gains Troupe's Core for 3 turns, gives all allies Stability Offensive I for 2 turns, and gains Extra Command.

Yoohee

Piercing Wind
Piercing Wind

Single-target shot on an enemy within 6 tiles for 80% ATK physical. Stability damage 2.

Zhaohui

Shadow Snare
Shadow Snare

Hits enemies within 4 tiles in a chosen direction for 110% ATK physical area damage; Hydro-debuffed targets are Stunned for 1 turn. Grants 1 Confectance Index per enemy hit and +10% crit rate on her next active attack. Stability damage 3.

Zhaohui

Shadow Strike
Shadow Strike

At action end she may blink to any Imperturbable Arrow within 9 tiles, gaining 1 Confectance Index. When an ally lands targeted damage on an enemy in range, Zhaohui makes a Support Action for 80% ATK Hydro, 2 stability damage, and Damp for 2 turns (once per turn).

Zhaohui

Skybound Leap
Skybound Leap

Blinks to within 2 tiles of any Imperturbable Arrow within 9 tiles and hits the nearest enemy within 6 tiles for 160% ATK Hydro, applying Congestion for 2 turns. Stability damage 2.

Zhaohui

Wanderer's Acumen
Wanderer's Acumen

Summons an Imperturbable Arrow on an empty tile within 6 tiles, hitting enemies within 2 tiles of it for 90% ATK Hydro area damage and applying Presence of Mind for 2 turns. Stability damage 1.

Zhaohui

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