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Lumi Master/Lumis

WaterGrass85Aequor - Variant

Aequor - Variant

GoldRating 85Water / GrassSpecial: Variant

At a glance

Best.
Why this tier

Half the base form's Leech per Wet, plus Flickergy, and no Stream to supply the Wet. Clionia covers the same role far better.

Aequor - Variant's skills

Fixed kit always on Aequor - Variant, can't be swapped

Trait · passiveStream

While in your squad and still standing, gains 1 Wet each time another ally uses a skill.

Signature skillPure Water - Variant

Hits the current enemy. For every 2 Wet on this Lumi it applies 1 Leeched and banks 8 Flickergy.

WaterCost 4Power 50

Swappable skills choose which one to equip

Leech Seed

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Wave

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Water Retreat

Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.

WaterCost 4Power 30

Leaf Storm

Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.

GrassCost 7Power 120

Pray for Rain

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Tidal Surge

Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.

WaterCost 8Power 60

How to use Aequor - Variant

This Gold Aequor lacks Stream, so its Wet has to come from Pray for Rain, Water Retreat or Tidal Surge. Its signature then turns every 2 Wet into a Leech and 8 Flickergy, half the Leech of the base form. Clionia does the whole job better; keep this one for Flicker teams.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Aequor - Variant, strongest first.

Recommended build

The materials Aequor - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
StreamStreamTrait
Pure Water - Variant— Signature skill

Stream: While in your squad and still standing, gains 1 Wet each time another ally uses a skill. Pure Water - Variant: Hits the current enemy. For every 2 Wet on this Lumi it applies 1 Leeched and banks 8 Flickergy.

Level up & ascension
Seabud KeepsakeSeabud KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Seabud StarcoreSeabud StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Ice×2Dark×2
Takes reduced damage from
Water×0.25Ground×0.5Light×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
AequorAequorAequor - VariantAequor - Variant
Stage 3

Attributes

ATK51–83DEF68–100HP63–95Work30–62

MaxMin

MinMax
ATK5183
DEF68100
HP6395
Work3062
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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