Girls' Frontline 2: Exilium/Weapons
Girls' Frontline 2: Exilium — Weapons
124 weapons
Handgun
Street Star — Skill · Street Star: When standing on Corrosion tiles, damage dealt is increased by 10%. Stats · Attack 244
Agile Support — Skill · Agile Support: After dealing damage, the next active healing is increased by 10%. If an allied unit goes into Stability Break, the next active healing additionally restores 1 point of stability index. Stats · Attack 209
Windchaser — Skill · Windchaser: Freeze damage dealt is increased by 20%. If a skill does not consume Confectance Index and deals damage to an enemy target on a Freeze tile, ignores 5% of the target's defense. Imprint Boost · Eagletta — Damage dealt to targets with Freeze debuffs is increased by 2.5%; damage dealt to the Varyag Gang is increased by 2.5%. Stats · Attack 390, Crit DMG 25%
Shattering — Skill · Shattering: Damage is increased by 10% against targets with defense debuffs. Stats · Attack 244
Fleeting Shadow — Skill · Fleeting Shadow: Freeze damage dealt is increased by 10%. Stats · Attack 278
Stellar Extinction — Skill · Stellar Extinction: Corrosion damage dealt by all allied units is increased by 10%. For each unit summoned, Corrosion damage dealt by this unit and this unit's summons is increased by 5%, to a maximum of 15%. Imprint Boost · Basti — Damage dealt to targets with Corrosion debuffs is increased by 2.5%. Damage dealt to Orlog Conglomerate units is increased by 2.5%. Stats · Attack 341, Attack Boost 15%
Vestal Suspire — Skill · Vestal Suspire: Physical damage is increased by 10%. When attacking, if the distance to the enemy target is 3 or less tiles, damage dealt is increased by 10%. Imprint Boost · Faye — Damage dealt to targets with defense debuffs is increased by 2.5%. Damage dealt to Sycca Technologies units is increased by 2.5%. Stats · Attack 341, Crit DMG 25%
Ruler of Taboo — Skill · Ruler of Taboo: Damage dealt by all physical summons on the battlefield is increased by 10%. Before an allied unit attacks, if the target has Hydro debuff(s), Hydro damage dealt is increased by 10%. If the attack is a Counterattack, damage boost is additionally increased by 10%. Imprint Boost · Florence — Damage dealt to targets with Hydro debuffs is increased by 2.5% and damage dealt to PMC units is increased by 2.5%. Stats · Attack 355, Attack Boost 15%
Paradigm of Reason — Skill · Paradigm of Reason: If HP is full before making an attack, damage dealt is increased by 10%. Stats · Attack 223
Thermal Progression Advancement — Skill · Thermal Progression Advancement: When applying a debuff, the damage of the next active skill is increased by 5%. If the debuff is a defense debuff, an additional 1 debuff is applied for 1 turn, and the damage of the next active skill is further increased by an additional 5%. This effect can only be triggered once per turn. Stats · Attack 244
Mobile Cover — Skill · Mobile Cover: If at full HP, healing and damage is increased by 15%. Stats · Attack 285, Attack Boost 15%
Heart of Service — Skill · Heart of Service: Damage dealt by this unit's physical summons is increased by 5%. When dealing Hydro damage, damage boost is additionally increased by 5%. Stats · Attack 251
Knox's 10 Commandments — Skill · Knox's 10 Commandments: Max HP is increased by 15%. Damage dealt is increased by 20%. Damage dealt to enemy units with Corrosion debuffs is increased by 10%. Imprint Boost · Welrod — Damage dealt to targets with Corrosion debuffs is increased by 2.5% and damage dealt to Sycca Technology units is increased by 2.5%. Stats · Attack 313, Attack Boost 15%
Impulsive Consumption — Skill · Impulsive Consumption: After applying a buff to an allied target, increase healing and damage dealt by the next active skill by 5%. If this is an attack buff, gain an additional 5% increase, with a 50% chance to apply 1 additional buff. This effect can trigger at most once per turn. Stats · Attack 216
Rifle
Invocation of Ruin — Skill · Invocation of Ruin: If the target's current HP percentage is above 90%, increases damage dealt to them by 10%. Stats · Attack 278
Unending Finale — Skill · Unending Finale: If this unit has a buff, damage dealt is increased by 5%. If it is a Burn buff, it is increased by an additional 5%. Stats · Attack 265
