Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Dolls

OTs-14Elite

OTs-14

EliteResonanceSentinelAssault Rifle

SpecialtyAccumulated DamageBurst DamageCN server only

Weak toHeavy weaponsElectric phase

The Groza Squad's poster girl, an Omni-phase Resonance attacker who banks damage in Command Mode and unloads it through her Cover Order / Demolition Order stances.

Tier: B on the Girls' Frontline 2: Exilium tier list

CN unit — ReeTempest V6 tier list Tier 0; a V6 investment target for Global. Not yet on the Global sheets.

Recommended build

An Omni damage build for a Sentinel back-liner: Capitoline, a Phase Strike attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.

Sentinel — single-target Omni DPS

Weapon
CapitolineCapitolineEliteHer imprinted assault rifle — Omni-tuned, with an Imprint bonus written for her kit. Best-in-slot once you own it; a Standard Assault Rifle holds the slot until then.
Standard Assault Rifle— Fine on any Standard-banner Assault Rifle with an Attack or crit skill — several dolls never need to pull the signature at all; the weapon tier list says which.
Attachment set
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.
Ultimate Pursuit (3-set)— +5% Ultimate damage / healing / shield per stack, up to 4 — for kits that revolve around the Ultimate.

Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.

Fixed Keys — run 3
Single-Minded Obsession— A conditional damage boost — value depends on the battlefield state it checks.
Self-Identity— Self-cleanse plus a short immunity window when she gets locked down.
Thirst for Destruction— Adds or empowers a summon that fights alongside her.
Situational: Multidimensional Assessment, Flawless Battle Plan, At All Cost— Swap one of these in when your team reliably sets up its trigger (a phase debuff, a Stability break, an ally below an HP threshold).

Fixed Keys unlock down her Neural Helix (the Evolved nodes) and at Bond 5. Three are active at once; the three above are the safe default.

Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …). Completing her own Neural Helix drops the gold Common Key Origin of Pride into the shared pool (+5% a stat and a small conditional damage clause) — usable on anyone.

Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.

Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: Crit Rate and Attack Boost.

Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V1 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.

Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.

Skill

Sundering Demolition
Sundering Demolition

Applies Movement Down III for 2 turns to enemies in a 3–10 tile strip ahead, converts the damage banked by Command Mode into 1 Overload Pulse, and grants Reverse Assimilation for 1 turn. Usable while in Demolition Order with Overload Pulse, or whenever banked Command Mode damage is above 0.

Range 1 tile

Attributes

Base
Stability Index9
Movement6 tiles

Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.

Skills

Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.

  1. Shooting InstinctBasic AttackTargeted

    Single-target shot on an enemy within 8 tiles for 90% ATK Resonance. Stability damage 2.

    Stability damage 2 · Range 8 tiles

  2. Total SuppressionSkill 1AoE

    Hits a 3x3 area around a chosen tile within 8 tiles for 120% ATK Resonance area damage. In Cover Order, the damage banked by Command Mode is increased by 25% afterward; in Demolition Order, +15% damage per 15% of her base crit damage and the multiplier is doubled. Stability damage 3.

    Cooldown 1 turn · Stability damage 3 · Range 8 tiles

  3. Perfect AdaptationSkill 2

    Switches to Command Mode and grants Extra Command. Usable up to 3 times per turn.

    Self

  4. Boojum EffectPassive

    Performs Cellular Reconfiguration at battle start and enters Cover Order. At round end, if the ultimate did not bank an Overload Pulse this round, banked Command Mode damage converts to 1 Overload Pulse. At her action end, if she is in Demolition Order she reverts to Cover Order.

  5. Perfect Adaptation Lv.2Fortification · V1Fortification

    The effect of Cover Order is improved: The improvement to all ally units' (not including OTs-14 herself) critical damage is increased to 15% of OTs-14's initial critical damage. The effect of Demolition Order is improved: The improvement to OTs-14's attack is increased to 15% of the initial attack of all ally Dolls (not including OTs-14).

  6. Total Suppression Lv.2Fortification · V2Fortification

    Damage multiplier is increased to 150%. Area of effect is increased to 5×5 tiles. Cooldown time is reduced by 1 turn.

  7. Sundering Demolition Lv.2Fortification · V3Fortification

    The effect of Reverse Assimilation is improved: The damage multiplier of Critical Blast is increased to 200%, and its area of effect is increased by 2 tiles.

  8. Sundering Demolition Lv.3Fortification · V4Fortification

    The effect of Reverse Assimilation is improved: Each time Critical Blast is used in the current round, the damage multiplier of Critical Blast is increased by 50%, and the fixed damage multiplier from expending Overload Pulse is increased by 10%.

  9. Total Suppression Lv.3Fortification · V5Fortification

    The amount of damage accumulated by Command Mode if OTs-14 is in the Cover Order state is increased by 33%. If OTs-14 is in the Demolition Order state, the damage multiplier is increased by 15% 15% of initial critical damage.

  10. Boojum Effect Lv.2Fortification · V6Fortification

    The effects of Cellular Reconfiguration's Reconfiguration - Burn, Reconfiguration - Electric, Reconfiguration - Freeze, Reconfiguration - Corrosion, Reconfiguration - Hydro and Reconfiguration - Zero are increased.

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