Once the alpha of Squad Defy, she shouldered responsibility after the worst day of her life and led her comrades through their final watch, ultimately entrusting the leader's title and duties to a trusted companion while choosing another way to keep fighting. To this day she is still the AK-12 you know — but be very careful: she is more dangerous now than ever.
New CN unit — ReeTempest V0 tier list places her Tier 1 already, Tier 0 at V6. Tremendous value from V0. Not on the Global sheets yet.
Recommended build
A Hydro damage build for a Vanguard bruiser: a Standard-banner Assault Rifle, a Hydro Boost attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.
Vanguard — sustained Hydro DPS
Weapon
Standard Assault Rifle— She has no imprinted weapon — run any Standard-banner Assault Rifle with an Attack or crit skill. The weapon tier list has the per-doll picks.
Attachment set
Hydro Boost (3-set)— +20% Hydro damage.
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.
Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.
Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …).
Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.
Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: Crit Rate and Attack Boost.
Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V2 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.
CN-only for now — her Neural Helix keys and Expansion key aren't in the Global data yet, so the Keys rows above are pending; the weapon and attachment lines still hold.
Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.
Skill
HallucinationSummon
Selects 1 empty tile within a 3-tile radius around her, summons The Sinner, gains Extra Command, and replaces this skill with Winner.
Range 3 tiles
Attributes
Base
Stability Index
8
Movement
9 tiles
Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.
Skills
Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.
Hunting InstinctBasic AttackTargeted
Strikes one enemy up to 8 tiles away for 80% of ATK as Hydro damage to it. The Sinner gains Gear N.
Stability damage 3 · Range 8 tiles
Eye of the Snow WolfSkill 1Targeted
Strikes one enemy up to 8 tiles away for 150% of ATK as Hydro damage to it. Before the skill, gains 1 stack of Upshift for 3 turns. After the skill, builds 1 Confectance Index. The Sinner gains S+ Gear.
Gains 2 stacks of Upshift, lasting 3 turns. Koleda and The Sinner gain Kinetic Recovery, lasting 3 turns. The Sinner gains S Gear.
Costs 3 Confectance Index
The SinnerPassiveBuff
On turn start, builds 1 Confectance Index. 50% of the Initial Damage Koleda takes is shared by The Sinner, unaffected by other damage-sharing effects. When The Sinner ends its action, Koleda gains 1 stack of Upshift for 3 turns; if it is in S+ Gear, she gains 1 additional stack of Upshift. While Koleda and The Sinner are both on the field, she gains Mobile Support; the effect is removed when either dies. After using the active skill Tactical Pacenotes and at the end of the action, casts Kinetic Release once. When The Sinner uses the active skill Let's Go For a Spin!, Koleda gains its base attack and Crit DMG; the effect is removed when The Sinner dies.
Eye of the Snow Wolf Lv.2Fortification · V1Fortification
Strikes one enemy up to 8 tiles away for 180% of ATK as Hydro damage to it. For every 1 stack of Upshift, the damage multiplier is increased by 15%. Before the skill, gains 1 stack of Upshift for 3 turns, and Koleda and The Sinner gain N Gear for 1 turn. After the skill, builds 1 Confectance Index. The Sinner gains S+ Gear.
The Sinner Lv.2Fortification · V2Fortification
On turn start, builds 2 Confectance Index. 50% of the Initial Damage Koleda takes is shared by The Sinner, unaffected by other damage-sharing effects. When The Sinner ends its action, Koleda gains 1 stack of Upshift for 3 turns; if it is in S+ Gear, she gains 1 additional stack of Upshift. While Koleda and The Sinner are both on the field, she gains Mobile Support; the effect is removed when either dies. After using the active skill Tactical Pacenotes and at the end of the action, casts Kinetic Release + once. When The Sinner uses the active skill Let's Go For a Spin!, Koleda gains its base attack and Crit DMG; the effect is removed when The Sinner dies.
The Sinner Lv.3Fortification · V3Fortification
On turn start, builds 2 Confectance Index. 80% of the Initial Damage Koleda takes is shared by The Sinner, unaffected by other damage-sharing effects. When The Sinner ends its action, Koleda gains 1 stack of Upshift for 3 turns; if it is in S+ Gear, she gains 1 additional stack of Upshift. While Koleda and The Sinner are both on the field, she gains Mobile Support; the effect is removed when either dies. After using the active skill Tactical Pacenotes and at the end of the action, casts Kinetic Release + once. When The Sinner uses the active skill Let's Go For a Spin!, Koleda gains its base attack and Crit DMG; the effect is removed when The Sinner dies.
Gains 2 stacks of Upshift, lasting 3 turns. Koleda and The Sinner gain Kinetic Recovery, lasting 3 turns. The Sinner gains S Gear.
Hallucination Lv.2Fortification · V5Fortification
Selects 1 empty tile within a 3-tile radius and summons The Sinner, gains Extra Command, and replaces this skill with The Sinner.
Eye of the Snow Wolf Lv.3Fortification · V6Fortification
Strikes one enemy up to 8 tiles away for 180% of ATK as Hydro damage to it. For every 1 stack of Upshift, the damage multiplier is increased by 15%. Before the skill, gains 1 stack of Upshift for 3 turns, and Koleda and The Sinner gain N Gear for 1 turn. After the skill, builds 1 Confectance Index. The Sinner gains S+ Gear.
Summon · The SinnerSummonSummon
Let's Go For a Spin!: Selects 1 allied Doll within a 3-tile radius (excluding Koleda) and applies Lets go for a spin! To them. After the skill, gains 9 tiles of Additional Movement and can use 1 Command. KANSEI DORIFTO?!: Deals AoE 90% of ATK as Hydro damage to all enemies within a 5-tile radius and Tows them 5 tiles toward the centre. After the skill, gains 9 tiles of Additional Movement and can use the active skill Speedy Speed Doll! Once. Speedy Speed Doll!: Selects a tile within a cross-shaped area of 4 to 8 tiles and lands on it, dealing AoE 90% of ATK as Hydro damage to all enemy targets within a 3-tile-wide path. If in S Gear or S+ Gear, deals an additional 60% or 90% of attack as AoE Hydro damage respectively. Gear Shift: On turn start, gains D Gear; at the end of its last action, removes every gear except N Gear and gains P Gear. Only 1 gear can be held at a time. Ignores enemy blocking; immune to Stun, Taunt, Incapaciation, displacement and movement debuffs; damage taken is reduced by 35%; before taking damage, restores HP equal to 15% of its max HP. At the end of its action, if in S Gear, casts Kinetic Release; if in S+ Gear, casts Kinetic Release +. Koleda's summon. Inherits 100% of Koleda's base attributes. Cannot be moved onto high ground through active control.
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