Watching From Afar — Skill · Watching From Afar: Damage dealt to targets outside of 7 tiles is increased by 10%. Stats · Attack 285
Soldier's Breakthrough — Skill · Soldier's Breakthrough: When dealing damage, if there are no other enemy units within 4 tiles of the target, increases damage dealt to the target by 15%. Stats · Attack 327, Attack Boost 15%
Art of Eradication — Skill · Art of Eradication: Increase Freeze damage dealt by 10%. For every 4 instances of damage dealt outside of own turn, increase damage dealt by the next active attack by 10%. Imprint Boost · Makiatto — Increase damage dealt to Paradeus by 2.5%. If the target has Frozen, increase it by an additional 2.5%. Stats · Attack 390, Crit DMG 25%
Winner Takes All — Skill · Winner Takes All: When the user has Insight, increases damage dealt by 10%. Before an allied unit makes an active attack, if the target has Freeze debuffs, increases the Freeze damage dealt by 5%. If the target has Frigid, this damage increase is enhanced to 10%. Imprint Boost · Dushevnaya — Increase damage dealt to Marley Thermal Power Plant by 2.5%; if the target has Frozen, increase the damage dealt by an additional 2.5%. Stats · Attack 348, Attack Boost 15%
Assist — Skill · Assist: Damage dealt by this unit and this unit's Physical Summon is increased by 7%. Stats · HP 675
Virtuous Reward — Skill · Virtuous Reward: At the end of this unit's action, applies Soak I to the unit and her Physical Summon for 2 turns. Ultimate Skill damage is increased by 15%. Imprint Boost · Nikketa — Damage against targets with Hydro debuffs is increased by 2.5%. Damage against Sycca Technologies units is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
Hour of Judgment — Skill · Hour of Judgment: Damage dealt to enemy targets on Freeze tiles is increased by 10%. Stats · Attack 251
Silent Empathy — Skill · Silent Empathy: When actively attacking or healing a target, if the target has any Hydro effects, damage dealt or healing effect is increased by 10%. Stats · Attack 230
Moonfire Verse — Skill · Moonfire Verse: Burn damage dealt by all allied units is increased by 5%. If this unit has Embers or her signature effect, Burn damage dealt is increased by 20%. When allied units gain Burn buffs, they gain Attack Up II for 2 turns. Imprint Boost · Loreley — Damage dealt to targets with Burn debuffs is increased by 2.5% and damage dealt to ELIDs is increased by 2.5%. Stats · Attack 369, Attack Boost 15%
Lonely Star's Sentiments — Skill · Lonely Star's Sentiments: Physical damage dealt by the first 2 attacks per round is increased by 20% and they ignore 10% of the target's defense. Imprint Boost · Cheyanne — Damage dealt to targets with a defense debuff is increased by 2.5% and damage dealt to Mokosh units is increased by 2.5%. Stats · Attack 397, Attack Boost 15%
Shared Purpose — Skill · Shared Purpose: Hydro damage dealt by all allied units is increased by 5%. This unit's Max HP is increased by 15%. When actively healing a target, applies Attack Up II to the target for 2 turns. Imprint Boost · Springfield — Damage against targets with Hydro debuffs is increased by 2.5%. Damage against Sycca Technologies units is increased by 2.5%. Stats · Attack 320, Attack Boost 15%
Keep it Up — Skill · Keep it Up: Phase damage is increased by 10%. Electric damage is increased by another 10%. Imprint Boost · Mosin-Nagant — Increase damage dealt to PMCs by 2.5%. If the target has Paralysis, increase it by an additional 2.5%. Stats · Attack 383, Crit DMG 25%
Shining Brilliance — Skill · Shining Brilliance: Corrosion damage dealt is increased by 20% and critical damage dealt by Support Action is increased by 10%. Imprint Boost · Nemesis: Gnosis — Damage dealt to targets with Corrosion debuffs is increased by 2.5% and damage dealt to Paradeus units damage dealt is increased by 2.5%. Stats · Attack 383, Crit DMG 25%
Strike While the Iron is Hot — Skill · Strike While the Iron is Hot: If the target is affected by a Phase debuff, damage dealt to them is increased by 10%. Stats · Attack 272
