Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Dolls

EaglettaElite

Eagletta

EliteFreezeSentinelHandgun

SpecialtyCN server only

Weak toHeavy weaponsCorrosion phase

From a Cyber Media performance doll, to a Griffin tactical doll, to a B.R.I.E.F. bounty hunter — Eagletta has never stopped exploring in the play that is her search for herself.

Tier: C on the Girls' Frontline 2: Exilium tier list

CN Sentinel not yet rated on the Global sheets. Provisional.

Recommended build

A Freeze damage build for a Sentinel back-liner: a Standard-banner Handgun, a Freeze Boost attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.

Sentinel — sustained Freeze DPS

Weapon
Standard Handgun— She has no imprinted weapon — run any Standard-banner Handgun with an Attack or crit skill. The weapon tier list has the per-doll picks.
Attachment set
Freeze Boost (3-set)— +20% Freeze damage.
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.

Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.

Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …).

Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.

Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: Crit Rate and Attack Boost.

Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V2 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.

Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.

Skill

Featherstorm Feast
Featherstorm FeastTargeted

Strikes one enemy up to 6 tiles away for 120% of ATK as Freeze damage to it. Consumes all Feathers of War: when 1 point of Feathers of War is consumed, damage dealt is increased by 20%; when 2 points of Feathers of War are consumed, Crit DMG is increased by 35% and Stability damage dealt by 4 points; when 3 points of Feathers of War are consumed, the damage multiplier is increased by 50% and attack by 10%. If the target is killed, skills and effects that trigger on its death do not take effect. After the skill, switches to the Heavy Talons state. At the end of the round, gains 7 points of Feathers of War.

Cooldown 2 turns · Stability damage 2 · Range 6 tiles

Attributes

Base
Stability Index9
Movement6 tiles

Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.

Skills

Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.

  1. Rapid HuntBasic Attack

    Depending on Shock, uses the basic attack Swift Hawk Strike or the basic attack Rending Talons.

  2. Repelling TacticsSkill 1

    Switches Shock. After the skill, gains Extra Command. This skill can be used at most once per turn. Passive: at the start of the round, switches to the Eagle Strike state.

  3. Stoop StrikeSkill 2TargetedDebuffControl

    Selects 1 tile within a 6-tile radius and lands on it, dealing 100% of ATK as Freeze damage to the nearest enemy within a 4-tile radius and applying Vulnerable II for 2 turns. After the skill, applies Queen of the Skies and Taunt to all enemy non-Boss units within a 4-tile radius around her for 2 turns, and gains Extra Command.

    Cooldown 1 turn · Stability damage 2 · Range 6 tiles

  4. The Wild WithinPassiveBuff

    She does not gain Confectance Index. At the start of battle, gains 7 points of Feathers of War. At the end of the allied turn, generates Frost tiles within a 3-tile radius around her, lasting 2 rounds. Damage dealt is increased by 20% and Crit DMG by 12%; if the attack target is not within her surrounding 3×3 tiles, for every 1 tile of distance to the target, damage dealt is reduced by 5%, up to 20%, and Crit DMG by 3%, up to 12%; if the target holds a control-type effect, Frigid, Paralysis, or is a large unit, damage dealt and Crit DMG are not reduced. While in the Heavy Talons state, if an enemy is about to move, is about to attack, or ends its action within her surrounding 3×3 tiles without having Shock, triggers the passive skill Predation to perform 1 Lock on Attack, at most 2 times per round. For every 7 points of Feathers of War consumed, gains 1 stack of Invasive Threat. With 1 stack or more of Invasive Threat, Crit Rate is increased by 25%, and using the basic attack Rending Talons or the passive skill Predation grants 1 point of Feathers of War. With 4 stacks of Invasive Threat, using the basic attack Swift Hawk Strike consumes 2 points of Feathers of War to deal the skill effect of the Ultimate Featherburst Feast, gaining all of that skill's Feathers of War-consumption effects; the Featherburst Feast triggered this way counts only as a basic attack, and afterwards does not trigger the switch to the Heavy Talons state or the Feathers of War gain. Triggers at most 1 time per round.

