Girls' Frontline 2: ExiliumAll games

Girls' Frontline 2: Exilium/Dolls

SoppoElite

Soppo

EliteFreezeSentinelAssault Rifle

SpecialtyCN server only

Weak toHeavy weaponsCorrosion phase

An energetic and active Doll who loves to fight. Her thought process is simpler than most and she prefers doing things over thinking about them.

Tier: C on the Girls' Frontline 2: Exilium tier list

CN unit ('Sappho') — flagged as incoming to Global; not yet rated on the Global sheets. Provisional.

Recommended build

A Burn damage build for a Sentinel back-liner: Sky-Shattering Howl, a Burn Boost attachment set, and Attack / Crit keys. Playable at V0; rated at V6 with the signature.

Sentinel — sustained Burn DPS

Weapon
Sky-Shattering HowlSky-Shattering HowlEliteHer imprinted assault rifle — Burn-tuned, with an Imprint bonus written for her kit. Best-in-slot once you own it; a Standard Assault Rifle holds the slot until then.
Standard Assault Rifle— Fine on any Standard-banner Assault Rifle with an Attack or crit skill — several dolls never need to pull the signature at all; the weapon tier list says which.
Attachment set
Burn Boost (3-set)— +20% Burn damage.
Phase Strike (3-set)— +15% damage to any target that already carries a Phase debuff — the default flexible carry set.

Four attachment slots: run a 3-piece set plus one free slot. Roll Attack / Attack Boost / Crit Rate on every slot, then Crit DMG once Crit Rate is around 60–70%.

Common Keys — slot 3
By stat profile— Attack Boost + Crit Rate purple keys (Heavy Metal, The Force of Bravery, Tacit Lookout, …).

Common Keys are a shared pool — small flat-stat modules. Evolve your best copies (Universal Chain Keys + Sardis Gold) up to +5% and unlock their bonus stat.

Stats. Attachments: Attack% / Attack Boost / Crit Rate, then Crit DMG. Keys: Crit Rate and Attack Boost.

Skill order. Neural Helix: take the Evolved nodes (4, 7, 10 — they hand her the Fixed Keys) and the two yellow nodes first; the plain Attack / Defense / HP nodes are pure stats and can wait. Fortification: V0 is playable; V1 is her first real power step, so reach that before chasing a full V6. V6 plus one weapon calibration (V6R1) is the rated build.

Her imprinted weapon, her Neural Helix Fixed / Common / Expansion keys and the attachment set-effect text are the game's own facts. Which set and which three Fixed Keys to run, the stat priority and the Fortification order are loadoutgg's synthesis from her class, phase and kit — a sensible default, not a substitute for tuning to the content in front of you. Weapons link to theWeapons page; see thekeys & Affinity guide and theNeural Helix & Fortification guidefor how the systems work.

Skill

Fatal Pounce
Fatal PounceAoEInterception

Select all enemy targets within 6 tiles. Expend all stacks of Hunting Mark and deal AoE Freeze damage to the targets equal to Hunting Mark stacks × 30% of attack. If this attack hits enemy targets on phase tiles, deal an additional instance of Freeze damage to them equal to 50% of attack. After this skill, switch to Hunting Hound Mode. Passive: Before enemies within 8 tiles make an active attack, perform Interception on them, dealing 30% of ATK as Freeze damage and 4 points of stability damage. This effect can trigger up to 1 time per round.

Cooldown 2 turns · Costs 4 Confectance Index · Stability damage 5

Attributes

Base
Stability Index9
Movement6 tiles

Base attributes at Lv. 60 before Fortification, Keys, weapon and Affinity bonuses — the same figures the in-game character screen shows. Movement and Stability Index are known for every doll; the Lv. 60 HP / Attack / Defense figures are compiled for 27 of them so far.

Skills

Her basic attack, two active skills, passive and any extra conditional skill, then her six Neural Fortification (V1–V6) skill upgrades and any summon. The Ultimate is shown above. Effect names, numbers, tile ranges and cooldowns are the game's own — relayed from the game-client data and reworded; the source's tier lists and build guides are not used.

  1. Hunting FangBasic AttackTargeted

    Select an enemy within 8 tiles and deal Freeze damage to it equal to 80% of attack. Soppo gains 2 stacks of Hunting Mark and 1 point of Confectance Index. If Soppo is in Mad Dog Mode, this skill instead deals Burn damage.

    Stability damage 2 · Range 8 tiles

  2. Vicious BiteSkill 1AoETile

    Select an enemy within 6 tiles. Deal AoE Freeze damage to it and all enemy targets within 3 tiles of it equal to 80% of attack and generate Frost tiles for 2 turns. After this skill, perform the basic attack Hunting Fang on the nearest enemy within 8 tiles and gain Extra Command. When in Mad Dog Mode, this skill instead deals Burn damage and generates Incineration tiles. Soppo does not gain Extra Command.