Joint Offensive — Skill · Joint Offensive: Hydro damage dealt by this unit and this unit's Physical Summon is increased by 20%. Critical damage dealt by this unit's basic attacks is increased by 15%. Imprint Boost · Liushih — Damage dealt to targets with Hydro debuffs is increased by 2.5% and damage dealt to non-affiliated targets is increased by 2.5%. Stats · HP 946, Crit DMG 25%
Caution — Skill · Caution: Ultimate Skill damage is increased by 10%. Stats · Attack 278
Prime — Skill · Prime: If HP is above 80%, out-of-turn damage is increased by 10%. Stats · Attack 278
Assault Rifle
Snowfield Concerto — Skill · Snowfield Concerto: When allied units deal Freeze damage, critical damage is increased by 10%. If they have a Shield effect, damage dealt is increased by 10%. Imprint Boost · Alva — Damage dealt to targets with Freeze debuffs is increased by 2.5%. Damage dealt to Girard Group units is increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Pinnacle of Conflict — Skill · Pinnacle of Conflict: Physical damage dealt is increased by 10%. When dealing Physical damage, ignores 20% of the target's defense. Imprint Boost · Voymastina — Damage dealt to targets with defense debuffs is increased by 2.5%. Damage dealt to Girard Group units is increased by 2.5%. Stats · Attack 390, Crit DMG 25%
Relentless Simulation — Skill · Relentless Simulation: When an active attack hits 2 or more targets, the damage dealt is increased by 10%. Stats · Attack 278
Warming Care — Skill · Warming Care: Electric damage dealt by all allied units is increased by 10%. At the end of the action, recovers 5% of maximum HP. If the user has Positive Charge, Electric damage dealt by them and their summons is increased by 20%. Imprint Boost · Andoris — Damage dealt to URNC units is increased by 2.5%. If the target is afflicted with any Electric debuffs, this damage is additionally increased by 2.5%. Stats · Attack 327, Attack Boost 15%
Blasphemy — Skill · Blasphemy: If she has a Hydro buff, damage dealt by her and her summons is increased by 10%. Stats · Attack 258
Cunning Hound's Chain — Skill · Cunning Hound's Chain: If an active skill deals no damage, Corrosion damage is increased by 20% for 3 turns. Each time an extra active skill is used to attack, Corrosion damage is increased by 5%, up to 15%, lasting 1 turn. Within the current turn, after each attack, the damage of the next skill is increased by 4%, up to 16%. Imprint Boost · Faelynn — Damage dealt to targets with Corrosion debuffs is increased by 2.5%; damage dealt to Paradeus is increased by 2.5%. Stats · Attack 383, Crit DMG 25%
Triumphant Covenant — Skill · Triumphant Covenant: Damage dealt by active attacks is increased by 20%. If an active skill does not deal damage, attack for the current round is increased by 10%. Imprint Boost · OTs-14 — Damage dealt to targets with debuffs is increased by 2. 5%. Damage dealt to Orlog Conglomerate enemies is increased by 2. 5%. Stats · Attack 369, Crit DMG 25%
Calamity — Skill · Calamity: Hydro damage dealt by her and her summons is increased by 20%. Before she uses a Basic Attack or an active skill, she and her summons gain Piercing I and Domain Penetration I for 2 turns. Crit DMG of all allied entity summons is increased by 5%. Imprint Boost · Koleda — Damage dealt to targets with Hydro debuffs is increased by 2.5%; damage dealt to Paradeus is increased by 2.5%. Stats · Attack 362, Attack Boost 15%
Measure of Sin — Skill · Measure of Sin: On even-numbered rounds, when dealing Physical damage, ignores 5% of the target's defense and increases Physical damage dealt by 15%. On odd-numbered rounds, the effect is doubled. Imprint Boost · Asteria — Damage dealt to targets with defense debuffs is increased by 2.5%; damage dealt to Paradeus is increased by 2.5%. Stats · Attack 341, Crit DMG 25%
Manifold Dreamscape — Skill · Manifold Dreamscape: After performing a basic attack, Corrosion damage is increased by 15%. All Corrosion damage dealt by allied units is increased by 10%. Imprint Boost · Mechty — Damage dealt to URNC units is increased by 2.5%. If the target has Corrosion debuffs, increase damage by an additional 2.5%. Stats · Attack 341, Attack Boost 15%
Bizarre Dream-Realm — Skill · Bizarre Dream-Realm: Damage is increased by 5% when attacking targets with Corrosion debuffs. Maximum of 2 stacks. Stats · Attack 244
Prudent Strategy — Skill · Prudent Strategy: When attacking enemy targets with Negative Charge, increases the damage dealt by 10%. Stats · Attack 223
