On entering battle, hits the current enemy with a Psychic attack of 35 power and falls asleep; heals 20% of its max HP when it wakes.
Lumi Master/Lumis

At a glance
- Why this tier
Meteofly - Variant takes the base Meteofly kit to S with an extra 35-power hit once its stages pass 7, and skips the evolution grind. 90 HP and three double weaknesses still apply, so protect the setup turns.
Meteofly - Variant's skills
Fixed kit always on Meteofly - Variant, can't be swapped
Hits the current enemy. If this Lumi is Asleep it wakes up and totals its ATK and DEF stages: at 7 or below it gains 2 of each; above 7 it throws an extra 35-power Psychic hit instead.
Swappable skills choose which one to equip
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Puts the current enemy to sleep.
Hits the current enemy. Always crits if it is the first skill used since entering battle.
Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Sets the weather to Storm, hits every enemy on the field and resets your switch cooldown.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Meteofly - Variant. See those line-ups.
How to use Meteofly - Variant
Compared with base Meteofly, the Variant keeps the stats and the sleep loop but adds a ceiling breaker. Once its ATK and DEF stages total more than 7, Starchaser - Variant throws an extra 35-power Psychic hit instead of stacking further, so long fights keep paying after the base form would stop gaining.
It arrives as Gold with no Lv. 50 climb. The weaknesses carry over: 90 HP, and double damage from Dark, Electric and Ice.
Compared with
No Special: Variant is placed above Meteofly - Variant. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Meteofly - Variant with Fall Asleep equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Star WishTraitStar Wish: On entering battle, hits the current enemy with a Psychic attack of 35 power and falls asleep; heals 20% of its max HP when it wakes. Starchaser - Variant: Hits the current enemy. If this Lumi is Asleep it wakes up and totals its ATK and DEF stages: at 7 or below it gains 2 of each; above 7 it throws an extra 35-power Psychic hit instead.
Fall AsleepChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Flufferpillar KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 76 | 108 | |
| 64 | 96 | |
| 58 | 90 | |
| 34 | 66 | |
| Attack Speed | Slower than most1.1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 90
Psychic / Flying