    Cooldown 1 turn · Stability damage 3 · Range 6 tiles

  3. Lunar HowlSkill 2AoEBuff

    Select an unoccupied Freeze or Burn tile on the entire battlefield, land on it, and apply Slaughtertrail to all ally Dolls within 8 tiles (not including herself). This effect lasts for 3 turns. After this skill, switch to Mad Dog Mode. If Soppo is in Mad Dog Mode, instead deal AoE Burn damage to all enemy targets within 4 tiles equal to 120% of attack. This damage is evenly distributed between all targets within the area of effect. After this skill, Soppo performs the basic attack Hunting Fang on the nearest enemy within 8 tiles and gainsExtra Action.

    Cooldown 1 turn

  4. Brachycephaly SyndromePassiveBuff

    At the start of battle, Soppo begins the battle in Hunting Hound Mode and expends 3 points of Confectance Index to gain a Frost Barrier. This effect lasts for 3 turns. The absorption strength of the Frost Barrier is equal to 65% of initial attack but cannot exceed 60% of Max HP. At the start of battle, if there are 3 or more ally Burn Dolls on the field (not including herself), then when she uses the basic attack Hunting Fang or the active skill Vicious Bite and she is in Hunting Hound Mode, damage dealt to enemy targets with Burn debuffs is increased by 100%. If there are 3 or more Freeze Dolls on the field (not including herself), then when she uses the abovementioned skills or the active skill Lunar Howl and is in Mad Dog Mode, damage dealt to enemy targets with Freeze debuffs is increased by 100%. If neither condition is met, Soppo gains 2 stacks of Permanent Hunting Mark. After making an active attack, Soppo gains 1 stack of Rabid Factor. This effect stacks up to 10 times. When she has 4 stacks of Rabid Factor, she gains Rabid Factor Ⅰ. When she has 6 stacks of Rabid Factor, she gains Rabid Factor Ⅱ. When she has 8 or more stacks of Rabid Factor, she gains Rabid Factor Ⅲ.

  5. Vicious Bite Lv.2Fortification · V1Fortification

    Damage multiplier is increased to 130%. If Soppo is in Hunting Hound Mode, gain 2 stacks of Hunting Mark Instead of gaining Extra Command, gain Extra Action.

  6. Lunar Howl Lv.2Fortification · V2Fortification

    If Soppo lands on a Freeze or Burn tile, deal Freeze damage or 80% of ATK as Burn damage to the 3 nearest enemy targets within 8 tiles. If it is a Smoldering Suspire tile, instead deal 1 instance of 80% of ATK as Freeze damage and 1 instance of 80% of ATK as Burn damage to the 3 nearest enemy targets within 8 tiles. If Soppo is in Mad Dog Mode, she gains 1 stack of Hunting Mark after the skill.

  7. Lunar Howl Lv.3Fortification · V3Fortification

    The effect of Slaughtertrail is increased: the area in which Frost tiles are generated is increased by 2 tiles. Before making an active attack, Soppo gains 1 stack of Rabid Factor. If Soppo is in Mad Dog Mode, the damage multiplier is increased to 150%. If the enemy is on a Level 1 tile, the damage multiplier is increased by 10%. For each additional tile level, the damage multiplier is further increased by 10%.

  8. Brachycephaly Syndrome Lv.2Fortification · V4Fortification

    Damage dealt to enemy targets is increased to 150% and no longer requires a debuff present to trigger. Gain an additional 2 stacks of Permanent Hunting Mark.

  9. Fatal Pounce Lv.2Fortification · V5Fortification

    Damage multiplier is increased to Hunting Mark stacks × 50% of attack. The base damage multiplier is increased by 5% for each additional point of Confectance Index expended. After this skill, recover 2 points of Confectance Index. After performing Interception, gain 2 stacks of Hunting Mark. Interception's damage multiplier is increased to 60%.

  10. Brachycephaly Syndrome Lv.3Fortification · V6Fortification

    At the start of battle, gains 3 stacks of Rabid Factor. The maximum number of Rabid Factor stacks is increased to 20.. The number of Rabid Factor stacks gained after an active attack is increased by 1, and when the number of Rabid Factor stacks reaches 20, the effect of Rabid Factor Ⅰ is improved as follows: When performing an active attack against enemiy targets on phase tiles, the amount of defense ignored is increased to 20%. The effect of Rabid Factor Ⅱ is improved as follows: Freeze and Burn damage dealt is increased to 10%. The effect of Rabid Factor Ⅲ is improved as follows: the damage increase for attacking enemy targets on phase tiles is increased to 30%.

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