Beastclaw Gouge — Skill · Beastclaw Gouge: Increases damage dealt to enemy targets on Corrosion tiles by 10%. Stats · Attack 272
Charging — Skill · Charging: Increase damage dealt by 10%. When gaining buffs, increase damage dealt by the next support attack by 10%, stacking up to 2 times. Imprint Boost · Qiongjiu — Increase damage dealt to ELIDs by 2.5%. If the target is not protected by Cover, increase it by an additional 2.5%. Stats · Attack 369, Attack Boost 15%
Contracted Amnesty — Skill · Contracted Amnesty: Damage dealt by basic attacks is increased by 10%. Stats · Attack 265
Cooperative Warfare — Skill · Cooperative Warfare: For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5%, up to 15%. If there are more than 2 allied units, gains 2 tiles of Additional Movement after the active attack. Stats · Attack 320, Attack Boost 15%
Glissando — Skill · Glissando: Before attacking, there is a 20% chance to cleanse 1 buff from the target. For every 3 tiles moved, damage is increased by 5%, up to a maximum of 10%. Critical damage against targets not protected by Cover is increased by 10%. Imprint Boost · Daiyan — Damage to PMCs is increased by 2.5%, critical damage is increased by 5%. Stats · Attack 341, Crit DMG 25%
Unyielding Heart — Skill · Unyielding Heart: Increases Physical damage dealt by active attacks by 10%. Stats · Attack 251
Bone-Crunching Fang — Skill · Bone-Crunching Fang: Active Physical attacks ignore 20% of the target's defense. Stats · Attack 278
Momentum Leap — Skill · Momentum Leap: Phase damage dealt is increased by 10%. After dealing phase damage, phase damage is permanently increased by 2%. If Electric damage is dealt, gains 1 more stack of the phase damage increase effect, up to a maximum of 6 stacks. Upon reaching 6 stacks, active targeted Physical attacks will instead deal Electric damage. This has a cooldown of 4 turns. Additionally, Electric damage dealt is permanently increased by 5%, and stability damage dealt is permanently increased by 1 point. Imprint Boost · Jiangyu — Damage dealt to PMC units is increased by 2.5%. If the target has a defense debuff, the damage is further increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Sturdy Guardian — Skill · Sturdy Guardian: When healing with active skills, if the target's stability is less than 1, restores an additional 2 points of stability to them. This can trigger at most 1 time per turn. When the user's stability is full, healing and damage dealt are increased by 20%. Imprint Boost · Centaureissi — Increase damage dealt to Paradeus by 2.5%. If using a skill with a Phase Element, increase it by an additional 2.5%. Stats · Attack 320, Attack Boost 15%
Durability — Skill · Durability: When the user gains Extra Action, targeted active skill damage is increased by 10%. Stats · Attack 272
Perfect Preparation — Skill · Perfect Preparation: When this unit has a shield effect, damage dealt is increased by 10%. Stats · Attack 251
Adversity Reversal — Skill · Adversity Reversal: Every 4 times Shelter is applied, increases damage dealt by the next active skill by 10%. Stats · Attack 216
Path Patrol — Skill · Path Patrol: When a kill is made or after this unit's Extra Action ends, damage dealt by active skills is increased by 4%, stacking up to 5 times. After reaching 5 stacks, gains 2 tiles of Additional Movement after an active attack. Imprint Boost · Tololo — Increases damage dealt to ELIDs by 2.5%. If this unit is at max stability, increases it by an additional 2.5%. Stats · Attack 376, Crit DMG 25%
Edge Break — Skill · Edge Break: When receiving a buff, increases damage dealt by 10% until the start of the next action. Stats · Attack 265
Spotlight — Skill · Spotlight: For every 3 points of Confectance Index consumed, the targeted damage of the next active skill is increased by 10%. Stats · Attack 272
Structural Strangulation — Skill · Structural Strangulation: AoE damage dealt is increased by 20%. After generating a Freeze or Burn tile, Freeze damage and Burn damage dealt is increased by 10%. This effect lasts for 1 round. Imprint Boost · Soppo — Damage dealt to targets with Burn or Freeze debuffs is increased by 2.5%. Damage dealt to ELIDs is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
