Faelynn's memories are heavy with painful, suppressed secrets, yet a bright streak still shows through her spirit — every dark cloud in her mind is lit by an innocent, warming sun. "Master, no matter how long you're away, I...
CN unit — ReeTempest V6 tier list Tier 0.5, a Corrosion DPS. Not yet on the Global sheets.
Recommended build
A Corrosion damage build for a Sentinel back-liner: a Standard-banner Assault Rifle, a Corrosion Boost attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.
Sentinel — sustained Corrosion DPS
Weapon
Standard Assault Rifle— She has no imprinted weapon — run any Standard-banner Assault Rifle with an Attack or crit skill. The weapon tier list has the per-doll picks.
Attachment set
Corrosion Boost (3-set)— +20% Corrosion damage.
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.
Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.
Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …).
Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.
Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: Crit Rate and Attack Boost.
Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V1 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.
CN-only for now — her Neural Helix keys and Expansion key aren't in the Global data yet, so the Keys rows above are pending; the weapon and attachment lines still hold.
Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.
Skill
Loyal Hunt
Fires in a chosen direction for AoE 120% of ATK as Corrosion damage to all enemy targets in a 3×9-tile area ahead, generating Toxic Mist tiles for 2 rounds; for every 1 stack of Hunter's Tracking, the damage multiplier is increased by 5%. After the skill, if Faelynn has Combo Pounce, consumes 1 stack of it to trigger the extra active skill Hunter's Instinct and Additional Movement.
Costs 3 Confectance Index · Stability damage 3 · Range 1 tile
Attributes
Base
Stability Index
9
Movement
6 tiles
Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.
Skills
Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.
Cuspid ComboBasic AttackTargeted
Selects one enemy within 6 tiles and deals 80% of ATK as Physical damage to it.
Stability damage 2 · Range 6 tiles
Triple MaulSkill 1
Strikes one enemy up to 8 tiles away for AoE 60% of ATK as Corrosion damage to it and all enemy targets within a 3-tile radius of it, dispels 1 buff, applies Scent Mark and Infatuated, and generates Toxic Mist tiles for 2 rounds; for every 1 stack of Hunter's Tracking, the damage multiplier is increased by 5%. After the skill, builds 3 Confectance Index and 1 random buff for 2 rounds.
Gains Roving Bloodlust for 3 turns and Dog-Eared Radar for 2 turns. After the skill, gains Extra Command.
Cooldown 1 turn
Relentless CounterattackPassiveBuff
At the start of battle, gains 1 stack of Combo Pounce, stacking up to 3 stacks. Every 1 use of an active skill (excluding that skill) grants 1 stack of Combo Pounce. On turn start, if she is on a phase tile, for every 1 level of the tile she gains 1 point of Mobility and 1 stack of Hunter's Tracking for 1 turn. When taking damage while on a Corrosion-type tile, transfers 50% of the Initial Damage to the ally with the highest HP (not self). Immune to displacement, movement debuffs and command-prohibition effects.
Gains Roving Bloodlust and Dog-Eared Radar, lasting 3 turns. After the skill, gains Extra Command.
Triple Maul Lv.2Fortification · V2Fortification
Strikes one enemy up to 8 tiles away for AoE 60% of ATK as Corrosion damage to it and all enemy targets within a 5-tile radius of it, dispels 1 buff, applies Scent Mark and Infatuated, and generates Toxic Mist tiles for 2 turns. For every 1 stack of Hunter's Tracking, the damage multiplier is increased by 10%. After the skill, builds 3 Confectance Index and 1 random buff, lasting 2 turns.
Loyal Hunt Lv.2Fortification · V3Fortification
Fires in a chosen direction for AoE 120% of ATK as Corrosion damage to all enemy targets in a 3×9-tile area ahead, generating Toxic Mist tiles for 2 turns. For every 1 stack of Hunter's Tracking, the damage multiplier is increased by 10%. After the skill, if Faelynn has Combo Pounce, consumes 1 stack of it to trigger the extra active skill Hunter's Instinct and Additional Movement.
At the start of battle, gains 1 stack of Combo Pounce, stacking up to 3 times. Each time an active skill is used (excluding that skill), gains 1 stack of Combo Pounce. On turn start, gains 4 stacks of Hunter's Tracking; if on a phase tile, for every 1 level of the tile, gains 1 point of movement and 1 stack of Hunter's Tracking, lasting 1 turn. When taking damage while on a Corrosion tile, transfers 50% of the Initial Damage to the ally with the highest HP (not self). Immune to displacement, movement debuffs and Command-lock effects.
Triple Maul Lv.3Fortification · V5Fortification
Strikes one enemy up to 8 tiles away for AoE 120% of ATK as Corrosion damage to it and all enemy targets within a 5-tile radius of it, dispels 1 buff, applies Scent Mark and Infatuated, and generates Toxic Mist tiles for 2 turns. For every 1 stack of Hunter's Tracking, the damage multiplier is increased by 10%. If more than 3 targets are hit, or a boss unit is hit, deals 1 additional instance of AoE 120% of ATK as Corrosion damage and 1 point of Stability damage. After the skill, builds 3 Confectance Index and 1 random buff, lasting 2 turns.
Loyal Hunt Lv.3Fortification · V6Fortification
Fires in a chosen direction for AoE 150% of ATK as Corrosion damage to all enemy targets in a 3×9-tile area ahead, generating Toxic Mist tiles for 2 turns. For every 1 stack of Hunter's Tracking, the damage multiplier is increased by 10%. After the skill, if Faelynn has Combo Pounce, consumes 1 stack of it to trigger the extra active skill Hunter's Instinct and Additional Movement.
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