  5. The Wild Within Lv.2Fortification · V1Fortification

    Does not gain Confectance Index. At the start of battle, gains 7 points of Feathers of War. At the end of the allied faction's turn, generates Frost tiles within a 3-tile radius, lasting 2 turns. Damage dealt is increased by 20% and Crit DMG by 12%; if the attack target is not within her surrounding 3×3 tiles, then for every 1 tile of distance to the target, damage dealt is reduced by 5% (up to 20%) and Crit DMG by 3% (up to 12%); if the target holds a control effect, Frigid, Paralysis, or is a large unit, damage and Crit DMG are not reduced. If the basic attack Swift Hawk Strike kills the target, gains 2 points of Feathers of War. While in the Heavy Talons state, if an enemy is about to move, is about to attack, or ends its action within her surrounding 3×3 tiles without holding Shock, triggers the passive skill Predation to perform 1 Lock on Attack, at most twice per round. At the start of battle, gains 1 stack of Invasive Threat. For every 7 points of Feathers of War consumed, gains 1 stack of Invasive Threat. With 1 stack or more of Invasive Threat, Crit Rate is increased by 25%, and using the basic attack Rending Talons or the passive skill Predation grants 2 points of Feathers of War. With 2 stacks or more at the end of the round, the cooldown of the Ultimate Featherburst Feast is reduced by 1 turn. With 4 stacks of Invasive Threat, using the basic attack Swift Hawk Strike consumes 2 points of Feathers of War to deal the effect of the Ultimate Featherburst Feast, gaining all of that skill's Feathers of War-consumption effects; the Featherburst Feast triggered this way counts only as a basic attack, and afterwards does not trigger the switch to the Heavy Talons state or the Feathers of War gain. Triggers at most once per round.

  6. Repelling Tactics Lv.2Fortification · V2Fortification

    Switches Shock. After the skill, gains Extra Command. This skill can be used at most once per turn. Passive: at the start of the round, switches to the Eagle Strike state. At the end of the round, if the passive skill Call of the Wild has Lock on Attack uses remaining, gains 2 points of Feathers of War for each 1 use remaining.

  7. Stoop Strike Lv.2Fortification · V3Fortification

    Selects 1 tile within a 6-tile radius and lands on it, dealing 120% of ATK as Freeze damage to the nearest enemy within a 4-tile radius and applying Vulnerable II for 2 turns. After the skill, applies Queen of the Skies and Taunt to all non-boss enemies within a 5-tile radius for 2 turns, and gains Extra Command.

  8. Featherstorm Feast Lv.2Fortification · V4Fortification

    Strikes one enemy up to 6 tiles away for 120% of ATK as Freeze damage to it. Consumes all Feathers of War: at 1 point consumed, damage dealt is increased by 30%; at 2 points, Crit DMG is increased by 45% and Stability damage dealt by 4 points; at 3 points, the damage multiplier is increased by 80% and attack by 20%. If the target is killed, its on-death skills and effects do not trigger. After the skill, switches to the Heavy Talons state. At the end of the round, gains 7 points of Feathers of War.

  9. The Wild Within Lv.3Fortification · V5Fortification

    Does not gain Confectance Index. At the start of battle, gains 7 points of Feathers of War. At the end of the allied faction's turn, generates Frost tiles within a 3-tile radius, lasting 2 turns. Damage dealt is increased by 20% and Crit DMG by 12%; if the attack target is not within her surrounding 3×3 tiles, then for every 1 tile of distance to the target, damage dealt is reduced by 5% (up to 20%) and Crit DMG by 3% (up to 12%); if the target holds a control effect, Frigid, Paralysis, or is a large unit, damage and Crit DMG are not reduced. If the basic attack Swift Hawk Strike kills the target, gains 2 points of Feathers of War. While in the Heavy Talons state, if an enemy is about to move, is about to attack, or ends its action within her surrounding 3×3 tiles without holding Shock, triggers the passive skill Predation to perform 1 Lock on Attack, at most twice per round. At the start of battle, gains 1 stack of Invasive Threat. For every 3 points of Feathers of War consumed, gains 1 stack of Invasive Threat. With 1 stack or more of Invasive Threat, Crit Rate is increased by 25%, and using the basic attack Rending Talons or the passive skill Predation grants 2 points of Feathers of War. With 2 stacks or more at the end of the round, the cooldown of the Ultimate Featherburst Feast is reduced by 1 turn. With 4 stacks of Invasive Threat, using the basic attack Swift Hawk Strike consumes 2 points of Feathers of War to deal the effect of the Ultimate Featherburst Feast, gaining all of that skill's Feathers of War-consumption effects; the Featherburst Feast triggered this way counts only as a basic attack, and afterwards does not trigger the switch to the Heavy Talons state or the Feathers of War gain. Triggers at most once per round.

  10. Repelling Tactics Lv.3Fortification · V6Fortification

    Switches Shock. After the skill, gains Extra Command. This skill can be used at most once per turn. Passive: at the start of the round, switches to the Eagle Strike state. At the end of the round, if the passive skill Call of the Wild has Lock on Attack uses remaining, gains 2 points of Feathers of War for each 1 use remaining. For every 1 stack of Invasive Threat, her damage dealt is increased by 10%; when enemies take damage from allies while on a Freeze tile, for every 1 stack of Invasive Threat, the damage they take is increased by 10%. If the Ultimate Featherburst Feast consumes 3 points of Feathers of War, its damage multiplier is additionally increased by 30%; this also applies to the Featherburst Feast skill effect dealt by the basic attack Swift Hawk Strike while holding 4 stacks of Invasive Threat.

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