Crocodile Tears — Skill · Crocodile Tears: AoE damage dealt is increased by 15%. Each time Corrosion damage is dealt, damage is increased by 2%, up to a maximum of 10%. Imprint Boost · Klukai — Damage dealt to URNC units is increased by 2.5%. If the target has Corrosion debuffs, increase damage by an additional 2.5%. Stats · Attack 390, Attack Boost 15%
Dazzling Sparkles — Skill · Dazzling Sparkles: When allied units deal Physical damage by active attacks, ignores 10% of the enemy target's defense. For each buff applied to allied units (excluding the user), the user's Physical damage dealt by active attacks ignores 4% of the target's defense, up to a maximum of 20%. Imprint Boost · Yoohee — Damage dealt to targets with defense debuffs is increased by 2.5%. Damage dealt to Sycca Technologies units is increased by 2.5%. Stats · Attack 348, Attack Boost 15%
Targeted Rehearsal — Skill · Targeted Rehearsal: AoE damage dealt is increased by 10%. Stats · Attack 278
Silent Shooting — Skill · Silent Shooting: When dealing damage which contains Ammo attribute, damage dealt is increased by 10%. Stats · Attack 244
Endearing Finesse — Skill · Endearing Finesse: Damage is increased by 5% when attacking targets with Electric debuffs. Maximum of 2 stacks. Stats · Attack 251
Dual Boost — Skill · Dual Boost: When performing an attack or an active heal, increases damage and healing by 10% for targets with less than 50% HP. Stats · Attack 230
Squirrel Magic — Skill · Squirrel Magic: Every point of mobility expended before attacking increases damage dealt by 5%, up to a maximum of 10%. If the target has Negative Charge, Electric damage dealt is increased by 15%. Imprint Boost · Belka — Damage dealt to URNC units is increased by 2.5%. If the target is afflicted with any Electric debuffs, this damage is additionally increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Amplify — Skill · Amplify: At the start of the unit’s action, if there is leftover movement points, increases next instance of damage dealt by 10%. Stats · Attack 244
Edge Break — Skill · Edge Break: If this unit has a buff, damage dealt is increased by 5%. If it is an Electric buff, it is increased by an additional 5% 。 Stats · Attack 251
SMG
Fatal Bullseye — Skill · Fatal Bullseye: Critical damage from basic attacks is increased by 15%. Each basic attack increases critical damage by 2%, to a maximum of 25%. Imprint Boost · Peri — Damage dealt to Sycca Technologies units is increased by 2.5%. If the target has a Burn debuff, damage is additionally increased by 2.5%. Stats · Attack 320, Attack Boost 15%
Digital Evolution — Skill · Digital Evolution: Corrosion damage is increased by 25%. After using active skills on an allied unit, critical damage dealt by this unit is increased by 5% for 1 round. Imprint Boost · Harpsy — Damage dealt to Mokosh units is increased by 2.5%. If they have Corrosion debuffs, damage is further increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Mournful Elegy — Skill · Mournful Elegy: Prior to an allied unit's attack, if the target has any Burn debuffs, the damage dealt increases by 10%; if Burn damage is dealt, increases by another 10%. If the target has Overheat Combustion, damage dealt by targeted Support Attacks increases by 5%. Imprint Boost · Vector — Damage dealt to URNC units is increased by 2.5%. If the target has any Burn debuffs, this is further increased by 2.5%. Stats · Attack 348, Attack Boost 15%
Battlefield Rush — Skill · Battlefield Rush: For every 1 tile moved, ignores 5% of the target's defense, up to a maximum of 25%. If movement exceeds 5 tiles, cleanses 1 random buff from the target before attacking. Stats · Attack 292, Attack Boost 15%
Blazing Bloom — Skill · Blazing Bloom: Burn damage is increased by 15%. Each time an out-of-turn attack is launched, the damage of out-of-turn attacks is increased by 7%, to a maximum of 14%. Imprint Boost · Sakura — Damage dealt to targets with Burn debuffs is increased by 2.5%, and damage dealt to PMC targets is increased by 2.5%. Stats · Attack 362, Crit DMG 25%
Windchaser — Skill · Windchaser: If a target is eliminated, damage dealt is increased by 5%, up to 2 stacks. Stats · Attack 251
