Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Dolls

WelrodElite

Welrod

EliteCorrosionBulwarkHandgun

Weak toShotgun weaponsBurn phase

She's used to centering herself when she speaks and is quite harsh on her teammates. However, she deeply cherishes her friends and works hard to help everyone around her.

Tier: C on the Girls' Frontline 2: Exilium tier list

A Bulwark not clearly placed on the current sheet — mid-tier by role. Provisional.

Recommended build

A Corrosion damage build for a Bulwark anchor: a Standard-banner Handgun, an Ally Support attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.

Bulwark — cover anchor / Corrosion bruiser

Weapon
Standard Handgun— She has no imprinted weapon — run any Standard-banner Handgun with an Attack or crit skill. The weapon tier list has the per-doll picks.
Attachment set
Ally Support (3-set)— Defense skills also grant the team Area Defense II for 2 turns — for front-line Bulwarks.
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.

Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.

Common Keys — slot 3
By stat profile— Defense Boost + HP Boost purple keys.

Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.

Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: whatever her kit scales on — Attack for buff/heal size, HP/Defense for staying alive.

Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V5 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.

Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.

Skill

Hour of Judgement
Hour of JudgementDebuffDisplacementHealingAoE

Picks a direction. Welrod deals AoE Corrosion Damage to all enemy targets within a 3x9 tile area in front equal to 100% of attack and pulls them 3 tiles towards herself. In addition, she applies Iniquitor's Backlash to them (1 turn) and Suspect to them for 2 turns. She recovers HP equal to 20% of accumulated damage and gains V3 Protection for 1 round. After this skill, Welrod can use the basic attack Hushed Erasure, the active skill Joint Investigation or the active skill Subjective Sanction.

Cooldown 1 turn · Stability damage 5 · Range 1 tile

Attributes

Base
Stability Index12
Movement6 tiles

Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.

Skills

Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.

  1. Hushed ErasureBasic AttackTargeted

    Selects one enemy within 6 tiles and deals 80% of ATK as Physical damage to it.

    Stability damage 2 · Range 6 tiles

  2. Joint InvestigationSkill 1TargetedBuffDefense

    Select an enemy within 6 tiles, deal Corrosion Damage to it equal to 100% of attack, and gain Deduction Obsession for 3 turns. After this skill, gain 2 stacks of Shelter and 4 points of Confectance Index.

    Cooldown 1 turn · Stability damage 5 · Range 6 tiles

  3. Subjective SanctionSkill 2AoETile

    Select a tile within 6 tiles and deal AoE Corrosion Damage to all enemy targets within 5 tiles of it equal to 100% of attack and apply Toxic Mist tiles for 2 turns. For every 1% Welrod's Max HP is increased over its initial value, this skill's damage multiplier is increased by 1%, to a maximum increase of 60%. For each target hit, damage accumulated by Detective's Immunity is reduced by 10%. If the target is a boss unit, it is reduced by 30% instead, to a maximum reduction of 50%.

    Costs 4 Confectance Index · Stability damage 5 · Range 6 tiles

  4. Case ControllerPassiveControlDebuffAoE

    Does not benefit from cover, critical rate is reduced by 100%, Max HP is increased by 50% and damage taken is reduced by 20%. At the start of battle, Welrod gains Detective's Immunity. At the end of her action, Welrod deals 1 instance of AoE Corrosion Damage to all enemy targets within 6 tiles equal to 30% Detective's Immunity of accumulated damage and applies Suspect (2 turns). At the end of her action, Welrod applies Taunt to all enemy targets within 6 tiles (1 turn).

  5. Joint Investigation Lv.2Fortification · V1Fortification

    The healing received effect of Deduction Obsession is increased to 30%, while the damage reduction effect is increased to 30%. A new effect is added; Corrosion Damage dealt is increased by 30%. After this skill, the ally unit with the lowest HP within 5 tiles (not including Welrod herself) heals 100% of ATK and gains 2 stacks of Shelter.

  6. Case Controller Lv.2Fortification · V2Fortification

    At the end of an ally Doll's action, Welrod can also trigger 1 instance of AoE Corrosion Damage based on the damage absorbed by Detective's Immunity. The effect of Detective's Immunity is improved; the maximum amount of absorbed damage is now equal to the sum of 250% of initial Max HP and 150% of initial attack (this amount cannot exceed 800% of initial Max HP).

  7. Hour of Judgement Lv.2Fortification · V3Fortification

    Damage multiplier is increased to 120%. The effect of Iniquitor's Backlash is improved: Damage taken is increased to the sum of 50% of accumulated damage and 30% of Welrod's Max HP. The cooldown of V3 Protection is reduced by 1 turn.

  8. Subjective Sanction Lv.2Fortification · V4Fortification

    The skill's damage multiplier is increased to 120%. For every 1% Welrod's Max HP is increased over its initial value, this skill's damage multiplier is increased by 1.5%, to a maximum increase of 150%.

  9. Hour of Judgement Lv.3Fortification · V5Fortification

    For each instance of damage taken, damage dealt is increased by 40%, to a maximum increase of 80%. For each enemy hit, damage dealt is increased by 20%, to a maximum increase of 100%. The effect of Suspect is improved: At the end of the turn, fixed damage taken is increased to 16% of Max HP. If the target is a boss unit, this damage is instead increased to 360% of Welrod's attack. Cooldown time is reduced by 1 turn.

  10. Case Controller Lv.3Fortification · V6Fortification

    At the start of battle, Max HP increase is increased to 150%. For each instance of damage taken (includes damage inflicted by Detective's Immunity), her attack is increased by 1%, to a maximum increase of 50%.

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