Root Out All Evil — Skill · Root Out All Evil: When any weakness is exploited, damage dealt is increased by 10%. Critical damage against targets affected by Hydro debuffs is increased by 10%. Imprint Boost · Zhaohui — Damage dealt to PMC units is increased by 2.5%. If the target has any Hydro debuff, the damage is further increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Gloom — Skill · Gloom: Increases damage dealt to targets with debuffs by 5%. Damage dealt to targets with Burn debuffs is further increased by 5%. Stats · Attack 251
Lion's Roar — Skill · Lion's Roar: When applying Conductivity, deals additional fixed damage equal to 9% of attack, along with a 15% chance to apply Paralysis for 1 turn. Imprint Boost · Lenna — Increases damage dealt to Varjagers by 2.5%. If the target has Paralysis, increases the damage dealt by an additional 2.5%. Stats · Attack 313, Attack Boost 15%
Blaze Blossoms — Skill · Blaze Blossoms: When dealing Burn damage with an out-of-turn attack, damage dealt is increased by 10%. Stats · Attack 258
Infernal Valor — Skill · Infernal Valor: When this unit's HP is below 75%, damage dealt is increased by 10%. Stats · Attack 230
Fruitful Innovation — Skill · Fruitful Innovation: When applying a buff to an allied target, increases damage dealt by the next active skill by 10%. Stats · Attack 237
Illusionary Vanguard — Skill · Illusionary Vanguard: Damage dealt by the user and their summons is increased by 10%. When attacking a target on a Hydro tile, damage dealt is further increased by 10% and critical damage is increased by 10%. Imprint Boost · Mityl — Damage dealt to targets with Hydro debuffs is increased by 2.5%. Damage dealt to Varjagers is increased by 2.5%. Stats · Attack 383, Attack Boost 15%
Tip of the Umbrella — Skill · Tip of the Umbrella: Active Physical attacks ignore 20% of the target's defense. If other allied units have this effect, ignore an additional 15% of the target's defense. Does not stack. Imprint Boost · Lainie — Damage dealt to targets with defense-type debuffs is increased by 2.5%. Damage dealt to PMC units is increased by 2.5%. Stats · Attack 390, Crit DMG 25%
High-Priority Target — Skill · High-Priority Target: Increases damage dealt to Large Targets by 10%. Stats · Attack 265
Sortie Determination — Skill · Sortie Determination: When dealing Freeze Damage with out-of-turn attacks, damage dealt is increased by 10%. Stats · Attack 278
Baiting the Trap — Skill · Baiting the Trap: Electric damage dealt to enemies with Negative Charge is increased by 10%. Electric damage dealt to enemies in Stability Break is increased by 15%. Imprint Boost · Leva — Damage dealt to targets with Electric debuffs is increased by 2.5%. Damage dealt to Girard Group units is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
Timely Gift — Skill · Timely Gift: Increase the effect of applying Shield by 5%. When applying buffs to allied units (excluding self), increase healing effect by 5% for 2 turns. Stats · Attack 223
Guiding Glory — Skill · Guiding Glory: Targeted damage dealt by the City Warden is increased by 15%. After the unit or an allied unit launches a Support Attack, the critical rate of its next active attack is increased by 10%, up to a maximum of 30%. Imprint Boost · Papasha — Damage dealt to PMC units is increased by 2.5%. Damage dealt to Large Targets is increased by an additional 2.5%. Stats · Attack 369, Attack Boost 15%
Operand Reallocation — Skill · Operand Reallocation: Corrosion damage dealt outside of the wielder's turn is increased by 10%. Stats · Attack 251
Imitative Instinct — Skill · Imitative Instinct: Damage dealt to enemy targets on Hydro tiles is increased by 10%. Stats · Attack 272
Fierce Fangs — Skill · Fierce Fangs: Increases damage dealt to targets with debuffs by 5%. If the debuff is Electric, damage is further increased by 5%. Stats · Attack 223
Sweeping Advance — Skill · Sweeping Advance: Damage dealt by this unit's Physical Summon is increased by 10%. Stats · Attack 278
Exploiting Advantage — Skill · Exploiting Advantage: Damage dealt to targets on Electric tiles is increased by 10%. Stats · Attack 278
Dense Protection — Skill · Dense Protection: Freeze damage dealt by all allied units is increased by 10%. The value of applied Shield is increased by 10%. If the user's stability index is greater than 0 before using the Ultimate skill, the value of applied Shield is increased by another 10%. Imprint Boost · Suomi — Increase damage dealt to Marley Thermal Power Plant by 2.5%; if the target has Frigid, increase the damage dealt by an additional 2.5%. Stats · Attack 313, Attack Boost 15%
Calm Judgement — Skill · Calm Judgement: Freeze Damage dealt is increased by 15%. For every one instance of out-of-turn attack is performed, damage dealt by out-of-turn attacks is increased by 7%, to a maximum increase of 14%. Imprint Boost · Robella — Damage dealt to targets with Freeze debuffs is increased by 2.5%. Damage dealt to Girard Group units is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
Shotgun
Hormone Specialization — Skill · Hormone Specialization: Damage dealt is increased by 10% against enemy targets with Corrosion debuffs. Stats · Attack 278
Sinister Tales — Skill · Sinister Tales: The user's defense is increased by 15% and damage from basic attacks is increased by 25%. At the end of the action, recovers HP equal to 5% of Max HP. Imprint Boost · Helen — Damage to Sycca Tech units is increased by 2.5%. If a target has Freeze debuffs, this damage is further increased by 2.5%. Stats · Attack 299, Attack Boost 15%
Shotgun Suppression — Skill · Shotgun Suppression: If the target is at max stability or is Exposed, increase the damage it takes by 15%. When dealing damage, applies Stability Loss I to the target for 1 turn. Cooldown: 3 turns. Stats · Attack 306, Attack Boost 15%
Encore — Skill · Encore: Deals additional fixed damage equal to 10% of attack each time an active skill deals damage. Damage to targets with movement debuffs is increased by 10%. When taking targeted damage, if the attacker has movement debuffs, applies Damage Reduction I to them for 1 turn before damage is dealt. This can only be triggered once per turn. Imprint Boost · Vepley — Increases damage dealt to Paradeus by 2.5%. If the target has no buffs, increases it by an additional 2.5%. Stats · Attack 320, Confectance Boost 30%
Wings Unfurled — Skill · Wings Unfurled: For every 2 points of Confectance Index consumed, increase damage dealt by 2%, up to 10%. Stats · Attack 278
Perfect Recipe — Skill · Perfect Recipe: During Stability Break, whenever stability is recovered, additionally restores 2 points of stability index. If stability index is above 10 points, increases damage dealt by 20%. At the end of the action, applies Attack Down I to the enemy target with the highest attack within 6 tiles for 1 turn. Imprint Boost · Sabrina — Damage dealt to Varjagers is increased by 2.5%. If the skill used is a Confectance skill, the damage is further increased by 2.5%. Stats · Attack 327, Attack Boost 15%
Wild Snowflake — Skill · Wild Snowflake: Damage dealt to enemy targets with Freeze-type debuffs is increased by 10%. Stats · Attack 216
Thanks for the Treat — Skill · Thanks for the Treat: After receiving healing, the damage dealt by the user's next active skill is increased by 5%. If the user's HP is fully restored after healing, the damage dealt by the active skill is further increased by an additional 5%. Stats · Attack 230
Anxiety Recompense — Skill · Anxiety Recompense: Before attacking, for each debuff on the enemy target, damage dealt is increased by 3%, to a maximum increase of 18%. If Corrosion damage is dealt, Corrosion damage dealt is increased by 10%. Imprint Boost · Lind — Damage dealt to targets with Corrosion debuffs is increased by 2.5%. Damage dealt to PMC units is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
Kindling — Skill · Kindling: Burn damage dealt is increased by 10%. Each time Burn damage is dealt, Burn damage dealt is further increased by 2%, to a maximum increase of 10%. Imprint Boost · Qiuhua — Damage dealt to Sycca Technologies units is increased by 2.5%. If the target has a Burn debuff, damage is additionally increased by 2.5%. Stats · Attack 348, Crit DMG 25%
Stoking — Skill · Stoking: Damage dealt to targets with Burn debuffs is increased by 10%. Stats · Attack 251
Dressed to Impress — Skill · Dressed to Impress: At the start of the action, randomly gains 2 types of effects, this being either targeted and AoE damage boosts, or Confectance and basic damage boosts. Damage from selected sources is increased by 5%. Stats · Attack 230
Blade
Firefly Refinement — Skill · Firefly Refinement: Corrosion damage is increased by 15%. If an active skill does not deal damage, critical damage dealt by the next attack is increased by 15%. Imprint Boost · Phaetusa — Damage dealt to targets with Corrosion debuffs is increased by 2.5%. Damage dealt to PMC units is increased by 2.5%. Stats · Attack 369, Crit DMG 25%
Direct Confrontation — Skill · Direct Confrontation: Increases damage by 15% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack. Stats · Attack 313, Attack Boost 15%
Blade Soul — Skill · Blade Soul: Corrosion damage dealt by the Ultimate skill is increased by 10%. Stats · Attack 265
Prairie Hunter — Skill · Prairie Hunter: Before attacking, if the user moved more than 6 tiles, increases this attack’s damage by 10%. Stats · Attack 244
Nightfall — Skill · Nightfall: Electric damage dealt is increased by 5% and melee damage dealt is increased by 5%. Stats · Attack 244
Hunt — Skill · Hunt: Increase damage dealt to enemy targets not protected by Cover by 10%. Stats · Attack 244
Sovereign Presence — Skill · Sovereign Presence: When using an active attack, deal additional fixed damage equal to 10% of attack to targets not at full HP. For targets with lower HP percentage than the user, increase critical damage by 20%. Imprint Boost · Ullrid — Damage dealt to Marley Thermal Power Plant is increased by 2.5%. If the target's HP is not at max, it increases by an additional 2.5%. Stats · Attack 341, Crit Rate 25%
Doomsday Judgment — Skill · Doomsday Judgment: When allied units deal Electric or melee damage, critical damage is increased by 10% and damage dealt is increased by 10% (if multiple conditions are met, the effect only triggers once). Imprint Boost · Sextans — Damage dealt to targets with Electric debuffs is increased by 2.5%. Damage dealt to ELIDs is increased by 2.5%. Stats · Attack 341, Attack Boost 15%
Machine Gun
Mechanical Genius — Skill · Mechanical Genius: Damage and healing effects from this unit's physical summons are increased by 10%. Stats · Attack 223
Sketching Dreams — Skill · Sketching Dreams: Burn Damage dealt by active skills and basic attacks is increased by 10%. Stats · Attack 278
Precision Shooting — Skill · Precision Shooting: If no movement has been made, increases damage dealt by 15%, and at the end of the action, restores 10% of max HP and 1 point of stability index. Stats · Attack 327, Attack Boost 15%
Cautious Approach — Skill · Cautious Approach: If remaining mobility is greater than 3 tiles when performing an active attack, increase damage dealt by 5%. If the target has a debuff, damage is increased by an additional 5%. Stats · Attack 265
Weighty Interlink — Skill · Weighty Interlink: Damage dealt by allied units to targets with defense debuffs is increased by 10%. Damage and healing effects from this unit's physical summons are increased by 15%. Imprint Boost · Balthilde — Damage dealt to targets with defense debuffs is increased by 2.5%. Damage dealt to Girard Group units is increased by 2.5%. Stats · Attack 313, Attack Boost 15%
Resonator — Skill · Resonator: Each time an attack successfully hits 3 targets, the damage of the next active skill is increased by 10%, with an additional increase of 10% damage for AoE skills. After dealing damage, there is a 20% chance to apply 1 debuff to the target. Imprint Boost · Peritya — Increase damage dealt to Varjagers by 2.5%. If using a basic skill, increase the damage by an additional 2.5%. Stats · Attack 348, Crit Rate 25%
Confocal — Skill · Confocal: If attacks hit 4 targets, the next instance of damage dealt with skills is increased by 10%. Stats · Attack 251
Youthful Blossoming — Skill · Youthful Blossoming: Burn damage dealt is increased by 15%. If 3 or more instances of Burn damage are dealt in one turn, Burn damage dealt on the next turn is further increased by 10%. Imprint Boost · Lewis — Damage dealt to targets with Burn debuffs is increased by 2.5% and damage dealt to Entropics is increased by 2.5%. Stats · Attack 390, Attack Boost 15%
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